• 贪吃蛇游戏


    # 这是新建文件1.py
    # 这是新建文件贪吃蛇.py
    import pygame,sys,time,random
    from pygame.locals import *
    pygame.init()
    
    redColor = pygame.Color(255,0,0)
    blackColor = pygame.Color(0,0,0)
    whiteColor = pygame.Color(255,255,255)
    greyColor = pygame.Color(150,150,150)
    
    fpsClock = pygame.time.Clock()
    playSurface = pygame.display.set_mode((640,480))
    pygame.display.set_caption('Raspberry Snake')
    def gameOver(playSurface):
        gameOverFont = pygame.font.SysFont('arial',72)
        gameOverSurf = gameOverFont.render('Game Over',True,greyColor)
        gameOverRect = gameOverSurf.get_rect()
        gameOverRect.midtop = (320,10)
        playSurface.blit(gameOverSurf,gameOverRect)
        pygame.display.flip()
        time.sleep(5)
        pygame.quit()
        sys.exit()
     
    snakePosition = [100,100]
    snakeSegments =  [[100,100],[80,100],[60,100]]
    raspberryPosition = [300,300]
    raspberrySpawned = 1
    direction = 'right'
    changeDirection = direction
    while True: 
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_RIGHT or event.key == K_d:
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == K_a:
                    changeDirection = 'left'
                if event.key == K_UP or event.key == K_w:
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == K_s:
                    changeDirection = 'down'
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
        # 确定方向
        if changeDirection == 'right' and not direction == 'left':
            direction = changeDirection
        elif changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        elif changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        elif changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        # 根据方向移动蛇头
        if direction == 'right':
            snakePosition[0] += 20
        if direction == 'left':
            snakePosition[0] -= 20
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 20
        # 增加蛇的长度
        snakeSegments.insert(0,list(snakePosition))
        # 如果贪吃蛇和目标方块的位置重合
        if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
            raspberrySpawned = 0
        else:
            snakeSegments.pop()
        if raspberrySpawned== 0:
            x = random.randrange(1,32)
            y = random.randrange(1,24)
            raspberryPosition = [int(x * 20),int(y * 20)]
            raspberrySpawned = 1
        playSurface.fill(blackColor)
        for position in snakeSegments:
            pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))
            pygame.draw.rect(playSurface,redColor,Rect(raspberryPosition[0],raspberryPosition[1],20,20))
        pygame.display.flip()
        # 判断游戏是否结束
        if snakePosition[0] > 620 or snakePosition[0] < 0:
            gameOver(playSurface)
        elif snakePosition[1] > 460 or snakePosition[1] < 0:
            for snakeBody in snakeSegments[1]:
                if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                    gameOver(playSurface)
        # 控制游戏速度
        fpsClock.tick(3)
     
    

      

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  • 原文地址:https://www.cnblogs.com/gyh412724/p/13745876.html
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