• java学习日记----------------------------------单机版坦克大战<马士兵>


    大概一个多月前做的,虽然视频有点老,但很经典,对我来说是新东西。很认真的学了!

    1、坦克类

    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    
    public class Tank {
        public static final int XSPEED = 5;
        public static final int YSPEED = 5;
        
        public static final int WIDTH = 30;
        public static final int HEIGHT = 30;
        
        private boolean live = true;
        
        TankClient tc;
        
        private boolean good=false;
        
        private int x, y;
        private int oldX,oldY;
        
        private boolean bL=false, bU=false, bR=false, bD = false;
        enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
        
        private Direction dir = Direction.STOP;
        private Direction ptDir = Direction.D;
    
        public static Random r=new Random();
        
        private int step=r.nextInt(12)+3;
        
        private int life=100;
        
        public bloodBar bb=new bloodBar();
        
        public Tank(int x, int y, boolean good) {
            this.x = x;
            this.y = y;
            this.oldX=x;
            this.oldY=y;
            this.good = good;
        }
        
        public Tank(int x, int y, boolean good, TankClient tc) {
            this(x, y, good);
            this.tc = tc;
        }
        
        public void draw(Graphics g) {
            if(!live) {
                if(!good){
                    tc.tanks.remove(this);
                }
                return;
            }
            if(good)bb.draw(g);
            Color c = g.getColor();
            if(good) g.setColor(Color.RED);
            else g.setColor(Color.BLUE);
            g.fillOval(x, y, WIDTH, HEIGHT);
            g.setColor(Color.white);
            
            switch(ptDir) {
            case L:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT/2);
                break;
            case LU:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y);
                break;
            case U:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y);
                break;
            case RU:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y);
                break;
            case R:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT/2);
                break;
            case RD:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH, y + Tank.HEIGHT);
                break;
            case D:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x + Tank.WIDTH/2, y + Tank.HEIGHT);
                break;
            case LD:
                g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2, x, y + Tank.HEIGHT);
                break;
            }
            g.setColor(c);
            
            move();
        }
        
        public void stay(){
            
            x=oldX;
            y=oldY;
            
        }
        
        void move() {
            
            this.oldX=x;
            this.oldY=y;
            
            switch(dir) {
            case L:
                x -= XSPEED;
                break;
            case LU:
                x -= XSPEED;
                y -= YSPEED;
                break;
            case U:
                y -= YSPEED;
                break;
            case RU:
                x += XSPEED;
                y -= YSPEED;
                break;
            case R:
                x += XSPEED;
                break;
            case RD:
                x += XSPEED;
                y += YSPEED;
                break;
            case D:
                y += YSPEED;
                break;
            case LD:
                x -= XSPEED;
                y += YSPEED;
                break;
            case STOP:
                break;
            }
            
            if(this.dir != Direction.STOP) {
                this.ptDir = this.dir;
            }
            
            if(x < 0) x = 0;
            if(y < 30) y = 30;
            if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
            if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
        if(!good){
            
            Direction []dirs=Direction.values();
            if(step==0){
            step=r.nextInt(12)+3;
            int rn =r.nextInt(dirs.length);
            dir=dirs[rn];
            }
            step--;
            if(r.nextInt(40)>38)
            this.fire();
        }
        }
        public void keyPressed(KeyEvent e) {
            int key = e.getKeyCode();
            switch(key) {
            case KeyEvent.VK_LEFT :
                bL = true;
                break;
            case KeyEvent.VK_UP :
                bU = true;
                break;
            case KeyEvent.VK_RIGHT :
                bR = true;
                break;
            case KeyEvent.VK_DOWN :
                bD = true;
                break;
            }
            locateDirection();
        }
        
