• 行为型设计模式之-责任链模式


    • 责任链模式:字面意思,什么职位负什么责。也就流程责任模式。
    • 定义:避免请求发送者与接收者耦合在一起,让多个对象都有可能接收请求,将这些对象连接成一条链,并且沿着这条链传递请求,直到有对象处理它为止。职责链模式是一种对象行为型模式。

    先看一个背景:如果让你做个流程代码。就是做一个公司请假审批。因为请假时长不同,所以负责的职位也不同。10小时之内的项目经理就能审批了。若是30小时总监才有这个职责。所以第一个审批代码如下:

      public class Program
        {
            public static void Main(int[] args)
            {
                {
                    //请假条上下文
                    ApprovalContext approvalContext = new ApprovalContext("",50,"生孩子","");
                    //1  审批流程 需求
                    if (0 < approvalContext.Num && approvalContext.Num <= 10)
                    {
                        Console.WriteLine("项目经理审批逻辑....");
                    }
                    else if (10 < approvalContext.Num && approvalContext.Num <= 20)
                    {
                        Console.WriteLine("部门主管审批逻辑....");
                    }
                    else if (20 < approvalContext.Num && approvalContext.Num <= 30)
                    {
                        Console.WriteLine("总监审批逻辑....");
                    }
                    else if (30 < approvalContext.Num && approvalContext.Num < 40)
                    {
                        Console.WriteLine("CEO审批逻辑....");
                    }
                    else
                    {
                        Console.WriteLine("董事会审批逻辑....");
                    }
                }
            }
        }
    ///假条
     public class ApprovalContext
        {
            /// <summary>
            /// 
            /// </summary>
            public string Name { get; set; }
            /// <summary>
            /// 
            /// </summary>
            public int Num { get; set; }
            /// <summary>
            /// 
            /// </summary>
            public string Reason { get; set; }
            /// <summary>
            /// 
            /// </summary>
            public string Remark { get; set; }
    
            public ApprovalContext(string name,int num,string reason,string remark)
            {
                Name = name;
                Num = num;
                Reason = reason;
                Remark = remark;
            }
        }

    第二步:毫无设计感,只是为了业务而业务。不满足高可用、可扩展。针对这个面向对象第一步优化

     public class Program
        {
            public static void Main(int[] args)
            {
                {
                    //请假条上下文
                    ApprovalContext approvalContext = new ApprovalContext("",50,"生孩子","");
                    //1  审批流程 需求
                    if (0 < approvalContext.Num && approvalContext.Num <= 10)
                    {
                        Console.WriteLine("项目经理审批逻辑....");
                    }
                    else if (10 < approvalContext.Num && approvalContext.Num <= 20)
                    {
                        Console.WriteLine("部门主管审批逻辑....");
                    }
                    else if (20 < approvalContext.Num && approvalContext.Num <= 30)
                    {
                        Console.WriteLine("总监审批逻辑....");
                    }
                    else if (30 < approvalContext.Num && approvalContext.Num < 40)
                    {
                        Console.WriteLine("CEO审批逻辑....");
                    }
                    else
                    {
                        Console.WriteLine("董事会审批逻辑....");
                    }
    
                    //2  面向对象优化(还是审批逻辑指定了,不满足扩展需求。比如说换人了,ceo不是小红了)
                    {
                        ProjectManager projectManager = new ProjectManager("小明");
                        projectManager.Approval(approvalContext);
                    }
                   
                }
    
            }
        }
    
       
        public class ProjectManager
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ProjectManager(string approverName)
            {
                ApproverName = approverName;
            }
            public  void Approval(ApprovalContext approvalContext)
            {
                if (0 < approvalContext.Num && approvalContext.Num <= 10)
                {
                    Console.WriteLine("审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    ExecutiveDirector executiveDirector = new ExecutiveDirector("Nice");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 主管
        /// </summary>
        public class ExecutiveDirector 
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ExecutiveDirector(string approverName) 
            {
                ApproverName = approverName;
            }
            public  void Approval(ApprovalContext approvalContext)
            {
                if (10 < approvalContext.Num && approvalContext.Num <= 20)
                {
                    Console.WriteLine("审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    ChiefInspector executiveDirector = new ChiefInspector("小美");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 总监
        /// </summary>
        public class ChiefInspector 
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ChiefInspector(string approverName) 
            {
                ApproverName = approverName;
            }
            public  void Approval(ApprovalContext approvalContext)
            {
                if (20 < approvalContext.Num && approvalContext.Num <= 30)
                {
                    Console.WriteLine("审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    CEO executiveDirector = new CEO("小红");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// CEO
        /// </summary>
        public class CEO 
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public CEO(string approverName) 
            {
                ApproverName = approverName;
            }
            public  void Approval(ApprovalContext approvalContext)
            {
                if (30 < approvalContext.Num && approvalContext.Num <= 40)
                {
                    Console.WriteLine("审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    Chairman executiveDirector = new Chairman("小赵");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 董事长
        /// </summary>
        public class Chairman 
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public Chairman(string approverName) 
            {
                ApproverName = approverName;
            }
            public  void Approval(ApprovalContext approvalContext)
            {
               
