• java Object类学习


    /*
     * Copyright (c) 1994, 2010, Oracle and/or its affiliates. All rights reserved.
     * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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    package java.lang;
    
    /**
     * Class {@code Object} is the root of the class hierarchy.
     * Every class has {@code Object} as a superclass. All objects,
     * including arrays, implement the methods of this class.
     *
     * @author  unascribed
     * @see     java.lang.Class
     * @since   JDK1.0
     */
    public class Object {
    
        private static native void registerNatives();
        static {
            registerNatives();
        }
    
        /**
         * Returns the runtime class of this {@code Object}. The returned
         * {@code Class} object is the object that is locked by {@code
         * static synchronized} methods of the represented class.
         *
         * <p><b>The actual result type is {@code Class<? extends |X|>}
         * where {@code |X|} is the erasure of the static type of the
         * expression on which {@code getClass} is called.</b> For
         * example, no cast is required in this code fragment:</p>
         *
         * <p>
         * {@code Number n = 0;                             }<br>
         * {@code Class<? extends Number> c = n.getClass(); }
         * </p>
         *
         * @return The {@code Class} object that represents the runtime
         *         class of this object.
         * @see    Class Literals, section 15.8.2 of
         *         <cite>The Java™ Language Specification</cite>.
         */
        public final native Class<?> getClass();
    
        /**
         * Returns a hash code value for the object. This method is
         * supported for the benefit of hash tables such as those provided by
         * {@link java.util.HashMap}.
         * <p>
         * The general contract of {@code hashCode} is:
         * <ul>
         * <li>Whenever it is invoked on the same object more than once during
         *     an execution of a Java application, the {@code hashCode} method
         *     must consistently return the same integer, provided no information
         *     used in {@code equals} comparisons on the object is modified.
         *     This integer need not remain consistent from one execution of an
         *     application to another execution of the same application.
         * <li>If two objects are equal according to the {@code equals(Object)}
         *     method, then calling the {@code hashCode} method on each of
         *     the two objects must produce the same integer result.
         * <li>It is <em>not</em> required that if two objects are unequal
         *     according to the {@link java.lang.Object#equals(java.lang.Object)}
         *     method, then calling the {@code hashCode} method on each of the
         *     two objects must produce distinct integer results.  However, the
         *     programmer should be aware that producing distinct integer results
         *     for unequal objects may improve the performance of hash tables.
         * </ul>
         * <p>
         * As much as is reasonably practical, the hashCode method defined by
         * class {@code Object} does return distinct integers for distinct
         * objects. (This is typically implemented by converting the internal
         * address of the object into an integer, but this implementation
         * technique is not required by the
         * Java<font size="-2"><sup>TM</sup></font> programming language.)
         *
         * @return  a hash code value for this object.
         * @see     java.lang.Object#equals(java.lang.Object)
         * @see     java.lang.System#identityHashCode
         */
        public native int hashCode();
    
        /**
         * Indicates whether some other object is "equal to" this one.
         * <p>
         * The {@code equals} method implements an equivalence relation
         * on non-null object references:
         * <ul>
         * <li>It is <i>reflexive</i>: for any non-null reference value
         *     {@code x}, {@code x.equals(x)} should return
         *     {@code true}.
         * <li>It is <i>symmetric</i>: for any non-null reference values
         *     {@code x} and {@code y}, {@code x.equals(y)}
         *     should return {@code true} if and only if
         *     {@code y.equals(x)} returns {@code true}.
         * <li>It is <i>transitive</i>: for any non-null reference values
         *     {@code x}, {@code y}, and {@code z}, if
         *     {@code x.equals(y)} returns {@code true} and
         *     {@code y.equals(z)} returns {@code true}, then
         *     {@code x.equals(z)} should return {@code true}.
         * <li>It is <i>consistent</i>: for any non-null reference values
         *     {@code x} and {@code y}, multiple invocations of
         *     {@code x.equals(y)} consistently return {@code true}
         *     or consistently return {@code false}, provided no
         *     information used in {@code equals} comparisons on the
         *     objects is modified.
         * <li>For any non-null reference value {@code x},
         *     {@code x.equals(null)} should return {@code false}.
         * </ul>
         * <p>
         * The {@code equals} method for class {@code Object} implements
         * the most discriminating possible equivalence relation on objects;
         * that is, for any non-null reference values {@code x} and
         * {@code y}, this method returns {@code true} if and only
         * if {@code x} and {@code y} refer to the same object
         * ({@code x == y} has the value {@code true}).
         * <p>
         * Note that it is generally necessary to override the {@code hashCode}
         * method whenever this method is overridden, so as to maintain the
         * general contract for the {@code hashCode} method, which states
         * that equal objects must have equal hash codes.
         *
         * @param   obj   the reference object with which to compare.
         * @return  {@code true} if this object is the same as the obj
         *          argument; {@code false} otherwise.
         * @see     #hashCode()
         * @see     java.util.HashMap
         */
        public boolean equals(Object obj) {
            return (this == obj);
        }
    
