• quick(3.2) UIListView扩展


    前言

      listview列表,在游戏中非常常见,比如道具列表,玩家列表,排行榜等等。每个版本可能使用方法可能有些差别,但是大同小异,原理和用途都是那几种,设置方向,间隔等。

    这里是quick-lua3.3版本的使用和简单介绍.

    UIListView 继承自 UIScrollView ,掌握 UIScrollView 用法和源码是非常有必要滴

    使用及几个用法

    初始化listView

    1.例子

    复制代码
    self.listView = cc.ui.UIListView.new({
           direction = cc.ui.UIScrollView.DIRECTION_VERTICAL,
           alignment = cc.ui.UIListView.ALIGNMENT_VCENTER,
           viewRect = cc.rect(0,0,bg:getContentSize().width - 28, bg:getContentSize().height-88),
       })
    复制代码

    2.参数

    复制代码
    -   direction 列表控件的滚动方向,默认为垂直方向
    -   alignment listViewItem中content的对齐方式,默认为垂直居中
    -   viewRect 列表控件的显示区域
    -   scrollbarImgH 水平方向的滚动条
    -   scrollbarImgV 垂直方向的滚动条
    -   bgColor 背景色,nil表示无背景色
    -   bgStartColor 渐变背景开始色,nil表示无背景色
    -   bgEndColor 渐变背景结束色,nil表示无背景色
    -   bg 背景图
    -   bgScale9 背景图是否可缩放
    -    capInsets 缩放区域
    复制代码
    (1)direction
    UIScrollView.DIRECTION_BOTH              = 0
    UIScrollView.DIRECTION_VERTICAL          = 1  --垂直
    UIScrollView.DIRECTION_HORIZONTAL        = 2
    (2)alignment 
    复制代码
    UIListView.ALIGNMENT_LEFT            = 0
    UIListView.ALIGNMENT_RIGHT            = 1
    UIListView.ALIGNMENT_VCENTER        = 2
    UIListView.ALIGNMENT_TOP            = 3
    UIListView.ALIGNMENT_BOTTOM            = 4
    UIListView.ALIGNMENT_HCENTER        = 5
    复制代码
     

    item 、设置间隔:

    1.使用:

    复制代码
    local margin = {top = 0,bottom = 5,left = 0,right = 0}
    
    local listItem = self.listView:newItem(node)
    listItem:setMargin(margin) --设置间隔 (如果是玩家自己的话,就放大一点)
    listItem:setItemSize(node:getContentSize().width, node:getContentSize().height)

    setMargin原理
    复制代码

    2.在设置itemsize时处理margin_

    复制代码
    function UIListViewItem:setItemSize(w, h, bNoMargin)
        if not bNoMargin then
            if UIScrollView.DIRECTION_VERTICAL == self.lvDirection_ then
                h = h + self.margin_.top + self.margin_.bottom
            else
                w = w + self.margin_.left + self.margin_.right
            end
        end
    
        -- print("UIListViewItem - setItemSize w:" .. w .. " h:" .. h)
    
        local oldSize = {width = self.width, height = self.height}
        local newSize = {width = w, height = h}
    
        self.width = w or 0
        self.height = h or 0
        self:setContentSize(w, h)
    
        local bg = self:getChildByTag(UIListViewItem.BG_TAG)
        if bg then
            bg:setContentSize(w, h)
            bg:setPosition(cc.p(w/2, h/2))
        end
    
        self.listener(self, newSize, oldSize)
    end
    复制代码

     注:设置间隔可以直接

    listItem:setItemSize(node:getContentSize().width, node:getContentSize().height + XXXXX)
    直接加也可以

    UIListView.lua函数

    framework/cc/ui/文件夹下

    复制代码
    --------------------------------
    -- @module UIListView
    
    --[[--
    
      quick 列表控件
    
    ]]
    
    local UIScrollView = import(".UIScrollView")
    local UIListView = class("UIListView", UIScrollView)
    
    local UIListViewItem = import(".UIListViewItem")
    
    
    UIListView.DELEGATE                    = "ListView_delegate"
    UIListView.TOUCH_DELEGATE            = "ListView_Touch_delegate"
    