                    Console.WriteLine("审批通过或不通过逻辑");
              
            }
        }

    第三步:因为有共同的方法、属性。面向对象和面向抽象在优化一下。

     public class Program
        {
            public static void Main(int[] args)
            {
                {
                    //请假条上下文
                    ApprovalContext approvalContext = new ApprovalContext("",50,"生孩子","");
                    //1  审批流程 需求
                    if (0 < approvalContext.Num && approvalContext.Num <= 10)
                    {
                        Console.WriteLine("项目经理审批逻辑....");
                    }
                    else if (10 < approvalContext.Num && approvalContext.Num <= 20)
                    {
                        Console.WriteLine("部门主管审批逻辑....");
                    }
                    else if (20 < approvalContext.Num && approvalContext.Num <= 30)
                    {
                        Console.WriteLine("总监审批逻辑....");
                    }
                    else if (30 < approvalContext.Num && approvalContext.Num < 40)
                    {
                        Console.WriteLine("CEO审批逻辑....");
                    }
                    else
                    {
                        Console.WriteLine("董事会审批逻辑....");
                    }
    
                    //2  面向对象优化(还是审批逻辑指定了,不满足扩展需求。比如说换人了,ceo不是小红了)
                    {
                        ProjectManager projectManager = new ProjectManager("小明");
                        projectManager.Approval(approvalContext);
                    }
                    //3  因为都有一样的属性和审批方法。面向对象和抽象在优化一下
                    {
                        AbstraactApproval projectManager = new ProjectManager("小明");
                        projectManager.Approval(approvalContext);
                    }
                   
                }
    
            }
    
    
        }
    
        public abstract class AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public AbstraactApproval(string approverName)
            {
                ApproverName = approverName;
            }
            public abstract void Approval(ApprovalContext approvalContext);
            
        }
      ///项目经理
        public class ProjectManager: AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ProjectManager(string approverName):base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (0 < approvalContext.Num && approvalContext.Num <= 10)
                {
                    Console.WriteLine("项目经理审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    ExecutiveDirector executiveDirector = new ExecutiveDirector("Nice");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 主管
        /// </summary>
        public class ExecutiveDirector : AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ExecutiveDirector(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (10 < approvalContext.Num && approvalContext.Num <= 20)
                {
                    Console.WriteLine("主管审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    ChiefInspector executiveDirector = new ChiefInspector("小美");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 总监
        /// </summary>
        public class ChiefInspector : AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ChiefInspector(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (20 < approvalContext.Num && approvalContext.Num <= 30)
                {
                    Console.WriteLine("总监审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    CEO executiveDirector = new CEO("小红");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// CEO
        /// </summary>
        public class CEO : AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public CEO(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (30 < approvalContext.Num && approvalContext.Num <= 40)
                {
                    Console.WriteLine("CEO审批通过或不通过逻辑");
                }
                else
                {
                    //指定下一审批流程
                    Chairman executiveDirector = new Chairman("小赵");
                    executiveDirector.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 董事长
        /// </summary>
        public class Chairman : AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public Chairman(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
               
                    Console.WriteLine("董事长审批通过或不通过逻辑");
              
            }
        }

    第四步:外抛大法,将可变配置(流程)交给调用端配置。

    public class Program
        {
            public static void Main(int[] args)
            {
                {
                    //请假条上下文
                    ApprovalContext approvalContext = new ApprovalContext("",20,"生孩子","");
                    //1  审批流程 需求
                    if (0 < approvalContext.Num && approvalContext.Num <= 10)
                    {
                        Console.WriteLine("项目经理审批逻辑....");
                    }
                    else if (10 < approvalContext.Num && approvalContext.Num <= 20)
                    {
                        Console.WriteLine("部门主管审批逻辑....");
                    }
                    else if (20 < approvalContext.Num && approvalContext.Num <= 30)
                    {
                        Console.WriteLine("总监审批逻辑....");
                    }
                    else if (30 < approvalContext.Num && approvalContext.Num < 40)
                    {
                        Console.WriteLine("CEO审批逻辑....");
                    }
                    else
                    {
                        Console.WriteLine("董事会审批逻辑....");
                    }
    
