<!DOCTYPE html> <html> <head> <title>策略模式demo</title> </head> <body> <div style="position: absolute;background:blue;left: 0" id="div">我是div</div> </body> <script type="text/javascript"> //运动算法 var tween = { linear: function( t, b, c, d ){ return c*t/d + b; }, easeIn: function( t, b, c, d ){ return c * ( t /= d ) * t + b; }, strongEaseIn: function(t, b, c, d){ return c * ( t /= d ) * t * t * t * t + b; }, strongEaseOut: function(t, b, c, d){ return c * ( ( t = t / d - 1) * t * t * t * t + 1 ) + b; }, sineaseIn: function( t, b, c, d ){ return c * ( t /= d) * t * t + b; }, sineaseOut: function(t,b,c,d){ return c * ( ( t = t / d - 1) * t * t + 1 ) + b; } }; var Animate = function (dom) { this.dom = dom;//进行运行的dom节点 this.startTime = 0;//动画开始时间 this.startPos = 0;//dom的初始位置 this.endPos = 0;//dom的目标位置 this.propertyName = null;//dom节点需要被改变的css属性名 this.easing = null;//缓动算法 this.duration = null;//动画持续时间 } Animate.prototype.start = function (propertyName, endPos, duration, easing) { this.startTime = +new Date;//动画启动时间 this.startPos = this.dom.getBoundingClientRect()[propertyName];//初始位置 this.propertyName = propertyName; this.endPos = endPos; this.duration = duration; this.easing = tween[ easing ]; // 缓动算法 var _self = this; var timeId = setInterval(function () {//启动定时器;开始动画 if (_self.step() === false) {//如果动画结束;停止计时器 clearInterval(timeId); } },19) }; Animate.prototype.step = function () { var t = +new Date; if (t>=this.startTime+this.duration) { this.update(this.endPos); return false; } //当前位置 var pos = this.easing(t - this.startTime, this.startPos, this.endPos - this.startPos, this.duration); this.update(pos); console.log(pos); } Animate.prototype.update = function (pos) { this.dom.style[this.propertyName] = pos+'px'; } //==========测试=========== var div = document.getElementById('div'); var animate = new Animate(div); animate.start( 'left', 1000, 2000, 'sineaseOut' ); </script> </html>