    UIListView.CELL_TAG                    = "Cell"
    UIListView.CELL_SIZE_TAG            = "CellSize"
    UIListView.COUNT_TAG                = "Count"
    UIListView.CLICKED_TAG                = "Clicked"
    UIListView.UNLOAD_CELL_TAG            = "UnloadCell"
    
    UIListView.BG_ZORDER                 = -1
    UIListView.CONTENT_ZORDER            = 10
    
    UIListView.ALIGNMENT_LEFT            = 0
    UIListView.ALIGNMENT_RIGHT            = 1
    UIListView.ALIGNMENT_VCENTER        = 2
    UIListView.ALIGNMENT_TOP            = 3
    UIListView.ALIGNMENT_BOTTOM            = 4
    UIListView.ALIGNMENT_HCENTER        = 5
    
    -- start --
    
    --------------------------------
    -- UIListView构建函数
    -- @function [parent=#UIListView] new
    -- @param table params 参数表
    
    --[[--
    
    UIListView构建函数
    
    可用参数有:
    
    -   direction 列表控件的滚动方向,默认为垂直方向
    -   alignment listViewItem中content的对齐方式,默认为垂直居中
    -   viewRect 列表控件的显示区域
    -   scrollbarImgH 水平方向的滚动条
    -   scrollbarImgV 垂直方向的滚动条
    -   bgColor 背景色,nil表示无背景色
    -   bgStartColor 渐变背景开始色,nil表示无背景色
    -   bgEndColor 渐变背景结束色,nil表示无背景色
    -   bg 背景图
    -   bgScale9 背景图是否可缩放
    -    capInsets 缩放区域
    
    ]]
    -- end --
    
    function UIListView:ctor(params)
        UIListView.super.ctor(self, params)
    
        self.items_ = {}
        self.direction = params.direction or UIScrollView.DIRECTION_VERTICAL
        self.alignment = params.alignment or UIListView.ALIGNMENT_VCENTER
        self.bAsyncLoad = params.async or false
        self.container = cc.Node:create()
        -- self.padding_ = params.padding or {left = 0, right = 0, top = 0, bottom = 0}
    
        -- params.viewRect.x = params.viewRect.x + self.padding_.left
        -- params.viewRect.y = params.viewRect.y + self.padding_.bottom
        -- params.viewRect.width = params.viewRect.width - self.padding_.left - self.padding_.right
        -- params.viewRect.height = params.viewRect.height - self.padding_.bottom - self.padding_.top
    
        self:setDirection(params.direction)
        self:setViewRect(params.viewRect)
        self:addScrollNode(self.container)
        self:onScroll(handler(self, self.scrollListener))
    
        self.size = {}
        self.itemsFree_ = {}
        self.delegate_ = {}
        self.redundancyViewVal = 0 --异步的视图两个方向上的冗余大小,横向代表宽,竖向代表高
    end
    
    function UIListView:onCleanup()
        self:releaseAllFreeItems_()
    end
    
    -- start --
    
    --------------------------------
    -- 列表控件触摸注册函数
    -- @function [parent=#UIListView] onTouch
    -- @param function listener 触摸临听函数
    -- @return UIListView#UIListView  self 自身
    
    -- end --
    
    function UIListView:onTouch(listener)
        self.touchListener_ = listener
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 列表控件设置所有listItem中content的对齐方式
    -- @function [parent=#UIListView] setAlignment
    -- @param number align 对
    -- @return UIListView#UIListView  self 自身
    
    -- end --
    
    function UIListView:setAlignment(align)
        self.alignment = align
    end
    
    -- start --
    
    --------------------------------
    -- 创建一个新的listViewItem项
    -- @function [parent=#UIListView] newItem
    -- @param node item 要放到listViewItem中的内容content
    -- @return UIListViewItem#UIListViewItem 
    
    -- end --
    
    function UIListView:newItem(item)
        item = UIListViewItem.new(item)
        item:setDirction(self.direction)
        item:onSizeChange(handler(self, self.itemSizeChangeListener))
    
        return item
    end
    
    -- start --
    
    --------------------------------
    -- 设置显示区域
    -- @function [parent=#UIListView] setViewRect
    -- @return UIListView#UIListView  self
    
