• 飞行棋游戏(控制台)


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace _04Test
    {
        class Program
        {
            //我们用静态字段来模拟全局变量
            static int[] Maps = new int[100];
            //声明一个静态数组用来存储玩家A跟玩家B的坐标
            static int[] PlayerPos = new int[2];
            //存储两个玩家的姓名
            static string[] PlayerNames = new string[2];
            //两个玩家的标记
            static bool[] Flags = new bool[2];//Flags[0]默认是false  Flags[1]默认也是false
            static void Main(string[] args)
            {
                GameShow();
                #region 输入玩家姓名
                Console.WriteLine("请输入玩家A的姓名");
                PlayerNames[0] = Console.ReadLine();
                while (PlayerNames[0] == "")
                {
                    Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                    PlayerNames[0] = Console.ReadLine();
                }
                Console.WriteLine("请输入玩家B的姓名");
                PlayerNames[1] = Console.ReadLine();
                while (PlayerNames[1]==""||PlayerNames[1]==PlayerNames[0])
                {
                    if (PlayerNames[1] == "")
                    {
                        Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                        PlayerNames[1] = Console.ReadLine();
                    }
                    else
                    {
                        Console.WriteLine("玩家B的姓名不能玩家A的形同,请重新输入");
                        PlayerNames[1] = Console.ReadLine();
                    }
                }
                #endregion
                //玩家姓名输入OK之后 我们首先应该清屏 
                Console.Clear();//清屏
                GameShow();
                Console.WriteLine("{0}的士兵用A表示",PlayerNames[0]);
                Console.WriteLine("{0}的士兵用B表示",PlayerNames[1]);
                //在画地图之前 首先应该初始化地图
                InitailMap();
                DrawMap();
    
                //当玩家A跟玩家B没有一个人在终点的时候 两个玩家不停的去玩游戏
                while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
                {
                    if (Flags[0] == false)
                    {
                        PlayGame(0);//Flags[0]=true;
                    }
                    else
                    {
                        Flags[0] = false;
                    }
                    if (PlayerPos[0] >= 99)
                    {
                        Console.WriteLine("玩家{0}无耻的赢了玩家{1}",PlayerNames[0],PlayerNames[1]);
                        break;
                    }
                    if (Flags[1] == false)
                    {
                        PlayGame(1);
                    }
                    else
                    {
                        Flags[1] = false;
                    }
                    if (PlayerPos[1] >= 99)
                    {
                        Console.WriteLine("玩家{0}无耻的赢了玩家{1}",PlayerNames[1],PlayerNames[0]);
                        break;
                    }
                }//while
    
    
    
                Win();
    
                Console.ReadKey();
            }
    
    
    
            /// <summary>
            /// 胜利
            /// </summary>
            public static void Win()
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("                                          ◆                      ");
                Console.WriteLine("                    ■                  ◆               ■        ■");
                Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
                Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
                Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
                Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
                Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
                Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
                Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
                Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
                Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
                Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
                Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
                Console.ResetColor();
            }
            /// <summary>
            /// 画游戏头
            /// </summary>
            public static void GameShow()
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.WriteLine("***0505.Net基础班飞行棋***");
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("**************************");
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("**************************");
            }
            /// <summary>
            /// 初始化地图
            /// </summary>
            public static void InitailMap()
            {
                int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
                for (int i = 0; i < luckyturn.Length; i++)
                {
                    //int index = luckyturn[i];
                    Maps[luckyturn[i]] = 1;
                }
                int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
                for (int i = 0; i < landMine.Length; i++)
                {
                    Maps[landMine[i]] = 2;
                }
                int[] pause = { 9, 27, 60, 93,2,3,4,7,8 };//暂停▲
                for (int i = 0; i < pause.Length; i++)
                {
                    Maps[pause[i]] = 3;
                }
                int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
                for (int i = 0; i < timeTunnel.Length; i++)
                {
                    Maps[timeTunnel[i]] = 4;
                }
            }
            public static void DrawMap()
            {
                Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
                #region  第一横行
                for (int i = 0; i < 30; i++)
                {
                    Console.Write(DrawStringMap(i));
                }//for
                #endregion
                //画完第一横行后 应该换行
                Console.WriteLine();
                #region 第一竖行
                for (int i = 30; i < 35; i++)
                {
                    for (int j = 0; j <= 28; j++)
                    {
                        Console.Write("  ");
                    }
                    Console.Write(DrawStringMap(i));
    
