• 详解 QT 源码之 Qt 事件机制原理


    QT 源码之 Qt 事件机制原理是本文要介绍的内容,在用Qt写Gui程序的时候,在main函数里面最后依据都是app.exec();很多书上对这句的解释是,使 Qt 程序进入消息循环。下面我们就到exec()函数内部,来看一下他的实现原理。
    Let's go!
    首先来到QTDIRsrccorelibkernelqcoreapplication.cpp

    int QCoreApplication::exec()  
    {  
        if (!QCoreApplicationPrivate::checkInstance("exec"))  
            return -1;  
        //获取线程数据  
        QThreadData *threadData = self->d_func()->threadData;  
        //判断是否在主线程创建  
        if (threadData != QThreadData::current()) {  
            qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className());  
            return -1;  
        }  
        //判断eventLoop是否已经创建  
        if (!threadData->eventLoops.isEmpty()) {  
            qWarning("QCoreApplication::exec: The event loop is already running");  
            return -1;  
        }  
        threadData->quitNow = false;  
        QEventLoop eventLoop;  
        self->d_func()->in_exec = true;  
        //创建eventLoop  
        int returnCode = eventLoop.exec();  
        threadData->quitNow = false;  
        if (self) {  
            self->d_func()->in_exec = false;  
            //退出程序  
            emit self->aboutToQuit();  
            sendPostedEvents(0, QEvent::DeferredDelete);  
        }  
        return returnCode;  
    }  
    再来到qeventloop.cpp中。  
    int QEventLoop::exec(ProcessEventsFlags flags)  
    {  
        Q_D(QEventLoop);  
        if (d->threadData->quitNow)  
            return -1;  
        //已经调用过exec了。  
        if (d->inExec) {  
            qWarning("QEventLoop::exec: instance %p has already called exec()", this);  
            return -1;  
        }  
        d->inExec = true;  
        d->exit = false;  
        ++d->threadData->loopLevel;  
        //将事件类对象压入线程结构体中  
        d->threadData->eventLoops.push(this);  
        // remove posted quit events when entering a new event loop  
        // 这句不用翻译了把!  
        if (qApp->thread() == thread())  
            QCoreApplication::removePostedEvents(qApp, QEvent::Quit);  
    #if defined(QT_NO_EXCEPTIONS)  
        while (!d->exit)  
            //这里才是关键,我们还要继续跟踪进去。  
            processEvents(flags | WaitForMoreEvents);  
    #else  
        try {  
            while (!d->exit)  
                processEvents(flags | WaitForMoreEvents);  
        } catch (...) {  
            //如果使用了EXCEPTION,则继续对下一条时间进行处理。  
            qWarning("Qt has caught an exception thrown from an event handler. Throwing
    "  
                     "exceptions from an event handler is not supported in Qt. You must
    "  
                     "reimplement QApplication::notify() and catch all exceptions there.
    ");  
            throw;  
        }  
    #endif  
        //退出eventloop前,将时间对象从线程结构中取出。  
        QEventLoop *eventLoop = d->threadData->eventLoops.pop();  
        Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");  
        Q_UNUSED(eventLoop); // --release warning  
     
        d->inExec = false;  
        --d->threadData->loopLevel;  
        //退出事件循环。  
        return d->returnCode;  
    }  
     
    来到了processEvents函数:  
    bool QEventLoop::processEvents(ProcessEventsFlags flags)  
    {  
        Q_D(QEventLoop);  
        //判断事件分派器是否为空。  
        if (!d->threadData->eventDispatcher)  
            return false;  
        if (flags & DeferredDeletion)  
            QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);  
        //调用不同平台下的事件分派器来处理事件。  
        return d->threadData->eventDispatcher->processEvents(flags);  
    }  
    processEvents是在QAbstractEventDispatcher类中定义的纯虚方法。在QEventDispatcherWin32类有processEvents的实现。  
    bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)  
    {  
        Q_D(QEventDispatcherWin32);  
        //内部数据创建。registerClass注册窗口类,createwindow创建窗体。  
        //注册socket notifiers,启动所有的normal timers  
        if (!d->internalHwnd)  
            createInternalHwnd();  
        d->interrupt = false;  
        emit awake();  
     