    -- end --
    
    function UIListView:setViewRect(viewRect)
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            self.redundancyViewVal = viewRect.height
        else
            self.redundancyViewVal = viewRect.width
        end
    
        UIListView.super.setViewRect(self, viewRect)
    end
    
    function UIListView:itemSizeChangeListener(listItem, newSize, oldSize)
        local pos = self:getItemPos(listItem)
        if not pos then
            return
        end
    
        local itemW, itemH = newSize.width - oldSize.width, newSize.height - oldSize.height
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            itemW = 0
        else
            itemH = 0
        end
    
        local content = listItem:getContent()
        transition.moveBy(content,
                    {x = itemW/2, y = itemH/2, time = 0.2})
    
        self.size.width = self.size.width + itemW
        self.size.height = self.size.height + itemH
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            transition.moveBy(self.container,
                {x = -itemW, y = -itemH, time = 0.2})
            self:moveItems(1, pos - 1, itemW, itemH, true)
        else
            self:moveItems(pos + 1, table.nums(self.items_), itemW, itemH, true)
        end
    end
    
    function UIListView:scrollListener(event)
        if "clicked" == event.name then
            local nodePoint = self.container:convertToNodeSpace(cc.p(event.x, event.y))
            local pos
            local idx
    
            if self.bAsyncLoad then
                local itemRect
                for i,v in ipairs(self.items_) do
                    local posX, posY = v:getPosition()
                    local itemW, itemH = v:getItemSize()
                    itemRect = cc.rect(posX, posY, itemW, itemH)
                    if cc.rectContainsPoint(itemRect, nodePoint) then
                        idx = v.idx_
                        pos = i
                        break
                    end
                end
            else
                nodePoint.x = nodePoint.x - self.viewRect_.x
                nodePoint.y = nodePoint.y - self.viewRect_.y
    
                local width, height = 0, self.size.height
                local itemW, itemH = 0, 0
    
                if UIScrollView.DIRECTION_VERTICAL == self.direction then
                    for i,v in ipairs(self.items_) do
                        itemW, itemH = v:getItemSize()
    
                        if nodePoint.y < height and nodePoint.y > height - itemH then
                            pos = i
                            idx = pos
                            nodePoint.y = nodePoint.y - (height - itemH)
                            break
                        end
                        height = height - itemH
                    end
                else
                    for i,v in ipairs(self.items_) do
                        itemW, itemH = v:getItemSize()
    
                        if nodePoint.x > width and nodePoint.x < width + itemW then
                            pos = i
                            idx = pos
                            break
                        end
                        width = width + itemW
                    end
                end
            end
    
            self:notifyListener_{name = "clicked",
                listView = self, itemPos = idx, item = self.items_[pos],
                point = nodePoint}
        else
            event.scrollView = nil
            event.listView = self
            self:notifyListener_(event)
        end
    
    end
    
    -- start --
    
    --------------------------------
    -- 在列表项中添加一项
    -- @function [parent=#UIListView] addItem
    -- @param node listItem 要添加的项
    -- @param integer pos 要添加的位置,默认添加到最后
    -- @return UIListView#UIListView 
    
    -- end --
    
    function UIListView:addItem(listItem, pos)
        self:modifyItemSizeIf_(listItem)
    
        if pos then
            table.insert(self.items_, pos, listItem)
        else
            table.insert(self.items_, listItem)
        end
        self.container:addChild(listItem)
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 在列表项中移除一项
    -- @function [parent=#UIListView] removeItem
    -- @param node listItem 要移除的项
    -- @param boolean bAni 是否要显示移除动画
    -- @return UIListView#UIListView 
    
    -- end --
    
    function UIListView:removeItem(listItem, bAni)
        assert(not self.bAsyncLoad, "UIListView:removeItem() - syncload not support remove")
    
        local itemW, itemH = listItem:getItemSize()
        self.container:removeChild(listItem)
    
        local pos = self:getItemPos(listItem)
        if pos then
            table.remove(self.items_, pos)
        end
    
