1 实体属性配置为IsRequired()对更新的影响
抛出异常类型DbEntityValidationException
表结构:
实体:
public class User { public int Id { get; set; } /// <summary> /// 账号 /// </summary> public string Account { get; set; } /// <summary> /// 邮箱 /// </summary> public string Email { get; set; } /// <summary> /// 昵称 /// </summary> public string Nickname { get; set; } /// <summary> /// 头像 /// </summary> public string AvatarId { get; set; } /// <summary> /// 记录插入时间 /// </summary> public DateTime InsertTime { get; set; } /// <summary> /// 记录修改时间 /// </summary> public DateTime UpdateTime { get; set; } }
实体配置:
modelBuilder.Entity<User>().Property(u => u.Account) .IsRequired() .IsUnicode(false) .HasMaxLength(50); modelBuilder.Entity<User>().Property(u => u.Email) .IsRequired() .IsUnicode(false) .HasMaxLength(100); modelBuilder.Entity<User>().Property(u => u.Nickname) .IsUnicode(false) .HasMaxLength(50); modelBuilder.Entity<User>().Property(u => u.AvatarId) .IsOptional() .HasMaxLength(100);
CustomDbContext继承自DbContext
[DbConfigurationType(typeof(MySqlEFConfiguration))] public class CustomDbContext : DbContext { public CustomDbContext() : base("name=Master") { this.Configuration.LazyLoadingEnabled = false; //DropCreateDatabaseIfModelChanges //new DropCreateDatabaseAlways<CustomDbContext>() Database.SetInitializer<CustomDbContext>(null); } public DbSet<User> Users { get; set; } protected override void OnModelCreating(DbModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); EntityConfiguration.Set(modelBuilder); } }
更新操作:
using (CustomDbContext db = new CustomDbContext()) { User user = new User { Id = 1, Email = "test@1622.com", }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
执行操作,报错信息如下:
查看EntityValidationErrors,
只能看到{System.Data.Entity.Validation.DbEntityValidationResult},没有更详细的信息。
如果将上述代码用try..catch包起来,如下写法:
try { //执行代码 } catch (DbEntityValidationException ex) { var e = ex.EntityValidationErrors; } catch (Exception ex) { }
一层一层地打开,看到真正导致异常的原因,看到下面的截图:
分析实体配置发现,Account属性被设置为IsRequired,那么在更新实体的时候,即使不更新这个字段,也要给这个字段赋值,那么赋值后观察:
更新操作代码变为
using (CustomDbContext db = new CustomDbContext()) { User user = new User { Id = 1, Email = "test@1622.com", Account = "a" }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
经过上述调整后,更新成功。
那么换一个思路,将Account属性被设置为IsOptional()是不是也可以呢?
修改实体配置,将Account属性设置按如下修改,并注掉上面的Account = "a"
modelBuilder.Entity<User>().Property(u => u.Account)
.IsOptional()
.IsUnicode(false)
.HasMaxLength(50);
执行测试,更改成功。
得出结论:在实体配置时,指定了为必选的字段,那么更新操作时,构造实例一定要对必选(IsRequired())字段赋值。
上述测试中还有一个值得考虑的细节,构造User实例的时候,只对Id,Email进行了赋值,而没有对其他属性进行赋值,那么为什么会成功呢?那么必定是未进行任何设置的实体属性默认是IsOptional()。这跟表结构中的字段类型设置为Not Null有无关联呢,从测试结果看就本类应用无必然联系。
总结:
a.实体配置中指定了实体属性为IsRequired(),更新操作构造类的实例时必对此属性赋值。
b.不进行配置的实体属性默认为IsOptional()
c.表结构中字段是否为Not Null对上述规则无影响。
2 更新报错:
An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key.
异常类型:System.Data.Entity.Infrastructure.DbUpdateConcurrencyException
实体属性配置如上例所示。
操作代码:
using (CustomDbContext db = new CustomDbContext()) { User user = new User { Id = 1, Email = "test@132.com", }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; User user1 = new User { Id = 1, Email = "test@132.com", }; DbEntityEntry<User> entry1 = db.Entry<User>(user1); entry1.State = EntityState.Unchanged; entry1.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
执行操作
涉及到两次修改操作,两次操作构造了两个实例,但是实例的属性Id有相同的值。
如果两次操作的是同一个实例,而不是不同的实例,那么不会抛出异常,代码如下:
using (CustomDbContext db = new CustomDbContext()) { User user = new User { Id = 1, Email = "test@132.com", }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; DbEntityEntry<User> entry1 = db.Entry<User>(user); entry1.State = EntityState.Unchanged; entry1.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
3 未给主键赋值或赋给主键一个不存在的值,抛出异常
System.Data.Entity.Infrastructure.DbUpdateConcurrencyException
操作代码如下,其中Id=1这条语句被注掉,Id是主键:
using (CustomDbContext db = new CustomDbContext()) { User user = new User { //Id = 1, Email = "test@132.com", }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
运行上述代码,抛出异常信息如下,注意异常类型居然是System.Data.Entity.Infrastructure.DbUpdateConcurrencyException,看上去像是并发问题,但实际却不是!
Message:
Store update, insert, or delete statement affected an unexpected number of rows (0). Entities may have been modified or deleted since entities were loaded. Refresh ObjectStateManager entries.
赋给主键一个不存在的值,令Id=4(在数据库表中不存在Id为4的一条记录)抛出的异常与上面的相同。
4 字段超长抛出异常:System.Data.Entity.Validation.DbEntityValidationException
表中Nickname 字段定义为50个字符,现在赋值超过50。
操作代码如下:
using (CustomDbContext db = new CustomDbContext()) { User user = new User { Id = 4, Email = "test@132.com", Nickname = "TestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateErrorTestUpdateError" }; DbEntityEntry<User> entry = db.Entry<User>(user); entry.State = EntityState.Unchanged; entry.Property(t => t.Email).IsModified = true; int num = db.SaveChanges(); }
运行程序报错:
一层一层点开,查看具体原因:
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