• 结对-结对编项目作业名称-最终程序


    码云地址:https://gitee.com/g961231/WuZiQi

    结对成员:高承志     郭依程
    学号:2015035107023
    学号:2015035107027
    结对成员合照:

    打开五子棋游戏.ZIP解压缩直接运行五子棋游戏.html即可

    实际运行图片:

    <!DOCTYPE html> 
    <html> 
    <head> 
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 
        <title>五子棋游戏</title> 
        <style>
            canvas{
                background-color: lightskyblue;
            }
            
        </style>
        <style type="text/css"> 
            body { 
                margin: 10px; 
            } 
        </style> 
        <script type="text/javascript"> 
            var canvas; 
            var context; 
            var isWhite = true;
            var isWell = false;
            var img_b = new Image(); 
            img_b.src = "b.png";
            var img_w = new Image(); 
            img_w.src = "w.png";
      
            var chessData = new Array(15);//这个为棋盘的二维数组用来保存棋盘信息,初始化0为没有走过的,1为白棋走的,2为黑棋走的 
            for (var x = 0; x < 15; x++) { 
                chessData[x] = new Array(15); 
                for (var y = 0; y < 15; y++) { 
                    chessData[x][y] = 0; 
                } 
            } 
      
            function drawRect() {//页面加载完毕调用函数,初始化棋盘 
                canvas = document.getElementById("canvas"); 
                context = canvas.getContext("2d"); 
      
                for (var i = 0; i <= 640; i += 40) {//绘制棋盘的线 
                    context.beginPath(); 
                    context.moveTo(0, i); 
                    context.lineTo(640, i); 
                    context.closePath(); 
                    context.stroke(); 
      
                    context.beginPath(); 
                    context.moveTo(i, 0); 
                    context.lineTo(i, 640); 
                    context.closePath(); 
                    context.stroke(); 
                } 
            } 
            function play(e) {//鼠标点击时发生 
                var x = parseInt((e.clientX - 20) / 40);
                var y = parseInt((e.clientY - 20) / 40); 
      
                if (chessData[x][y] != 0) {//判断该位置是否被下过了 
                    alert("你不能在这个位置下棋"); 
                    return; 
                } 
      
                if (isWhite) { 
                    isWhite = false; 
                    drawChess(1, x, y); 
                } 
                else { 
                    isWhite = true; 
                    drawChess(2, x, y); 
                } 
      
            } 
            function drawChess(chess, x, y) {//参数为,棋(1为白棋,2为黑棋),数组位置 
                if (isWell == true) { 
                    alert("已经结束了,如果需要重新玩,请刷新"); 
                    return; 
                } 
                if (x >= 0 && x < 15 && y >= 0 && y < 15) { 
                    if (chess == 1) { 
                        context.drawImage(img_w, x * 40 + 20, y * 40 + 20);
                        chessData[x][y] = 1; 
                    } 
                    else { 
                        context.drawImage(img_b, x * 40 + 20, y * 40 + 20); 
                        chessData[x][y] = 2; 
                    } 
                    judge(x, y, chess); 
                } 
            } 
            function judge(x, y, chess) {//判断该局棋盘是否赢了 
                var count1 = 0; 
                var count2 = 0; 
                var count3 = 0; 
                var count4 = 0; 
      
                //左右判断 
                for (var i = x; i >= 0; i--) { 
                    if (chessData[i][y] != chess) { 
                        break; 
                    } 
                    count1++; 
                } 
                for (var i = x + 1; i < 15; i++) { 
                    if (chessData[i][y] != chess) { 
                        break; 
                    } 
                    count1++; 
                } 
                //上下判断 
                for (var i = y; i >= 0; i--) { 
                    if (chessData[x][i] != chess) { 
                        break; 
                    } 
                    count2++; 
                } 
                for (var i = y + 1; i < 15; i++) { 
                    if (chessData[x][i] != chess) { 
                        break; 
                    } 
                    count2++; 
                } 
                //左上右下判断 
                for (var i = x, j = y; i >= 0, j >= 0; i--, j--) { 
                    if (chessData[i][j] != chess) { 
                        break; 
                    } 
                    count3++; 
                } 
                for (var i = x + 1, j = y + 1; i < 15, j < 15; i++, j++) { 
                    if (chessData[i][j] != chess) { 
                        break; 
                    } 
                    count3++; 
                } 
                //右上左下判断 
                for (var i = x, j = y; i >= 0, j < 15; i--, j++) { 
                    if (chessData[i][j] != chess) { 
                        break; 
                    } 
                    count4++; 
                } 
                for (var i = x + 1, j = y - 1; i < 15, j >= 0; i++, j--) { 
                    if (chessData[i][j] != chess) { 
                        break; 
                    } 
                    count4++; 
                } 
      
                if (count1 >= 5 || count2 >= 5 || count3 >= 5 || count4 >= 5) { 
                    if (chess == 1) { 
                        alert("白棋赢了"); 
                    } 
                    else { 
                        alert("黑棋赢了"); 
                    } 
                    isWell = true;//设置该局棋盘已经赢了,不可以再走了 
                } 
            } 
        </script> 
    </head> 
    <body onload="drawRect()"> 
        <div> 
            <canvas width="640" id="canvas" onmousedown="play(event)" height="640">
            </canvas> 
        </div> 
      
    </body> 
    </html>
    

      

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  • 原文地址:https://www.cnblogs.com/guo961231/p/7744589.html
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