        void locateDirection() {
            if(bL && !bU && !bR && !bD) dir = Direction.L;
            else if(bL && bU && !bR && !bD) dir = Direction.LU;
            else if(!bL && bU && !bR && !bD) dir = Direction.U;
            else if(!bL && bU && bR && !bD) dir = Direction.RU;
            else if(!bL && !bU && bR && !bD) dir = Direction.R;
            else if(!bL && !bU && bR && bD) dir = Direction.RD;
            else if(!bL && !bU && !bR && bD) dir = Direction.D;
            else if(bL && !bU && !bR && bD) dir = Direction.LD;
            else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
        }
    
        public void keyReleased(KeyEvent e) {
            int key = e.getKeyCode();
            switch(key) {
            case KeyEvent.VK_CONTROL:
                fire();
                break;
            case KeyEvent.VK_LEFT :
                bL = false;
                break;
            case KeyEvent.VK_UP :
                bU = false;
                break;
            case KeyEvent.VK_RIGHT :
                bR = false;
                break;
            case KeyEvent.VK_DOWN :
                bD = false;
                break;
            case KeyEvent.VK_A:
                superFire();
                break;
            }
            locateDirection();        
        }
        
        public Missile fire() {
            if(!live) return null;
            int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
            int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
            Missile m = new Missile(x, y,good, ptDir, this.tc);
            tc.missiles.add(m);
            return m;
        }
        
        public Missile fire(Direction dir){
            if(!live) return null;
            int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
            int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
            Missile m = new Missile(x, y,good, dir, this.tc);
            tc.missiles.add(m);
            return m;
        }
        
        public void superFire(){
            Direction []dirs=Direction.values();
            for(int i=0;i<8;i++){
                fire(dirs[i]);
            }
        }
        
        public boolean hitWall(Wall w){
            if(this.live&&this.getRect().intersects(w.getRect())){
                this.stay();
                return true;
            }
            return false;
        }
        
        public boolean CollidesTanks(java.util.List<Tank>tanks){
            for(int i=0;i<tanks.size();i++){
                Tank t=tanks.get(i);
                if(this!=t){
                    if(this.live&&t.isLive()&&this.getRect().intersects(t.getRect())){
                        this.stay();
                        t.stay();
                        return true;
                }
            }
            }
                return false;
        }
        
        public Rectangle getRect() {
            return new Rectangle(x, y, WIDTH, HEIGHT);
        }
    
        public boolean isLive() {
            return live;
        }
    
        public void setLive(boolean live) {
            this.live = live;
        }
    
        public boolean isGood() {
            return good;
        }
    
        public int getLife() {
            return life;
        }
    
        public void setLife(int life) {
            this.life = life;
        }
        
        public boolean eatBlood(Blood b){
            if(this.live&&b.isLive()&&this.getRect().intersects(b.getRect())){
                this.setLife(100);
                b.setLive(false);
                return true;
            }
            return false;
        }
        
    
        
        private class bloodBar{
            
            public void draw(Graphics g){
                Color c=g.getColor();
                g.setColor(Color.RED);
                g.drawRect(x, y-10, WIDTH, 10);
                int w=WIDTH*life/100;
                g.fillRect(x, y-10, w, 10);
                g.setColor(c);
            }
            
        }
    }

    2、子弹类

    import java.awt.*;
    import java.util.List;
    
    public class Missile {
        public static final int XSPEED = 10;
        public static final int YSPEED = 10;
        
        public static final int WIDTH = 10;
        public static final int HEIGHT = 10;
        
        int x, y;
        Tank.Direction dir;
        
        private boolean live = true;
        private boolean good;
        
        private TankClient tc;
        
        public Missile(int x, int y, Tank.Direction dir) {
            this.x = x;
            this.y = y;
            this.dir = dir;
        }
        
        public Missile(int x, int y,boolean good, Tank.Direction dir, TankClient tc) {
            this(x, y, dir);
            this.good=good;
            this.tc = tc;
        }
        
        public void draw(Graphics g) {
            if(!live) {
                tc.missiles.remove(this);
                return;
            }
        