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            itemW = 0
        else
            itemH = 0
        end
    
        self.size.width = self.size.width - itemW
        self.size.height = self.size.height - itemH
    
        if 0 == table.nums(self.items_) then
            return
        end
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            self:moveItems(1, pos - 1, -itemW, -itemH, bAni)
        else
            self:moveItems(pos, table.nums(self.items_), -itemW, -itemH, bAni)
        end
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 移除所有的项
    -- @function [parent=#UIListView] removeAllItems
    -- @return integer#integer 
    
    -- end --
    
    function UIListView:removeAllItems()
        self.container:removeAllChildren()
        self.items_ = {}
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 取某项在列表控件中的位置
    -- @function [parent=#UIListView] getItemPos
    -- @param node listItem 列表项
    -- @return integer#integer 
    
    -- end --
    
    function UIListView:getItemPos(listItem)
        for i,v in ipairs(self.items_) do
            if v == listItem then
                return i
            end
        end
    end
    
    -- start --
    
    --------------------------------
    -- 判断某项是否在列表控件的显示区域中
    -- @function [parent=#UIListView] isItemInViewRect
    -- @param integer pos 列表项位置
    -- @return boolean#boolean 
    
    -- end --
    
    function UIListView:isItemInViewRect(pos)
        local item
        if "number" == type(pos) then
            item = self.items_[pos]
        elseif "userdata" == type(pos) then
            item = pos
        end
    
        if not item then
            return
        end
        
        local bound = item:getBoundingBox()
        local nodePoint = self.container:convertToWorldSpace(
            cc.p(bound.x, bound.y))
        bound.x = nodePoint.x
        bound.y = nodePoint.y
    
        return cc.rectIntersectsRect(self.viewRect_, bound)
    end
    
    -- start --
    
    --------------------------------
    -- 加载列表
    -- @function [parent=#UIListView] reload
    -- @return UIListView#UIListView 
    
    -- end --
    
    function UIListView:reload()
        if self.bAsyncLoad then
            self:asyncLoad_()
        else
            self:layout_()
        end
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 取一个空闲项出来,如果没有返回空
    -- @function [parent=#UIListView] dequeueItem
    -- @return UIListViewItem#UIListViewItem  item
    -- @see UIListViewItem
    
    -- end --
    
    function UIListView:dequeueItem()
        if #self.itemsFree_ < 1 then
            return
        end
    
        local item
        item = table.remove(self.itemsFree_, 1)
    
        --标识从free中取出,在loadOneItem_中调用release
        --这里直接调用release,item会被释放掉
        item.bFromFreeQueue_ = true
    
        return item
    end
    
    function UIListView:layout_()
        local width, height = 0, 0
        local itemW, itemH = 0, 0
        local margin
    
        -- calcate whole width height
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            width = self.viewRect_.width
    
            for i,v in ipairs(self.items_) do
                itemW, itemH = v:getItemSize()
                itemW = itemW or 0
                itemH = itemH or 0
    
                height = height + itemH
            end
        else
            height = self.viewRect_.height
    
            for i,v in ipairs(self.items_) do
                itemW, itemH = v:getItemSize()
                itemW = itemW or 0
                itemH = itemH or 0
    
                width = width + itemW
            end
        end
        self:setActualRect({x = self.viewRect_.x,
            y = self.viewRect_.y,
            width = width,
            height = height})
        self.size.width = width
        self.size.height = height
    
        local tempWidth, tempHeight = width, height
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            itemW, itemH = 0, 0
    
            local content
            for i,v in ipairs(self.items_) do
                itemW, itemH = v:getItemSize()
                itemW = itemW or 0
                itemH = itemH or 0
    
                tempHeight = tempHeight - itemH
                content = v:getContent()
                content:setAnchorPoint(0.5, 0.5)
                -- content:setPosition(itemW/2, itemH/2)
                self:setPositionByAlignment_(content, itemW, itemH, v:getMargin())
                v:setPosition(self.viewRect_.x,
                    self.viewRect_.y + tempHeight)
            end
        else
            itemW, itemH = 0, 0
            tempWidth = 0
    
