• (转)数字图象处理


    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;

    namespace ShowImage
    {
        
    /// <SUMMARY>
        
    /// Form1 的摘要说明。
        
    /// </SUMMARY>

        public partial class main : System.Windows.Forms.Form
        
    {
            
    public string CurPath;
            
    private System.Windows.Forms.Button Open;
            
    private System.Windows.Forms.PictureBox pictureBox1;
            
    private System.Windows.Forms.Button btnAntiColor;
            
    private System.Windows.Forms.Button btnCancel;
            
    private System.Windows.Forms.Button btnSave;
            
    private System.Windows.Forms.SaveFileDialog saveFileDialog1;
            
    private System.Windows.Forms.Button btnSharp;
            
    private System.Windows.Forms.Button btnNormalShow;
            
    private System.Windows.Forms.Button btnProfile;
            
    private System.Windows.Forms.Button btnerzhihua;
            
    private System.Windows.Forms.Button btnMidfiltrate;
            
    private System.Windows.Forms.Button btnSplit;
            
    private System.Windows.Forms.Button btnSoftHandle;
            
    private System.Windows.Forms.Button button1;
            
    private System.Windows.Forms.Button button2;
            
    private System.Windows.Forms.Button button3;
            
    private System.Windows.Forms.Button btnFuDiao;
            
    private System.Windows.Forms.Button btnFogHandle;
            
    private System.Windows.Forms.Label label1;
            
    private System.Windows.Forms.Label label2;
            
    /// <SUMMARY>
            
    /// 必需的设计器变量。
            
    /// </SUMMARY>

            private System.ComponentModel.Container components = null;

            
    /// <SUMMARY>
            
    /// 清理所有正在使用的资源。
            
    /// </SUMMARY>

            protected override void Dispose( bool disposing )
            
    {
                
    if( disposing )
                
    {
                    
    if (components != null
                    
    {
                        components.Dispose();
                    }

                }

                
    base.Dispose( disposing );
            }

            
    public main()
            
    {
                InitializeComponent();
            }

            
    Windows 窗体设计器生成的代码

            
    public void turnEnable()
            
    {
                
    this.btnAntiColor.Enabled = true;
                
    this.btnCancel.Enabled = true;
                
    this.btnerzhihua.Enabled = true;
                
    this.btnFogHandle.Enabled = true;
                
    this.btnFuDiao.Enabled = true;
                
    this.btnMidfiltrate.Enabled = true;
                
    this.btnNormalShow.Enabled = true;
                
    this.btnProfile.Enabled = true;
                
    this.btnSave.Enabled = true;
                
    this.btnSharp.Enabled = true;
                
    this.btnSoftHandle.Enabled = true;
                
    this.btnSplit.Enabled = true;
                
    this.button1.Enabled = true;
                
    this.button2.Enabled = true;
                
    this.button3.Enabled = true;
                
    this.Open.Enabled = true;
            }

            
    public void turnUnenable()
            
    {
                
    this.btnAntiColor.Enabled = false;
                
    this.btnCancel.Enabled = false;
                
    this.btnerzhihua.Enabled = false;
                
    this.btnFogHandle.Enabled = false;
                
    this.btnFuDiao.Enabled = false;
                
    this.btnMidfiltrate.Enabled = false;
                
    this.btnNormalShow.Enabled = false;
                
    this.btnProfile.Enabled = false;
                
    this.btnSave.Enabled = false;
                
    this.btnSharp.Enabled = false;
                
    this.btnSoftHandle.Enabled = false;
                
    this.btnSplit.Enabled = false;
                
    this.button1.Enabled = false;
                
    this.button2.Enabled = false;
                
    this.button3.Enabled = false;
                
    this.Open.Enabled = false;
            }


            
    private void Open_Click(object sender, System.EventArgs e)//打开图片
            {
                
    this.label1.Visible = false;
                
    this.label2.Visible = false;
                OpenFileDialog myDlg 
    = new OpenFileDialog();
                myDlg.Filter 
    = "所有图像格式(*.bmp,*jpg,*.jpeg,*.gif,*,png)|*.bmp;*jpg;*.jepg;*.gif;*.png"//设置文件过滤器
                if (myDlg.ShowDialog() == DialogResult.OK)
                