            Color c = g.getColor();
            if(good){
            g.setColor(Color.RED);
            }
            else{
                g.setColor(Color.BLUE);
            }
            g.fillOval(x, y, WIDTH, HEIGHT);
            g.setColor(c);
            
            move();
        }
    
        private void move() {
            
            
            switch(dir) {
            case L:
                x -= XSPEED;
                break;
            case LU:
                x -= XSPEED;
                y -= YSPEED;
                break;
            case U:
                y -= YSPEED;
                break;
            case RU:
                x += XSPEED;
                y -= YSPEED;
                break;
            case R:
                x += XSPEED;
                break;
            case RD:
                x += XSPEED;
                y += YSPEED;
                break;
            case D:
                y += YSPEED;
                break;
            case LD:
                x -= XSPEED;
                y += YSPEED;
                break;
            case STOP:
                break;
            }
            
            if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
                live = false;
            }
            
            
        }
    
        public boolean isLive() {
            return live;
        }
        
        public Rectangle getRect() {
            return new Rectangle(x, y, WIDTH, HEIGHT);
        }
        
        public boolean hitTank(Tank t) {
            
            if(this.live&&this.getRect().intersects(t.getRect()) && t.isLive()&&this.good!=t.isGood()) {
                if(t.isGood()){
                    t.setLife(t.getLife()-20);
                if(t.getLife()<=0)t.setLive(false);
                }
                else t.setLive(false);
                this.live = false;
                
                Explode e = new Explode(x, y, tc);
                tc.explodes.add(e);
                return true;
            }
            return false;
        }
        public boolean hitTanks(List<Tank> tanks){
            for(int i=0;i<tanks.size();i++){
                if(hitTank(tanks.get(i))){
                        return true;
                }
            }
            return false;
        }
        public boolean hitWall(Wall w){
            if(this.live&&this.getRect().intersects(w.getRect())){
                this.live=false;
                return true;
            }
            return false;
        }
    }

    3、爆炸类

    import java.awt.*;
    
    public class Explode {
        int x, y;
        private boolean live = true;
        
        private TankClient tc ;
        
        int[] diameter = {4, 7, 12, 18, 26, 32, 49, 30, 14, 6};
        int step = 0;
        
        public Explode(int x, int y, TankClient tc) {
            this.x = x;
            this.y = y;
            this.tc = tc;
        }
        
        public void draw(Graphics g) {
            if(!live) {
                tc.explodes.remove(this);
                return;
            }
            
            if(step == diameter.length) {
                live = false;
                step = 0;
                return;
            }
            
            Color c = g.getColor();
            g.setColor(Color.ORANGE);
            g.fillOval(x, y, diameter[step], diameter[step]);
            g.setColor(c);
            
            step ++;
        }
    }

    4、血量类

    import java.awt.*;
    
    
    public class Blood {
     
        private int x,y,w,h;
        TankClient tc;
        int step=0;
        
        private boolean live=true;
        
        private int pos[][]={
                {300,250},{310,350},{330,100},{380,380},{300,100}
        };
        
        public Blood(){
            x=pos[0][0];
            y=pos[0][1];
            w=h=15;
        }
        
        public void draw(Graphics g){
            
            if(!live)return;
            
            Color c=g.getColor();
            g.setColor(Color.MAGENTA);
            g.fillRect(x, y, w, h);
            g.setColor(c);
            
            move();
        }
        
        public void move(){
            step++;
            if(step>pos[0].length)step=0;
            
            x=pos[step][0];
            y=pos[step][1];
        }
        
        public Rectangle getRect(){
            return new Rectangle(x,y,w,h);
        }
    
        public boolean isLive() {
            return live;
        }
    
        public void setLive(boolean live) {
            this.live = live;
        }
        
    }

    5、墙类

    
    

    import java.awt.*;

    
    

    public class Wall { private int x,y,w,h; TankClient tc;

    
    

      public Wall(int x, int y, int w, int h,TankClient tc) {   this.x = x;   this.y = y;   this.w = w;   this.h = h;   this.tc=tc;  }