            for i,v in ipairs(self.items_) do
                itemW, itemH = v:getItemSize()
                itemW = itemW or 0
                itemH = itemH or 0
    
                content = v:getContent()
                content:setAnchorPoint(0.5, 0.5)
                -- content:setPosition(itemW/2, itemH/2)
                self:setPositionByAlignment_(content, itemW, itemH, v:getMargin())
                v:setPosition(self.viewRect_.x + tempWidth, self.viewRect_.y)
                tempWidth = tempWidth + itemW
            end
        end
    
        self.container:setPosition(0, self.viewRect_.height - self.size.height)
    end
    
    function UIListView:notifyItem(point)
        local count = self.listener[UIListView.DELEGATE](self, UIListView.COUNT_TAG)
        local temp = (self.direction == UIListView.DIRECTION_VERTICAL and self.container:getContentSize().height) or 0
        local w,h = 0, 0
        local tag = 0
    
        for i = 1, count do
            w,h = self.listener[UIListView.DELEGATE](self, UIListView.CELL_SIZE_TAG, i)
            if self.direction == UIListView.DIRECTION_VERTICAL then
                temp = temp - h
                if point.y > temp then
                    point.y = point.y - temp
                    tag = i
                    break
                end
            else
                temp = temp + w
                if point.x < temp then
                    point.x = point.x + w - temp
                    tag = i
                    break
                end
            end
        end
    
        if 0 == tag then
            printInfo("UIListView - didn't found item")
            return
        end
    
        local item = self.container:getChildByTag(tag)
        self.listener[UIListView.DELEGATE](self, UIListView.CLICKED_TAG, tag, point)
    end
    
    function UIListView:moveItems(beginIdx, endIdx, x, y, bAni)
        if 0 == endIdx then
            self:elasticScroll()
        end
    
        local posX, posY = 0, 0
    
        local moveByParams = {x = x, y = y, time = 0.2}
        for i=beginIdx, endIdx do
            if bAni then
                if i == beginIdx then
                    moveByParams.onComplete = function()
                        self:elasticScroll()
                    end
                else
                    moveByParams.onComplete = nil
                end
                transition.moveBy(self.items_[i], moveByParams)
            else
                posX, posY = self.items_[i]:getPosition()
                self.items_[i]:setPosition(posX + x, posY + y)
                if i == beginIdx then
                    self:elasticScroll()
                end
            end
        end
    end
    
    function UIListView:notifyListener_(event)
        if not self.touchListener_ then
            return
        end
    
        self.touchListener_(event)
    end
    
    function UIListView:modifyItemSizeIf_(item)
        local w, h = item:getItemSize()
    
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            if w ~= self.viewRect_.width then
                item:setItemSize(self.viewRect_.width, h, true)
            end
        else
            if h ~= self.viewRect_.height then
                item:setItemSize(w, self.viewRect_.height, true)
            end
        end
    end
    
    function UIListView:update_(dt)
        UIListView.super.update_(self, dt)
    
        self:checkItemsInStatus_()
        if self.bAsyncLoad then
            self:increaseOrReduceItem_()
        end
    end
    
    function UIListView:checkItemsInStatus_()
        if not self.itemInStatus_ then
            self.itemInStatus_ = {}
        end
    
        local rectIntersectsRect = function(rectParent, rect)
            -- dump(rectParent, "parent:")
            -- dump(rect, "rect:")
    
            local nIntersects -- 0:no intersects,1:have intersects,2,have intersects and include totally
            local bIn = rectParent.x <= rect.x and
                    rectParent.x + rectParent.width >= rect.x + rect.width and
                    rectParent.y <= rect.y and
                    rectParent.y + rectParent.height >= rect.y + rect.height
            if bIn then
                nIntersects = 2
            else
                local bNotIn = rectParent.x > rect.x + rect.width or
                    rectParent.x + rectParent.width < rect.x or
                    rectParent.y > rect.y + rect.height or
                    rectParent.y + rectParent.height < rect.y
                if bNotIn then
                    nIntersects = 0
                else
                    nIntersects = 1
                end
            end
    
            return nIntersects
        end
    
        local newStatus = {}
        local bound
        local nodePoint
        for i,v in ipairs(self.items_) do
            bound = v:getBoundingBox()
            nodePoint = self.container:convertToWorldSpace(cc.p(bound.x, bound.y))
            bound.x = nodePoint.x
            bound.y = nodePoint.y
            newStatus[i] =
                rectIntersectsRect(self.viewRect_, bound)
        end
    