        /**
         * Creates and returns a copy of this object.  The precise meaning
         * of "copy" may depend on the class of the object. The general
         * intent is that, for any object {@code x}, the expression:
         * <blockquote>
         * <pre>
         * x.clone() != x</pre></blockquote>
         * will be true, and that the expression:
         * <blockquote>
         * <pre>
         * x.clone().getClass() == x.getClass()</pre></blockquote>
         * will be {@code true}, but these are not absolute requirements.
         * While it is typically the case that:
         * <blockquote>
         * <pre>
         * x.clone().equals(x)</pre></blockquote>
         * will be {@code true}, this is not an absolute requirement.
         * <p>
         * By convention, the returned object should be obtained by calling
         * {@code super.clone}.  If a class and all of its superclasses (except
         * {@code Object}) obey this convention, it will be the case that
         * {@code x.clone().getClass() == x.getClass()}.
         * <p>
         * By convention, the object returned by this method should be independent
         * of this object (which is being cloned).  To achieve this independence,
         * it may be necessary to modify one or more fields of the object returned
         * by {@code super.clone} before returning it.  Typically, this means
         * copying any mutable objects that comprise the internal "deep structure"
         * of the object being cloned and replacing the references to these
         * objects with references to the copies.  If a class contains only
         * primitive fields or references to immutable objects, then it is usually
         * the case that no fields in the object returned by {@code super.clone}
         * need to be modified.
         * <p>
         * The method {@code clone} for class {@code Object} performs a
         * specific cloning operation. First, if the class of this object does
         * not implement the interface {@code Cloneable}, then a
         * {@code CloneNotSupportedException} is thrown. Note that all arrays
         * are considered to implement the interface {@code Cloneable} and that
         * the return type of the {@code clone} method of an array type {@code T[]}
         * is {@code T[]} where T is any reference or primitive type.
         * Otherwise, this method creates a new instance of the class of this
         * object and initializes all its fields with exactly the contents of
         * the corresponding fields of this object, as if by assignment; the
         * contents of the fields are not themselves cloned. Thus, this method
         * performs a "shallow copy" of this object, not a "deep copy" operation.
         * <p>
         * The class {@code Object} does not itself implement the interface
         * {@code Cloneable}, so calling the {@code clone} method on an object
         * whose class is {@code Object} will result in throwing an
         * exception at run time.
         *
         * @return     a clone of this instance.
         * @exception  CloneNotSupportedException  if the object's class does not
         *               support the {@code Cloneable} interface. Subclasses
         *               that override the {@code clone} method can also
         *               throw this exception to indicate that an instance cannot
         *               be cloned.
         * @see java.lang.Cloneable
         */
        protected native Object clone() throws CloneNotSupportedException;
    
        /**
         * Returns a string representation of the object. In general, the
         * {@code toString} method returns a string that
         * "textually represents" this object. The result should
         * be a concise but informative representation that is easy for a
         * person to read.
         * It is recommended that all subclasses override this method.
         * <p>
         * The {@code toString} method for class {@code Object}
         * returns a string consisting of the name of the class of which the
         * object is an instance, the at-sign character `{@code @}', and
         * the unsigned hexadecimal representation of the hash code of the
         * object. In other words, this method returns a string equal to the
         * value of:
         * <blockquote>
         * <pre>
         * getClass().getName() + '@' + Integer.toHexString(hashCode())
         * </pre></blockquote>
         *
         * @return  a string representation of the object.
         */
        public String toString() {
            return getClass().getName() + "@" + Integer.toHexString(hashCode());
        }
    