    {
                    CurPath 
    = myDlg.FileName;
                    
    this.pictureBox1.Image = Bitmap.FromFile(CurPath);
                }

            }



            
    private void btnAntiColor_Click(object sender, System.EventArgs e) //反色处理
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    
    //以反色方式显示图像            
                    int Height, Width;
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        Width 
    = this.pictureBox1.Image.Width - 1;     //获取当前图像象素高度
                        Height = this.pictureBox1.Image.Height - 1;     //获取当前图像象素宽度
                    }

                    
    else
                    
    {
                        Width 
    = this.pictureBox1.Width - 1;
                        Height 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap 
    = new Bitmap(this.pictureBox1.Image);   //以当前的图像大小令创一个空图像
                    Bitmap MyBitmap = (Bitmap)this.pictureBox1.Image;
                    Color pixel;  
    //申请一个颜色(用ARGB表示)
                    for (int x = 1; x < Width; x++)
                    
    {
                        
    for (int y = 1; y < Height; y++)
                        
    {
                            
    int r, g, b;
                            pixel 
    = MyBitmap.GetPixel(x, y);
                            r 
    = 255 - pixel.R;  //对当前r颜色取反
                            g = 255 - pixel.G;  //对当前g颜色取反
                            b = 255 - pixel.B;  //对当前b颜色取反
                            bitmap.SetPixel(x, y, Color.FromArgb(r, g, b));        //用取反后的argb值图像创建一个图像    
                        }

                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap;
                    }

                    
    this.turnEnable();
                }

            }



            
    private void btnCancel_Click(object sender, System.EventArgs e) //退出
            {
                Application.Exit();
            }



            
    private void btnSave_Click(object sender, System.EventArgs e) //保存图片
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    Bitmap newmap 
    = new Bitmap(this.pictureBox1.Image);
                    
    this.saveFileDialog1.Filter = "All Files(*.*)|*.*";
                    
    this.saveFileDialog1.ShowDialog();
                    
    if (this.saveFileDialog1.ShowDialog() == DialogResult.OK)
                        
    this.pictureBox1.Image.Save(saveFileDialog1.FileName);

                }

            }



            
    /// <summary>
            
    /// 锐化算法:运用拉普拉斯算子,计算该图像f(i,j)这个点的像素值,再减去f(i+1,j),f(i-1,j),f(i,j+1)和f(i,j-1)的象素值,
            
    /// 最后加上4倍f(i,j),即为处理后的图像在这一点的像素值。
            
    /// </summary>

            private void btnSharp_Click(object sender, System.EventArgs e) //锐化处理
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    Color c1 
    = new Color();
                    Color c2 
    = new Color();
                    Color c3 
    = new Color();
                    Color c4 
    = new Color();
                    Color c5 
    = new Color();

                    
    int rr, r1, r2, r3, r4, r5, fxr;
                    
    int WIDTH, HEIGH;

                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 2;
                        HEIGH 
    = this.pictureBox1.Image.Height - 2;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }


                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);

                    
    for (int ii = 1; ii < WIDTH; ii++)
                    
    {
                        
    for (int jj = 1; jj < HEIGH; jj++)
                        
    {
                            c1 
    = bitmap1.GetPixel(ii, jj - 1);
                            c2 
    = bitmap1.GetPixel(ii - 1, jj);
                            c3 
    = bitmap1.GetPixel(ii, jj);
                            c4 
    = bitmap1.GetPixel(ii + 1, jj);
                            c5 
    = bitmap1.GetPixel(ii, jj + 1);

                            r1 
    = c1.R;
                            r2 
    = c2.R;
                            r3 
    = c3.R;
                            r4 
    = c4.R;
                            r5 
    = c5.R;


                            fxr 
    = 5 * r3 - (r4 + r2 + r5 + r1);
                            rr 
    = Math.Abs(fxr);
                            
    if (rr < 0) rr = 0;
                            
    if (rr > 255) rr = 255;