        -- dump(self.itemInStatus_, "status:")
        -- dump(newStatus, "newStatus:")
        for i,v in ipairs(newStatus) do
            if self.itemInStatus_[i] and self.itemInStatus_[i] ~= v then
                -- print("statsus:" .. self.itemInStatus_[i] .. " v:" .. v)
                local params = {listView = self,
                                itemPos = i,
                                item = self.items_[i]}
                if 0 == v then
                    params.name = "itemDisappear"
                elseif 1 == v then
                    params.name = "itemAppearChange"
                elseif 2 == v then
                    params.name = "itemAppear"
                end
                self:notifyListener_(params)
            else
                -- print("status same:" .. self.itemInStatus_[i])
            end
        end
        self.itemInStatus_ = newStatus
        -- dump(self.itemInStatus_, "status:")
        -- print("itemStaus:" .. #self.itemInStatus_)
    end
    
    --[[--
    
    动态调整item,是否需要加载新item,移除旧item
    私有函数
    
    ]]
    function UIListView:increaseOrReduceItem_()
    
        if 0 == #self.items_ then
            print("ERROR items count is 0")
            return
        end
    
        local getContainerCascadeBoundingBox = function ()
            local boundingBox
            for i, item in ipairs(self.items_) do
                local w,h = item:getItemSize()
                local x,y = item:getPosition()
                local anchor = item:getAnchorPoint()
                x = x - anchor.x * w
                y = y - anchor.y * h
    
                if boundingBox then
                    boundingBox = cc.rectUnion(boundingBox, cc.rect(x, y, w, h))
                else
                    boundingBox = cc.rect(x, y, w, h)
                end
            end
    
            local point = self.container:convertToWorldSpace(cc.p(boundingBox.x, boundingBox.y))
            boundingBox.x = point.x
            boundingBox.y = point.y
            return boundingBox
        end
    
        local count = self.delegate_[UIListView.DELEGATE](self, UIListView.COUNT_TAG)
        local nNeedAdjust = 2 --作为是否还需要再增加或减少item的标志,2表示上下两个方向或左右都需要调整
        local cascadeBound = getContainerCascadeBoundingBox()
        local item
        local itemW, itemH
    
        -- print("child count:" .. self.container:getChildrenCount())
        -- dump(cascadeBound, "increaseOrReduceItem_ cascadeBound:")
        -- dump(self.viewRect_, "increaseOrReduceItem_ viewRect:")
    
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
    
            --ahead part of view
            local disH = cascadeBound.y + cascadeBound.height - self.viewRect_.y - self.viewRect_.height
            local tempIdx
            item = self.items_[1]
            if not item then
                print("increaseOrReduceItem_ item is nil, all item count:" .. #self.items_)
                return
            end
            tempIdx = item.idx_
            -- print(string.format("befor disH:%d, view val:%d", disH, self.redundancyViewVal))
            if disH > self.redundancyViewVal then
                itemW, itemH = item:getItemSize()
                if cascadeBound.height - itemH > self.viewRect_.height
                    and disH - itemH > self.redundancyViewVal then
                    self:unloadOneItem_(tempIdx)
                else
                    nNeedAdjust = nNeedAdjust - 1
                end
            else
                item = nil
                tempIdx = tempIdx - 1
                if tempIdx > 0 then
                    local localPoint = self.container:convertToNodeSpace(cc.p(cascadeBound.x, cascadeBound.y + cascadeBound.height))
                    item = self:loadOneItem_(localPoint, tempIdx, true)
                end
                if nil == item then
                    nNeedAdjust = nNeedAdjust - 1
                end
            end
    