        /**
         * Wakes up a single thread that is waiting on this object's
         * monitor. If any threads are waiting on this object, one of them
         * is chosen to be awakened. The choice is arbitrary and occurs at
         * the discretion of the implementation. A thread waits on an object's
         * monitor by calling one of the {@code wait} methods.
         * <p>
         * The awakened thread will not be able to proceed until the current
         * thread relinquishes the lock on this object. The awakened thread will
         * compete in the usual manner with any other threads that might be
         * actively competing to synchronize on this object; for example, the
         * awakened thread enjoys no reliable privilege or disadvantage in being
         * the next thread to lock this object.
         * <p>
         * This method should only be called by a thread that is the owner
         * of this object's monitor. A thread becomes the owner of the
         * object's monitor in one of three ways:
         * <ul>
         * <li>By executing a synchronized instance method of that object.
         * <li>By executing the body of a {@code synchronized} statement
         *     that synchronizes on the object.
         * <li>For objects of type {@code Class,} by executing a
         *     synchronized static method of that class.
         * </ul>
         * <p>
         * Only one thread at a time can own an object's monitor.
         *
         * @exception  IllegalMonitorStateException  if the current thread is not
         *               the owner of this object's monitor.
         * @see        java.lang.Object#notifyAll()
         * @see        java.lang.Object#wait()
         */
        public final native void notify();
    
        /**
         * Wakes up all threads that are waiting on this object's monitor. A
         * thread waits on an object's monitor by calling one of the
         * {@code wait} methods.
         * <p>
         * The awakened threads will not be able to proceed until the current
         * thread relinquishes the lock on this object. The awakened threads
         * will compete in the usual manner with any other threads that might
         * be actively competing to synchronize on this object; for example,
         * the awakened threads enjoy no reliable privilege or disadvantage in
         * being the next thread to lock this object.
         * <p>
         * This method should only be called by a thread that is the owner
         * of this object's monitor. See the {@code notify} method for a
         * description of the ways in which a thread can become the owner of
         * a monitor.
         *
         * @exception  IllegalMonitorStateException  if the current thread is not
         *               the owner of this object's monitor.
         * @see        java.lang.Object#notify()
         * @see        java.lang.Object#wait()
         */
        public final native void notifyAll();
    