    
    
    
    
    

    public void deaw(Graphics g){  Color c=g.getColor();  g.setColor(Color.green);  g.fillRect(x, y, w, h);  g.setColor(c); }

    
    

      public Rectangle getRect(){    return new Rectangle(x,y,w,h);   }   }

    
    

    6、客户端

    import java.awt.*;
    import java.awt.event.*;
    import java.util.List;
    import java.util.ArrayList;
    
    public class TankClient extends Frame {
        public static final int GAME_WIDTH = 800;
        public static final int GAME_HEIGHT = 600;
        
        Tank myTank = new Tank(50, 50, true, this);
        //Tank enemyTank = new Tank(100, 100, false, this);
        Wall w1=new Wall(100,400,400,20,this),w2=new Wall(300,400,20,200,this);
        
        Blood b=new Blood();
        
        List<Explode> explodes = new ArrayList<Explode>();
        List<Missile> missiles = new ArrayList<Missile>();
        List<Tank>tanks=new ArrayList<Tank>();
        
        Image offScreenImage = null;
        
        public void paint(Graphics g) {
            g.drawString("missiles count:" + missiles.size(), 10, 50);
            g.drawString("explodes count:" + explodes.size(), 10, 70);
            g.drawString("tnaks count:" + tanks.size(), 10, 90);
            g.drawString("myTank lief:"+myTank.getLife(), 10, 110);
                
            for(int i=0; i<missiles.size(); i++) {
                Missile m = missiles.get(i);
                //m.hitTank(enemyTank);
                m.hitTank(myTank);
                m.hitTanks(tanks);
                m.hitWall(w1);
                m.hitWall(w2);
                m.draw(g);
                
                //if(!m.isLive()) missiles.remove(m);
                //else m.draw(g);
            }
            
            for(int i=0; i<explodes.size(); i++) {
                Explode e = explodes.get(i);
                e.draw(g);
            }
            for(int i=0;i<tanks.size();i++){
                Tank t=tanks.get(i);
                t.hitWall(w1);
                t.hitWall(w2);
                t.CollidesTanks(tanks);
                t.draw(g);
            }
            w1.deaw(g);
            w2.deaw(g);
            b.draw(g);
            
            myTank.draw(g);
            myTank.eatBlood(b);
            
        }
        
        public void update(Graphics g) {
            if(offScreenImage == null) {
                offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
            }
            Graphics gOffScreen = offScreenImage.getGraphics();
            Color c = gOffScreen.getColor();
            gOffScreen.setColor(Color.black);
            gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
            gOffScreen.setColor(c);
            paint(gOffScreen);
            g.drawImage(offScreenImage, 0, 0, null);
        }
    
        public void lauchFrame() {
            
            for(int i=0;i<10;i++){
                tanks.add(new Tank(50+40*(i+1),50,false,this));
            }
            
            //this.setLocation(400, 300);
            this.setSize(GAME_WIDTH, GAME_HEIGHT);
            this.setTitle("TankWar");
            this.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            this.setResizable(false);
            this.setBackground(Color.black);
            
            this.addKeyListener(new KeyMonitor());
            
            setVisible(true);
            
            new Thread(new PaintThread()).start();
        }
    
        public static void main(String[] args) {
            TankClient tc = new TankClient();
            tc.lauchFrame();
        }
        
        private class PaintThread implements Runnable {
    
            public void run() {
                while(true) {
                    repaint();
                    try {
                        Thread.sleep(50);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }
        
        private class KeyMonitor extends KeyAdapter {
    
            public void keyReleased(KeyEvent e) {
                myTank.keyReleased(e);
            }
    
            public void keyPressed(KeyEvent e) {
                myTank.keyPressed(e);
            }
            
        }
    }

    运行截图

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  • 原文地址:https://www.cnblogs.com/he-shao/p/5116167.html
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