                    //2  面向对象优化(还是审批逻辑指定了,不满足扩展需求。比如说换人了,ceo不是小红了)
                    {
                        ProjectManager projectManager = new ProjectManager("小明");
                        projectManager.Approval(approvalContext);
                    }
                    //3  因为都有一样的属性和审批方法。面向对象和抽象在优化一下
                    {
                        AbstraactApproval projectManager = new ProjectManager("小明");
                        projectManager.Approval(approvalContext);
                    }
                    //4解决2、3问题。就是结构模式的方法。逻辑向外抛出去。让外面决定。
                    {
                        //刚刚因为指定了一下步骤,导致不好扩展。所以将共同的指定下一步抛出去,让前面应用决定
                        AbstraactApproval projectManager = new ProjectManager("小明");//这里都是里式替换原则
                        AbstraactApproval ExecutiveDirectorApproval = new ExecutiveDirector("随便");//这里都是里式替换原则
                        AbstraactApproval ChiefInspectorApproval = new ChiefInspector("随便");//这里都是里式替换原则
                        AbstraactApproval CEOApproval = new CEO("随便");//这里都是里式替换原则
                        AbstraactApproval ChairmanApproval = new Chairman("随便");//这里都是里式替换原则
                        projectManager.SetNextApproval(ExecutiveDirectorApproval);
                        ExecutiveDirectorApproval.SetNextApproval(ChiefInspectorApproval);
                        ChiefInspectorApproval.SetNextApproval(CEOApproval);
                        CEOApproval.SetNextApproval(ChairmanApproval);
                        projectManager.Approval(approvalContext);
                        //具体审批流程交给上端去配置
                    }
                }
    
            }
    
    
        }
    
        public abstract class AbstraactApproval
        {
            public AbstraactApproval _abstraactApprovalNext = null;
            /// <summary>
            /// 指定下一个审批流程
            /// </summary>
            public void SetNextApproval(AbstraactApproval abstraactApproval)
            {
                _abstraactApprovalNext = abstraactApproval;
            }
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public AbstraactApproval(string approverName)
            {
                ApproverName = approverName;
            }
            /// <summary>
            /// 审批
            /// </summary>
            /// <param name="approvalContext"></param>
            public abstract void Approval(ApprovalContext approvalContext);
            
        }
        /// <summary>
        /// 项目经理
        /// </summary>
        public class ProjectManager: AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ProjectManager(string approverName):base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (0 < approvalContext.Num && approvalContext.Num <= 10)
                {
                    Console.WriteLine("项目经理审批通过或不通过逻辑");
                }
                if (_abstraactApprovalNext != null)
                {
                    _abstraactApprovalNext.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 主管
        /// </summary>
        public class ExecutiveDirector : AbstraactApproval
        {
            
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ExecutiveDirector(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (10 < approvalContext.Num && approvalContext.Num <= 20)
                {
                    Console.WriteLine("主管审批通过或不通过逻辑");
                }
                if (_abstraactApprovalNext != null)
                {
                    _abstraactApprovalNext.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 总监
        /// </summary>
        public class ChiefInspector : AbstraactApproval
        {
            
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public ChiefInspector(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (20 < approvalContext.Num && approvalContext.Num <= 30)
                {
                    Console.WriteLine("总监审批通过或不通过逻辑");
                }
                if (_abstraactApprovalNext != null)
                {
                    _abstraactApprovalNext.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// CEO
        /// </summary>
        public class CEO : AbstraactApproval
        {
            
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public CEO(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                if (30 < approvalContext.Num && approvalContext.Num <= 40)
                {
                    Console.WriteLine("CEO审批通过或不通过逻辑");
                }
                if (_abstraactApprovalNext != null)
                {
                    _abstraactApprovalNext.Approval(approvalContext);
                }
            }
        }
        /// <summary>
        /// 董事长
        /// </summary>
        public class Chairman : AbstraactApproval
        {
            /// <summary>
            /// 审批人
            /// </summary>
            private string ApproverName;
            public Chairman(string approverName) : base(approverName)
            {
                ApproverName = approverName;
            }
            public override void Approval(ApprovalContext approvalContext)
            {
                Console.WriteLine("董事长审批通过或不通过逻辑");
            }
        }

    总结:使用责任链模式的条件就是字面意思,很多时候,想歪了。就是解决流程问题。流程出现很多判断,就可以用这个模式去面向对象,面向抽象去设计、扩展。

    重点:行为模式是关注类和行为。同过业务去分析行为然后再去面向对象(封装、继承、多态),一步一步去设计。

    本文来自博客园,作者:小换哥,转载请注明原文链接:https://www.cnblogs.com/haunge/p/15039129.html

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  • 原文地址:https://www.cnblogs.com/haunge/p/15039129.html
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