        bool canWait;  
        bool retVal = false;  
        do {  
            QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData);  
            DWORD waitRet = 0;  
            HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];  
            QVarLengthArray<MSG> processedTimers;  
            while (!d->interrupt) {  
                DWORD nCount = d->winEventNotifierList.count();  
                Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);  
                MSG msg;  
                bool haveMessage;  
                if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {  
                    // process queued user input events处理用户输入事件,放入队列中。  
                    haveMessage = true;  
                    msg = d->queuedUserInputEvents.takeFirst();  
                } else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {  
                    // process queued socket events  处理socket事件,放入队列中。  
                    haveMessage = true;  
                    msg = d->queuedSocketEvents.takeFirst();  
                } else {  
                    //从消息队列中取消息,同PeekMessage  
                    haveMessage = winPeekMessage(&msg, 0, 0, 0, PM_REMOVE);  
                    if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents)  
                        && ((msg.message >= WM_KEYFIRST  
                             && msg.message <= WM_KEYLAST)  
                            || (msg.message >= WM_MOUSEFIRST  
                                && msg.message <= WM_MOUSELAST)  
                            || msg.message == WM_MOUSEWHEEL)) {  
                        // queue user input events for later processing  
                        haveMessage = false;  
                        d->queuedUserInputEvents.append(msg);  
                    }  
                    if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers)  
                        && (msg.message == WM_USER && msg.hwnd == d->internalHwnd)) {  
                        // queue socket events for later processing  
                        haveMessage = false;  
                        d->queuedSocketEvents.append(msg);  
                    }  
                }  
                if (!haveMessage) {  
                    // no message - check for signalled objects  
                    for (int i=0; i<(int)nCount; i++)  
                        pHandles[i] = d->winEventNotifierList.at(i)->handle();  
                    //注册signal--slot。  
                    waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);  
                    if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {  
                        // a new message has arrived, process it  
                        continue;  
                    }  
                }  
                //事件队列中有事件需要处理。  
                if (haveMessage) {   
                    //处理timer事件  
                    if (msg.message == WM_TIMER) {  
                        // avoid live-lock by keeping track of the timers we've already sent  
                        bool found = false;  
                        for (int i = 0; !found && i < processedTimers.count(); ++i) {  
                            const MSG processed = processedTimers.constData()[i];  
                            found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);  
                        }  
                        if (found)  
                            continue;  
                        processedTimers.append(msg);  
                    } else if (msg.message == WM_QUIT) {  
                        if (QCoreApplication::instance())  
                            QCoreApplication::instance()->quit();  
                        return false;  
                    }  
                    //消息分发处理。  
                    if (!filterEvent(&msg)) {  
                        TranslateMessage(&msg);  
                        QT_WA({  
                            DispatchMessage(&msg);  
                        } , {  
                            DispatchMessageA(&msg);  
                        });  
                    }  
                } else if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {  
                    //处理signal--slot  
                    d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));  
                } else {  
                    // nothing todo so break  
                    break;  
                }  
                retVal = true;  
            }  
            // still nothing - wait for message or signalled objects  
            QThreadData *ddata = d->threadData;  
            canWait = (!retVal  
                       && data->canWait  
                       && !d->interrupt  
                       && (flags & QEventLoop::WaitForMoreEvents));  
            if (canWait) {  
                DWORD nCount = d->winEventNotifierList.count();  
                Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);  
                for (int i=0; i<(int)nCount; i++)  
                    pHandles[i] = d->winEventNotifierList.at(i)->handle();  
                emit aboutToBlock();  
                waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE);  
                emit awake();  
                if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {  
                    d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));  
                    retVal = true;  
                }  
            }  
        } while (canWait);  
        return retVal;  
    } 

    小结:关于详解 QT 源码之 Qt 事件机制原理的内容介绍完了,基本属于代码实现的内容,最后希望本文对你有帮助!

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  • 原文地址:https://www.cnblogs.com/h2zZhou/p/9615201.html
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