码云地址:https://gitee.com/g961231/WuZiQi
结对成员:高承志 郭依程
学号:2015035107023
学号:2015035107027
结对成员合照:
打开五子棋游戏.ZIP解压缩直接运行五子棋游戏.html即可
实际运行图片:
<!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>五子棋游戏</title> <style> canvas{ background-color: lightskyblue; } </style> <style type="text/css"> body { margin: 10px; } </style> <script type="text/javascript"> var canvas; var context; var isWhite = true; var isWell = false; var img_b = new Image(); img_b.src = "b.png"; var img_w = new Image(); img_w.src = "w.png"; var chessData = new Array(15);//这个为棋盘的二维数组用来保存棋盘信息,初始化0为没有走过的,1为白棋走的,2为黑棋走的 for (var x = 0; x < 15; x++) { chessData[x] = new Array(15); for (var y = 0; y < 15; y++) { chessData[x][y] = 0; } } function drawRect() {//页面加载完毕调用函数,初始化棋盘 canvas = document.getElementById("canvas"); context = canvas.getContext("2d"); for (var i = 0; i <= 640; i += 40) {//绘制棋盘的线 context.beginPath(); context.moveTo(0, i); context.lineTo(640, i); context.closePath(); context.stroke(); context.beginPath(); context.moveTo(i, 0); context.lineTo(i, 640); context.closePath(); context.stroke(); } } function play(e) {//鼠标点击时发生 var x = parseInt((e.clientX - 20) / 40); var y = parseInt((e.clientY - 20) / 40); if (chessData[x][y] != 0) {//判断该位置是否被下过了 alert("你不能在这个位置下棋"); return; } if (isWhite) { isWhite = false; drawChess(1, x, y); } else { isWhite = true; drawChess(2, x, y); } } function drawChess(chess, x, y) {//参数为,棋(1为白棋,2为黑棋),数组位置 if (isWell == true) { alert("已经结束了,如果需要重新玩,请刷新"); return; } if (x >= 0 && x < 15 && y >= 0 && y < 15) { if (chess == 1) { context.drawImage(img_w, x * 40 + 20, y * 40 + 20); chessData[x][y] = 1; } else { context.drawImage(img_b, x * 40 + 20, y * 40 + 20); chessData[x][y] = 2; } judge(x, y, chess); } } function judge(x, y, chess) {//判断该局棋盘是否赢了 var count1 = 0; var count2 = 0; var count3 = 0; var count4 = 0; //左右判断 for (var i = x; i >= 0; i--) { if (chessData[i][y] != chess) { break; } count1++; } for (var i = x + 1; i < 15; i++) { if (chessData[i][y] != chess) { break; } count1++; } //上下判断 for (var i = y; i >= 0; i--) { if (chessData[x][i] != chess) { break; } count2++; } for (var i = y + 1; i < 15; i++) { if (chessData[x][i] != chess) { break; } count2++; } //左上右下判断 for (var i = x, j = y; i >= 0, j >= 0; i--, j--) { if (chessData[i][j] != chess) { break; } count3++; } for (var i = x + 1, j = y + 1; i < 15, j < 15; i++, j++) { if (chessData[i][j] != chess) { break; } count3++; } //右上左下判断 for (var i = x, j = y; i >= 0, j < 15; i--, j++) { if (chessData[i][j] != chess) { break; } count4++; } for (var i = x + 1, j = y - 1; i < 15, j >= 0; i++, j--) { if (chessData[i][j] != chess) { break; } count4++; } if (count1 >= 5 || count2 >= 5 || count3 >= 5 || count4 >= 5) { if (chess == 1) { alert("白棋赢了"); } else { alert("黑棋赢了"); } isWell = true;//设置该局棋盘已经赢了,不可以再走了 } } </script> </head> <body onload="drawRect()"> <div> <canvas width="640" id="canvas" onmousedown="play(event)" height="640"> </canvas> </div> </body> </html>