                            Color cc 
    = Color.FromArgb(rr, rr, rr);
                            bitmap2.SetPixel(ii, jj, cc);

                        }

                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }



            
    private void btnNormalShow_Click(object sender, System.EventArgs e) //正常显示
            {
                
    this.label1.Visible = false;
                
    this.label2.Visible = false;
                
    if (this.pictureBox1.Image != null)
                    
    this.pictureBox1.Image = Bitmap.FromFile(CurPath);
            }



            
    /// <summary>
            
    /// 8领域微分拉普拉斯算子算法如下:假设原图像为f(i,j),处理后的图像为g(i,j),则
            
    /// g(i,j) = abs( 8 * f(i,j) - f(i,j-1) - f(i-1,j) - f(i+1,j) - f(i,j+1) - f(i-1,j-1) 
            
    ///                   - f(i-1,j+1) - f(i+1,j-1) - f(i+1,j+1) )
            
    /// </summary>

            private void btnProfile_Click(object sender, System.EventArgs e) //提取轮廓,8领域微分拉普拉斯算子
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    Color c1 
    = new Color();
                    Color c2 
    = new Color();
                    Color c3 
    = new Color();
                    Color c4 
    = new Color();
                    Color c5 
    = new Color();
                    Color c6 
    = new Color();
                    Color c7 
    = new Color();
                    Color c8 
    = new Color();
                    Color c9 
    = new Color();

                    
    int rr, r1, r2, r3, r4, r5, r6, r7, r8, r9, fxr;
                    
    int WIDTH, HEIGH;

                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 2;
                        HEIGH 
    = this.pictureBox1.Image.Height - 2;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }


                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);

                    
    for (int ii = 1; ii < WIDTH; ii++)
                    
    {
                        
    for (int jj = 1; jj < HEIGH; jj++)
                        
    {
                            c1 
    = bitmap1.GetPixel(ii, jj - 1);
                            c2 
    = bitmap1.GetPixel(ii - 1, jj);
                            c3 
    = bitmap1.GetPixel(ii, jj);
                            c4 
    = bitmap1.GetPixel(ii + 1, jj);
                            c5 
    = bitmap1.GetPixel(ii, jj + 1);
                            c6 
    = bitmap1.GetPixel(ii - 1, jj - 1);
                            c7 
    = bitmap1.GetPixel(ii - 1, jj + 1);
                            c8 
    = bitmap1.GetPixel(ii + 1, jj - 1);
                            c9 
    = bitmap1.GetPixel(ii + 1, jj + 1);

                            r1 
    = c1.R;
                            r2 
    = c2.R;
                            r3 
    = c3.R;
                            r4 
    = c4.R;
                            r5 
    = c5.R;
                            r6 
    = c6.R;
                            r7 
    = c7.R;
                            r8 
    = c8.R;
                            r9 
    = c9.R;

                            fxr 
    = 8 * r3 - r1 - r2 - r4 - r5 - r6 - r7 - r8 - r9;
                            rr 
    = Math.Abs(fxr);
                            
    if (rr < 0) rr = 0;
                            
    if (rr > 255) rr = 255;

                            Color cc 
    = Color.FromArgb(rr, rr, rr);
                            bitmap2.SetPixel(ii, jj, cc);

                        }

                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }



            
    /// <summary>
            
    /// 等灰度片二值化算法:将输入图像在某两个等宽的灰度级范围内的所有象素全部置为0(黑),其余
            
    /// 灰度级的所有象素全部置为255(白),则生成黑白二值图像。本例中的灰度级范围是50和100
            
    /// </summary>

            private void btnerzhihua_Click(object sender, System.EventArgs e)//等灰度片二值化
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    Color c 
    = new Color();
                    
    int WIDTH, HEIGH, rr, lev, wid, x, y, m;
                    
    int[] lut = new int[256];
                    
    int[, ,] pic = new int[100010003];
                    lev 
    = 50;
                    wid 
    = 500;
                    y 
    = 0;