        /**
         * Causes the current thread to wait until either another thread invokes the
         * {@link java.lang.Object#notify()} method or the
         * {@link java.lang.Object#notifyAll()} method for this object, or a
         * specified amount of time has elapsed.
         * <p>
         * The current thread must own this object's monitor.
         * <p>
         * This method causes the current thread (call it <var>T</var>) to
         * place itself in the wait set for this object and then to relinquish
         * any and all synchronization claims on this object. Thread <var>T</var>
         * becomes disabled for thread scheduling purposes and lies dormant
         * until one of four things happens:
         * <ul>
         * <li>Some other thread invokes the {@code notify} method for this
         * object and thread <var>T</var> happens to be arbitrarily chosen as
         * the thread to be awakened.
         * <li>Some other thread invokes the {@code notifyAll} method for this
         * object.
         * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
         * thread <var>T</var>.
         * <li>The specified amount of real time has elapsed, more or less.  If
         * {@code timeout} is zero, however, then real time is not taken into
         * consideration and the thread simply waits until notified.
         * </ul>
         * The thread <var>T</var> is then removed from the wait set for this
         * object and re-enabled for thread scheduling. It then competes in the
         * usual manner with other threads for the right to synchronize on the
         * object; once it has gained control of the object, all its
         * synchronization claims on the object are restored to the status quo
         * ante - that is, to the situation as of the time that the {@code wait}
         * method was invoked. Thread <var>T</var> then returns from the
         * invocation of the {@code wait} method. Thus, on return from the
         * {@code wait} method, the synchronization state of the object and of
         * thread {@code T} is exactly as it was when the {@code wait} method
         * was invoked.
         * <p>
         * A thread can also wake up without being notified, interrupted, or
         * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
         * occur in practice, applications must guard against it by testing for
         * the condition that should have caused the thread to be awakened, and
         * continuing to wait if the condition is not satisfied.  In other words,
         * waits should always occur in loops, like this one:
         * <pre>
         *     synchronized (obj) {
         *         while (<condition does not hold>)
         *             obj.wait(timeout);
         *         ... // Perform action appropriate to condition
         *     }
         * </pre>
         * (For more information on this topic, see Section 3.2.3 in Doug Lea's
         * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
         * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
         * Language Guide" (Addison-Wesley, 2001).
         *
         * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
         * interrupted} by any thread before or while it is waiting, then an
         * {@code InterruptedException} is thrown.  This exception is not
         * thrown until the lock status of this object has been restored as
         * described above.
         *
         * <p>
         * Note that the {@code wait} method, as it places the current thread
         * into the wait set for this object, unlocks only this object; any
         * other objects on which the current thread may be synchronized remain
         * locked while the thread waits.
         * <p>
         * This method should only be called by a thread that is the owner
         * of this object's monitor. See the {@code notify} method for a
         * description of the ways in which a thread can become the owner of
         * a monitor.
         *
         * @param      timeout   the maximum time to wait in milliseconds.
         * @exception  IllegalArgumentException      if the value of timeout is
         *               negative.
         * @exception  IllegalMonitorStateException  if the current thread is not
         *               the owner of the object's monitor.
         * @exception  InterruptedException if any thread interrupted the
         *             current thread before or while the current thread
         *             was waiting for a notification.  The <i>interrupted
         *             status</i> of the current thread is cleared when
         *             this exception is thrown.
         * @see        java.lang.Object#notify()
         * @see        java.lang.Object#notifyAll()
         */
        public final native void wait(long timeout) throws InterruptedException;
    
        /**
         * Causes the current thread to wait until another thread invokes the
         * {@link java.lang.Object#notify()} method or the
         * {@link java.lang.Object#notifyAll()} method for this object, or
         * some other thread interrupts the current thread, or a certain
         * amount of real time has elapsed.
         * <p>
         * This method is similar to the {@code wait} method of one
         * argument, but it allows finer control over the amount of time to
         * wait for a notification before giving up. The amount of real time,
         * measured in nanoseconds, is given by:
         * <blockquote>
         * <pre>
         * 1000000*timeout+nanos</pre></blockquote>
         * <p>
         * In all other respects, this method does the same thing as the
         * method {@link #wait(long)} of one argument. In particular,
         * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
         * <p>
         * The current thread must own this object's monitor. The thread
         * releases ownership of this monitor and waits until either of the
         * following two conditions has occurred:
         * <ul>
         * <li>Another thread notifies threads waiting on this object's monitor
         *     to wake up either through a call to the {@code notify} method
         *     or the {@code notifyAll} method.
         * <li>The timeout period, specified by {@code timeout}
         *     milliseconds plus {@code nanos} nanoseconds arguments, has
         *     elapsed.
         * </ul>
         * <p>
         * The thread then waits until it can re-obtain ownership of the
         * monitor and resumes execution.
         * <p>
         * As in the one argument version, interrupts and spurious wakeups are
         * possible, and this method should always be used in a loop:
         * <pre>
         *     synchronized (obj) {
         *         while (<condition does not hold>)
         *             obj.wait(timeout, nanos);
         *         ... // Perform action appropriate to condition
         *     }
         * </pre>
         * This method should only be called by a thread that is the owner
         * of this object's monitor. See the {@code notify} method for a
         * description of the ways in which a thread can become the owner of
         * a monitor.
         *
         * @param      timeout   the maximum time to wait in milliseconds.
         * @param      nanos      additional time, in nanoseconds range
         *                       0-999999.
         * @exception  IllegalArgumentException      if the value of timeout is
         *                      negative or the value of nanos is
         *                      not in the range 0-999999.
         * @exception  IllegalMonitorStateException  if the current thread is not
         *               the owner of this object's monitor.
         * @exception  InterruptedException if any thread interrupted the
         *             current thread before or while the current thread
         *             was waiting for a notification.  The <i>interrupted
         *             status</i> of the current thread is cleared when
         *             this exception is thrown.
         */
        public final void wait(long timeout, int nanos) throws InterruptedException {
            if (timeout < 0) {
                throw new IllegalArgumentException("timeout value is negative");
            }
    