            --part after view
            disH = self.viewRect_.y - cascadeBound.y
            item = self.items_[#self.items_]
            if not item then
                return
            end
            tempIdx = item.idx_
            -- print(string.format("after disH:%d, view val:%d", disH, self.redundancyViewVal))
            if disH > self.redundancyViewVal then
                itemW, itemH = item:getItemSize()
                if cascadeBound.height - itemH > self.viewRect_.height
                    and disH - itemH > self.redundancyViewVal then
                    self:unloadOneItem_(tempIdx)
                else
                    nNeedAdjust = nNeedAdjust - 1
                end
            else
                item = nil
                tempIdx = tempIdx + 1
                if tempIdx <= count then
                    local localPoint = self.container:convertToNodeSpace(cc.p(cascadeBound.x, cascadeBound.y))
                    item = self:loadOneItem_(localPoint, tempIdx)
                end
                if nil == item then
                    nNeedAdjust = nNeedAdjust - 1
                end
            end
        else
            --left part of view
            local disW = self.viewRect_.x - cascadeBound.x
            item = self.items_[1]
            local tempIdx = item.idx_
            if disW > self.redundancyViewVal then
                itemW, itemH = item:getItemSize()
                if cascadeBound.width - itemW > self.viewRect_.width
                    and disW - itemW > self.redundancyViewVal then
                    self:unloadOneItem_(tempIdx)
                else
                    nNeedAdjust = nNeedAdjust - 1
                end
            else
                item = nil
                tempIdx = tempIdx - 1
                if tempIdx > 0 then
                    local localPoint = self.container:convertToNodeSpace(cc.p(cascadeBound.x, cascadeBound.y))
                    item = self:loadOneItem_(localPoint, tempIdx, true)
                end
                if nil == item then
                    nNeedAdjust = nNeedAdjust - 1
                end
            end
    
            --right part of view
            disW = cascadeBound.x + cascadeBound.width - self.viewRect_.x - self.viewRect_.width
            item = self.items_[#self.items_]
            tempIdx = item.idx_
            if disW > self.redundancyViewVal then
                itemW, itemH = item:getItemSize()
                if cascadeBound.width - itemW > self.viewRect_.width
                    and disW - itemW > self.redundancyViewVal then
                    self:unloadOneItem_(tempIdx)
                else
                    nNeedAdjust = nNeedAdjust - 1
                end
            else
                item = nil
                tempIdx = tempIdx + 1
                if tempIdx <= count then
                    local localPoint = self.container:convertToNodeSpace(cc.p(cascadeBound.x + cascadeBound.width, cascadeBound.y))
                    item = self:loadOneItem_(localPoint, tempIdx)
                end
                if nil == item then
                    nNeedAdjust = nNeedAdjust - 1
                end
            end
        end
    
        -- print("increaseOrReduceItem_() adjust:" .. nNeedAdjust)
        -- print("increaseOrReduceItem_() item count:" .. #self.items_)
        if nNeedAdjust > 0 then
            return self:increaseOrReduceItem_()
        end
    end
    
    --[[--
    
    异步加载列表数据
    
    @return UIListView
    
    ]]
    function UIListView:asyncLoad_()
        self:removeAllItems()
        self.container:setPosition(0, 0)
        self.container:setContentSize(cc.size(0, 0))
    
        local count = self.delegate_[UIListView.DELEGATE](self, UIListView.COUNT_TAG)
    
        self.items_ = {}
        local itemW, itemH = 0, 0
        local item
        local containerW, containerH = 0, 0
        local posX, posY = 0, 0
        for i=1,count do
            item, itemW, itemH = self:loadOneItem_(cc.p(posX, posY), i)
    
            if UIScrollView.DIRECTION_VERTICAL == self.direction then
                posY = posY - itemH
    
                containerH = containerH + itemH
            else
                posX = posX + itemW
    
                containerW = containerW + itemW
            end
    
            -- 初始布局,最多保证可隐藏的区域大于显示区域就可以了
            if containerW > self.viewRect_.width + self.redundancyViewVal
                or containerH > self.viewRect_.height + self.redundancyViewVal then
                break
            end
        end
    