                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 2;
                        HEIGH 
    = this.pictureBox1.Image.Height - 2;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }


                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);

                    
    while (y <= 256)        //循环赋值,使lut在0~50和150~200之间为255,在50~150和200~256之间为0
                    {
                        
    for (x = 0; x <= lev - 1; x++)
                        
    {
                            lut[y] 
    = 255;
                            y 
    = y + 1;
                            
    if (y > 255goto loop;
                        }

                        
    for (x = 0; x < wid - 1; x++)
                        
    {
                            lut[y] 
    = 0;
                            y 
    = y + 1;
                            
    if (y > 255goto loop;
                        }

                    }




                     
    /*分别将一个点的RGB值赋给3个二维数组,为以后判别象素在什么范围内和
                      生成图像做准备
    */

                loop:
                    
    for (int i = 0; i < WIDTH; i++)
                    
    {
                        
    for (int j = 0; j < HEIGH; j++)
                        
    {
                            c 
    = bitmap1.GetPixel(i, j);
                            pic[i, j, 
    0= c.R;
                            pic[i, j, 
    1= c.G;
                            pic[i, j, 
    2= c.B;
                        }

                    }

                    
    for (int i = 0; i < WIDTH; i++)  //判断象素范围并生成新的图像
                    {
                        
    for (int j = 0; j < HEIGH; j++)
                        
    {
                            m 
    = pic[i, j, 2];  //这里取B值进行判断,依据其大小决定其范围并将数组中的值赋给象素点
                            rr = lut[m];

                            Color c1 
    = Color.FromArgb(rr, rr, rr);
                            bitmap2.SetPixel(i, j, c1);
                        }

                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }




            
    /// <summary>
            
    /// 中值滤波算法:设当前图像为f(i,j),处理后的图像为g(i,j),以当前象素f(i,j)为中心切出一个N*N象素组成的图像块,
            
    /// 则g(i,j)的像素值取这个图像块灰度值排序序列中的中间值
            
    /// </summary>

            private void btnMidfiltrate_Click(object sender, System.EventArgs e)  //中值滤波
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    Color c 
    = new Color();
                    Color cc 
    = new Color();
                    
    int WIDTH, HEIGH, rr, r1, g1, b1, k1, k2, i1, j1, dm, m;
                    
    int[] dt = new int[20];
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }


                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);

                    
    for (int i = 1; i < WIDTH; i++)
                    
    {
                        
    for (int j = 1; j < HEIGH; j++)
                        
    {
                            rr 
    = 0; m = 0;
                            
    for (k1 = -1; k1 <= 1; k1++)  //循环找出当前点的周围象素点,这里取此点周围的8个点
                            {
                                
    for (k2 = -1; k2 <= 1; k2++)
                                
    {
                                    c 
    = bitmap1.GetPixel(i + k1, j + k2);
                                    r1 
    = c.R;
                                    g1 
    = c.G;
                                    b1 
    = c.B;
                                    dt[m] 
    = r1;        //将8个点中的每个点的象素值存入数组

                                    m 
    = m + 1;
                                }

                            }

                            
    for (i1 = m - 1; i1 >= 1; i1 = i1 - 1)   //对数组dt进行冒泡排序
                            {
                                
    for (j1 = 1; j1 <= i1; j1 = j1 + 1)
                                
    {
                                    
    if (dt[j1 - 1> dt[j1])
                                    
    {
                                        dm 
    = dt[j1];
                                        dt[j1] 
    = dt[j1 - 1];
                                        dt[j1 
    - 1= dm;
                                    }

                                }

                            }


                            rr 
    = dt[(int)(m / 2)];   //取中间值,赋给输出点
                            Color c1 = Color.FromArgb(rr, rr, rr);

                            bitmap2.SetPixel(i, j, c1);
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }



            
    /// <summary>
            
    /// 柔化处理算法:设当前图像为f(i,j),处理后的图像为g(i-1,j-1),则g(i-1,j-1)的像素值是f(i,j)周围
            
    /// 8个点的象素值分别乘以对应的高斯模板,然后再相加。
            
    /// </summary>

            private void btnSoftHandle_Click(object sender, System.EventArgs e) //柔化处理
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    
    int HEIGH, WIDTH;
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width;
                        HEIGH 
    = this.pictureBox1.Image.Height;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width;
                        HEIGH 
    = this.pictureBox1.Height;
                    }

                    Bitmap bitmap 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap MyBitmap 
    = (Bitmap)this.pictureBox1.Image;
                    Color pixel;
                    
    //高斯模板
                    int[] Gauss =121242121 };
                    
    for (int x = 1; x < WIDTH - 1; x++)
                    
    {
                        
    for (int y = 1; y < HEIGH - 1; y++)
                        
    {
                            
    int r = 0, g = 0, b = 0;
                            
    int Index = 0;
                            
    for (int col = -1; col <= 1; col++)
                                
    for (int row = -1; row <= 1; row++)
                                
    {
                                    pixel 
    = MyBitmap.GetPixel(x + row, y + col);
                                    r 
    += pixel.R * Gauss[Index];
                                    g 
    += pixel.G * Gauss[Index];
                                    b 
    += pixel.B * Gauss[Index];
                                    Index
    ++;
                                }

                            r 
    /= 16;
                            g 
    /= 16;
                            b 
    /= 16;
                            
    //处理颜色值溢出
                            r = r > 255 ? 255 : r;
                            r 
    = r < 0 ? 0 : r;
                            g 
    = g > 255 ? 255 : g;
                            g 
    = g < 0 ? 0 : g;
                            b 
    = b > 255 ? 255 : b;
                            b 
    = b < 0 ? 0 : b;
                            bitmap.SetPixel(x 
    - 1, y - 1, Color.FromArgb(r, g, b));
                        }

                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap;
                    }

                    
    this.turnEnable();
                }

            }




            
    /// <summary>
            
    /// 图像分割算法:先求出合适的阈值,再根据这个阈值对图像进行二值化
            
    /// </summary>

            private void btnSplit_Click(object sender, System.EventArgs e) //图像分割
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    
    int HEIGH, WIDTH, Blue, temp0 = 0, temp1 = 0, temp2 = 0, temp3 = 0, T2, T1 = 127;
                    Color c;
                    
    int[] gray = new int[256];
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);

                    
    for (int i = 0; i < WIDTH; i++)   //计算此图像的灰度值,这里以B灰度为例
                        for (int j = 0; j < HEIGH; j++)
                        
    {
                            c 
    = bitmap1.GetPixel(i, j);
                            Blue 
    = c.B;
                            gray[Blue]
    ++;
                        }


                    
    while (true)  //循环算出合适的阈值
                    {
                        
    for (int i = 0; i < T1 + 1; i++)
                        
    {
                            temp0 
    += gray[i] * i;
                            temp1 
    += gray[i];
                        }

                        
    for (int i = T1 + 1; i < 256; i++)
                        
    {
                            temp2 
    += gray[i] * i;
                            temp3 
    += gray[i];
                        }

                        T2 
    = (temp0 / temp1 + temp2 / temp3) / 2;
                        
    if (T1 == T2)
                            
    break;
                        
    else
                            T1 
    = T2;
                    }


                    
    for (int i = 0; i < WIDTH; i++)  //生成处理后的图像
                    {
                        
    for (int j = 0; j < HEIGH; j++)
                        
    {
                            
    int B = bitmap1.GetPixel(i, j).B;
                            
    if (B < T1)
                                B 
    = 0;
                            
    else
                                B 
    = 255;
                            bitmap2.SetPixel(i, j, Color.FromArgb(B, B, B));
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }


            }




            
    /// <summary>
            
    /// 直方图算法:计算整个图像的灰度值(例如 G灰度值从0~255分别在当前图像中所占的比例),
            
    /// 然后用二维坐标表示出来。
            
    /// </summary>

            private void button1_Click(object sender, System.EventArgs e) //B灰度直方图
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = true;
                    
    this.label2.Visible = true;

                    
    //                System.Random random = new Random();
                    