            if (nanos < 0 || nanos > 999999) {
                throw new IllegalArgumentException(
                                    "nanosecond timeout value out of range");
            }
    
            if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
                timeout++;
            }
    
            wait(timeout);
        }
    
        /**
         * Causes the current thread to wait until another thread invokes the
         * {@link java.lang.Object#notify()} method or the
         * {@link java.lang.Object#notifyAll()} method for this object.
         * In other words, this method behaves exactly as if it simply
         * performs the call {@code wait(0)}.
         * <p>
         * The current thread must own this object's monitor. The thread
         * releases ownership of this monitor and waits until another thread
         * notifies threads waiting on this object's monitor to wake up
         * either through a call to the {@code notify} method or the
         * {@code notifyAll} method. The thread then waits until it can
         * re-obtain ownership of the monitor and resumes execution.
         * <p>
         * As in the one argument version, interrupts and spurious wakeups are
         * possible, and this method should always be used in a loop:
         * <pre>
         *     synchronized (obj) {
         *         while (<condition does not hold>)
         *             obj.wait();
         *         ... // Perform action appropriate to condition
         *     }
         * </pre>
         * This method should only be called by a thread that is the owner
         * of this object's monitor. See the {@code notify} method for a
         * description of the ways in which a thread can become the owner of
         * a monitor.
         *
         * @exception  IllegalMonitorStateException  if the current thread is not
         *               the owner of the object's monitor.
         * @exception  InterruptedException if any thread interrupted the
         *             current thread before or while the current thread
         *             was waiting for a notification.  The <i>interrupted
         *             status</i> of the current thread is cleared when
         *             this exception is thrown.
         * @see        java.lang.Object#notify()
         * @see        java.lang.Object#notifyAll()
         */
        public final void wait() throws InterruptedException {
            wait(0);
        }
    
        /**
         * Called by the garbage collector on an object when garbage collection
         * determines that there are no more references to the object.
         * A subclass overrides the {@code finalize} method to dispose of
         * system resources or to perform other cleanup.
         * <p>
         * The general contract of {@code finalize} is that it is invoked
         * if and when the Java<font size="-2"><sup>TM</sup></font> virtual
         * machine has determined that there is no longer any
         * means by which this object can be accessed by any thread that has
         * not yet died, except as a result of an action taken by the
         * finalization of some other object or class which is ready to be
         * finalized. The {@code finalize} method may take any action, including
         * making this object available again to other threads; the usual purpose
         * of {@code finalize}, however, is to perform cleanup actions before
         * the object is irrevocably discarded. For example, the finalize method
         * for an object that represents an input/output connection might perform
         * explicit I/O transactions to break the connection before the object is
         * permanently discarded.
         * <p>
         * The {@code finalize} method of class {@code Object} performs no
         * special action; it simply returns normally. Subclasses of
         * {@code Object} may override this definition.
         * <p>
         * The Java programming language does not guarantee which thread will
         * invoke the {@code finalize} method for any given object. It is
         * guaranteed, however, that the thread that invokes finalize will not
         * be holding any user-visible synchronization locks when finalize is
         * invoked. If an uncaught exception is thrown by the finalize method,
         * the exception is ignored and finalization of that object terminates.
         * <p>
         * After the {@code finalize} method has been invoked for an object, no
         * further action is taken until the Java virtual machine has again
         * determined that there is no longer any means by which this object can
         * be accessed by any thread that has not yet died, including possible
         * actions by other objects or classes which are ready to be finalized,
         * at which point the object may be discarded.
         * <p>
         * The {@code finalize} method is never invoked more than once by a Java
         * virtual machine for any given object.
         * <p>
         * Any exception thrown by the {@code finalize} method causes
         * the finalization of this object to be halted, but is otherwise
         * ignored.
         *
         * @throws Throwable the {@code Exception} raised by this method
         */
        protected void finalize() throws Throwable { }
    }
    
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  • 原文地址:https://www.cnblogs.com/hansongjiang/p/4860191.html
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