                    Console.WriteLine();
                }
                #endregion
                #region 第二横行
                for (int i = 64; i >= 35; i--)
                {
                    Console.Write(DrawStringMap(i));
                }
                #endregion
                //画完第二横行 应该换行
                Console.WriteLine();
                #region 第二竖行
                for (int i = 65; i <= 69; i++)
                {
                    Console.WriteLine(DrawStringMap(i));
                }
                #endregion
                #region 第三横行
                for (int i = 70; i <= 99; i++)
                {
                    Console.Write(DrawStringMap(i));
                }
                #endregion
    
                //画完最后一行  应该换行
                Console.WriteLine();
            }//DrawMap方法的结尾
            /// <summary>
            /// 从画地图的方法中抽象出来的一个方法
            /// </summary>
            /// <param name="i"></param>
            /// <returns></returns>
            public static string DrawStringMap(int i)
            {
                string str = "";
                #region 画图
                //如果玩家A跟玩家B的坐标相同,并且都在这个地图上,画一个尖括号
                if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
                {
                    str = "<>";
                }
                else if (PlayerPos[0] == i)
                {
                    //shift+空格
                    str = "A";
                }
                else if (PlayerPos[1] == i)
                {
                    str = "B";
                }
                else
                {
                    switch (Maps[i])
                    {
                        case 0:
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            str = "□";
                            break;
                        case 1:
                            Console.ForegroundColor = ConsoleColor.Green;
                            str = "◎";
                            break;
                        case 2:
                            Console.ForegroundColor = ConsoleColor.Red;
                            str = "☆";
                            break;
                        case 3:
                            Console.ForegroundColor = ConsoleColor.Blue;
                            str = "▲";
                            break;
                        case 4:
                            Console.ForegroundColor = ConsoleColor.DarkCyan;
                            str = "卐";
                            break;
                    }//switch
                }//else
                return str;
                #endregion
            }
            /// <summary>
            /// 玩游戏
            /// </summary>
            public static void PlayGame(int playerNumber)
            {
                Random r = new Random();
                int rNumber = r.Next(1, 7);
                Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
                Console.ReadKey(true);
                Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
                PlayerPos[playerNumber] += rNumber;
                ChangePos();
                Console.ReadKey(true);
                Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
                Console.ReadKey(true);
                Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]);
                Console.ReadKey(true);
                //玩家A有可能踩到了玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
                if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
                {
                    Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                    PlayerPos[1 - playerNumber] -= 6;
                    ChangePos();
                    Console.ReadKey(true);
                }
                else//踩到了关卡
                {
                    //玩家的坐标
                    switch (Maps[PlayerPos[playerNumber]])// 0 1 2 3 4
                    {
                        case 0: Console.WriteLine("玩家{0}踩到了方块,安全。", PlayerNames[playerNumber]);
                            Console.ReadKey(true);
                            break;
                        case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1--交换位置 2--轰炸对方", PlayerNames[playerNumber]);
                            string input = Console.ReadLine();
                            while (true)
                            {
                                if (input == "1")
                                {
                                    Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
                                    Console.ReadKey(true);
                                    int temp = PlayerPos[playerNumber];
                                    PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
                                    PlayerPos[1 - playerNumber] = temp;
                                    Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
                                    Console.ReadKey(true);
                                    break;
                                }
                                else if (input == "2")
                                {
                                    Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                                    Console.ReadKey(true);
                                    PlayerPos[1 - playerNumber] -= 6;
                                    ChangePos();
                                    Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]);
                                    Console.ReadKey(true);
                                    break;
                                }
                                else
                                {
                                    Console.WriteLine("只能输入1或者2  1--交换位置 2--轰炸对方");
                                    input = Console.ReadLine();
                                }
                            }
                            break;
                        case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                            Console.ReadKey(true);
                            PlayerPos[playerNumber] -= 6;
                            ChangePos();
                            break;
                        case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                            Flags[playerNumber] = true;
                            Console.ReadKey(true);
                            break;
                        case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                            PlayerPos[playerNumber] += 10;
                            ChangePos();
                            Console.ReadKey(true);
                            break;
                    }//switch
                }//else
                ChangePos();//perfect
                Console.Clear();
                DrawMap();
            }
            /// <summary>
            /// 当玩家坐标发生改变的时候调用
            /// </summary>
            public static void ChangePos()
            {
                if (PlayerPos[0] < 0)
                {
                    PlayerPos[0] = 0;
                }
                if (PlayerPos[0] >= 99)
                {
                    PlayerPos[0] = 99;
                }
    
                if (PlayerPos[1] < 0)
                {
                    PlayerPos[1] = 0;
                }
                if (PlayerPos[1] >= 99)
                {
                    PlayerPos[1] = 99;
                }
            }
    
    
    
    
    
    
    
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/hao-1234-1234/p/6180963.html
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