    //                int a = random.Next(255);

                    
    int HEIGH, WIDTH, Blue;
                    Color c;
                    
    float[] gray = new float[256];
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(512512);
                    
    int sum = WIDTH * HEIGH;

                    
    for (int i = 0; i < 256; i++)
                        gray[i] 
    = 0.0f;

                    
    for (int i = 0; i < WIDTH; i++)    //计算灰度值,此处以B灰度为例
                        for (int j = 0; j < HEIGH; j++)
                        
    {
                            c 
    = bitmap1.GetPixel(i, j);
                            Blue 
    = c.B;
                            gray[Blue]
    ++;
                        }


                    
    for (int i = 0; i < 512; i = i + 2)
                    
    {
                        
    for (int j = 0; j < 512; j++)
                        
    {
                            
    if (i == 0)
                                bitmap2.SetPixel(i, j, Color.FromArgb(
    100100100));
                            
    if (j <= ((gray[i / 2/ sum) * 10000)) //求出象素比例,再扩大10000倍
                                bitmap2.SetPixel(i, j, Color.FromArgb(00255));
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }


            }




            
    /// <summary>
            
    /// 直方图算法:计算整个图像的灰度值(例如 G灰度值从0~255分别在当前图像中所占的比例),
            
    /// 然后用二维坐标表示出来。
            
    /// </summary>

            private void button2_Click(object sender, System.EventArgs e) //R灰度直方图
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = true;
                    
    this.label2.Visible = true;
                    
    int HEIGH, WIDTH, Blue;
                    Color c;
                    
    float[] gray = new float[256];
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }


                    
    int sum = WIDTH * HEIGH;
                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(512512);

                    
    for (int i = 0; i < 256; i++)
                        gray[i] 
    = 0.0f;


                    
    for (int i = 0; i < WIDTH; i++)
                        
    for (int j = 0; j < HEIGH; j++)
                        
    {
                            c 
    = bitmap1.GetPixel(i, j);
                            Blue 
    = c.R;
                            gray[Blue]
    ++;
                        }


                    
    for (int i = 0; i < 512; i = i + 2)
                    
    {
                        
    for (int j = 0; j < 512; j++)
                        
    {
                            
    if (i == 0)
                                bitmap2.SetPixel(i, j, Color.FromArgb(
    100100100));
                            
    if (j <= ((gray[i / 2/ sum) * 10000)) //求出象素比例,再扩大10000倍
                                bitmap2.SetPixel(i, j, Color.FromArgb(25500));
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }




            
    /// <summary>
            
    /// 直方图算法:计算整个图像的灰度值(例如 G灰度值从0~255分别在当前图像中所占的比例),
            
    /// 然后用二维坐标表示出来。
            
    /// </summary>

            private void button3_Click(object sender, System.EventArgs e) //G灰度直方图
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = true;
                    
    this.label2.Visible = true;
                    
    int HEIGH, WIDTH, Blue;
                    Color c;
                    
    float[] gray = new float[256];
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap2 
    = new Bitmap(512512);
                    
    int sum = WIDTH * HEIGH;

                    
    for (int i = 0; i < WIDTH; i++)
                        
    for (int j = 0; j < HEIGH; j++)
                        
    {
                            c 
    = bitmap1.GetPixel(i, j);
                            Blue 
    = c.G;
                            gray[Blue]
    ++;
                        }


                    
    for (int i = 0; i < 512; i = i + 2)
                    
    {
                        
    for (int j = 0; j < 512; j++)
                        
    {
                            
    if (i == 0)
                                bitmap2.SetPixel(i, j, Color.FromArgb(
    100100100));
                            
    if (j <= ((gray[i / 2/ sum) * 10000))  //求出象素比例,再扩大10000倍 
                                bitmap2.SetPixel(i, j, Color.FromArgb(02550));
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }




            
    /// <summary>
            
    ///浮雕处理算法: 设当前图像为f(i,j),处理后的图像为g(i,j),则g(i,j)的象素值为f(i,j)的像素
            
    ///值减去f(i+1,j+1)的像素值再加上128,最后取和的绝对值
            
    /// </summary>

            private void btnFuDiao_Click(object sender, System.EventArgs e)  //浮雕处理
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    
    int HEIGH, WIDTH;
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        WIDTH 
    = this.pictureBox1.Image.Width - 1;
                        HEIGH 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        WIDTH 
    = this.pictureBox1.Width - 1;
                        HEIGH 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap2 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap bitmap1 
    = new Bitmap(this.pictureBox1.Image);
                    Color pixel1, pixel2;
                    
    for (int x = 0; x < WIDTH; x++)
                    
    {
                        
    for (int y = 0; y < HEIGH; y++)
                        
    {
                            
    int r = 0, g = 0, b = 0;
                            pixel1 
    = bitmap1.GetPixel(x, y);
                            pixel2 
    = bitmap1.GetPixel(x + 1, y + 1);
                            r 
    = Math.Abs(pixel1.R - pixel2.R + 128);
                            g 
    = Math.Abs(pixel1.G - pixel2.G + 128);
                            b 
    = Math.Abs(pixel1.B - pixel2.B + 128);
                            
    if (r > 255)
                                r 
    = 255;
                            
    if (r < 0)
                                r 
    = 0;
                            
    if (g > 255)
                                g 
    = 255;
                            
    if (g < 0)
                                g 
    = 0;
                            
    if (b > 255)
                                b 
    = 255;
                            
    if (b < 0)
                                b 
    = 0;
                            bitmap2.SetPixel(x, y, Color.FromArgb(r, g, b));
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap2;
                    }

                    
    this.turnEnable();
                }

            }



            
    /// <summary>
            
    /// 雾化处理算法: 设当前图像为f(i,j),处理后的图像为g(i,j),则g(i,j)的象素值其实是f(i,j)点
            
    /// 按照某种规律对应的另外一个点的象素值。在此例中的另外一点,是f(i+random % 19,j+random % 19)
            
    /// 其中random是随机数。
            
    /// </summary>

            private void btnFogHandle_Click(object sender, System.EventArgs e) //雾化处理
            {
                
    if (this.pictureBox1.Image != null)
                
    {
                    
    this.turnUnenable();
                    
    this.label1.Visible = false;
                    
    this.label2.Visible = false;
                    
    int Height, Width;
                    
    if (this.pictureBox1.Image.Width < this.pictureBox1.Width ||
                        
    this.pictureBox1.Image.Height < this.pictureBox1.Height)
                    
    {
                        Width 
    = this.pictureBox1.Image.Width - 1;
                        Height 
    = this.pictureBox1.Image.Height - 1;
                    }

                    
    else
                    
    {
                        Width 
    = this.pictureBox1.Width - 1;
                        Height 
    = this.pictureBox1.Height - 1;
                    }

                    Bitmap bitmap 
    = new Bitmap(this.pictureBox1.Image);
                    Bitmap MyBitmap 
    = (Bitmap)this.pictureBox1.Image;
                    Color pixel;
                    
    for (int x = 1; x < Width; x++)
                    
    {
                        
    for (int y = 1; y < Height; y++)
                        
    {
                            System.Random MyRandom 
    = new Random();
                            
    int k = MyRandom.Next(123456);
                            
    //像素块大小
                            int dx = x + k % 19;
                            
    int dy = y + k % 19;
                            
    if (dx >= Width)
                                dx 
    = Width;
                            
    if (dy >= Height)
                                dy 
    = Height;
                            pixel 
    = MyBitmap.GetPixel(dx, dy);
                            bitmap.SetPixel(x, y, pixel);
                        }


                        
    this.pictureBox1.Refresh();
                        
    this.pictureBox1.Image = bitmap;
                    }

                    
    this.turnEnable();
                }

            }


            
    private void main_Load(object sender, System.EventArgs e)
            
    {
                
    this.label1.Visible = false;
                
    this.label2.Visible = false;
            }

        }

    }
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  • 原文地址:https://www.cnblogs.com/gxh973121/p/798702.html
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