        -- self.container:setPosition(self.viewRect_.x, self.viewRect_.y)
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            self.container:setPosition(self.viewRect_.x,
                self.viewRect_.y + self.viewRect_.height)
        else
            self.container:setPosition(self.viewRect_.x, self.viewRect_.y)
        end
    
        return self
    end
    
    -- start --
    
    --------------------------------
    -- 设置delegate函数
    -- @function [parent=#UIListView] setDelegate
    -- @return UIListView#UIListView 
    
    -- end --
    
    function UIListView:setDelegate(delegate)
        self.delegate_[UIListView.DELEGATE] = delegate
    end
    
    --[[--
    
    调整item中content的布局,
    私有函数
    
    ]]
    function UIListView:setPositionByAlignment_(content, w, h, margin)
        local size = content:getContentSize()
        if 0 == margin.left and 0 == margin.right and 0 == margin.top and 0 == margin.bottom then
            if UIScrollView.DIRECTION_VERTICAL == self.direction then
                if UIListView.ALIGNMENT_LEFT == self.alignment then
                    content:setPosition(size.width/2, h/2)
                elseif UIListView.ALIGNMENT_RIGHT == self.alignment then
                    content:setPosition(w - size.width/2, h/2)
                else
                    content:setPosition(w/2, h/2)
                end
            else
                if UIListView.ALIGNMENT_TOP == self.alignment then
                    content:setPosition(w/2, h - size.height/2)
                elseif UIListView.ALIGNMENT_RIGHT == self.alignment then
                    content:setPosition(w/2, size.height/2)
                else
                    content:setPosition(w/2, h/2)
                end
            end
        else
            local posX, posY
            if 0 ~= margin.right then
                posX = w - margin.right - size.width/2
            else
                posX = size.width/2 + margin.left
            end
            if 0 ~= margin.top then
                posY = h - margin.top - size.height/2
            else
                posY = size.height/2 + margin.bottom
            end
            content:setPosition(posX, posY)
        end
    end
    
    --[[--
    
    加载一个数据项
    私有函数
    
    @param table originPoint 数据项要加载的起始位置
    @param number idx 要加载数据的序号
    @param boolean bBefore 是否加在已有项的前面
    
    @return UIListViewItem item
    
    ]]
    function UIListView:loadOneItem_(originPoint, idx, bBefore)
        -- print("UIListView loadOneItem idx:" .. idx)
        -- dump(originPoint, "originPoint:")
    
        local itemW, itemH = 0, 0
        local item
        local containerW, containerH = 0, 0
        local posX, posY = originPoint.x, originPoint.y
        local content
    
        item = self.delegate_[UIListView.DELEGATE](self, UIListView.CELL_TAG, idx)
        if nil == item then
            print("ERROR! UIListView load nil item")
            return
        end
        item.idx_ = idx
        itemW, itemH = item:getItemSize()
    
        if UIScrollView.DIRECTION_VERTICAL == self.direction then
            itemW = itemW or 0
            itemH = itemH or 0
    
            if bBefore then
                posY = posY
            else
                posY = posY - itemH
            end
            content = item:getContent()
            content:setAnchorPoint(0.5, 0.5)
            self:setPositionByAlignment_(content, itemW, itemH, item:getMargin())
            item:setPosition(0, posY)
    
            containerH = containerH + itemH
        else
            itemW = itemW or 0
            itemH = itemH or 0
            if bBefore then
                posX = posX - itemW
            end
    
            content = item:getContent()
            content:setAnchorPoint(0.5, 0.5)
            self:setPositionByAlignment_(content, itemW, itemH, item:getMargin())
            item:setPosition(posX, 0)
    
            containerW = containerW + itemW
        end
    
        if bBefore then
            table.insert(self.items_, 1, item)
        else
            table.insert(self.items_, item)
        end
    
        self.container:addChild(item)
        if item.bFromFreeQueue_ then
            item.bFromFreeQueue_ = nil
            item:release()
        end
        -- local cascadeBound = self.container:getCascadeBoundingBox()
        -- dump(cascadeBound, "cascadeBound:")
    
        return item, itemW, itemH
    end
    
    --[[--
    
    移除一个数据项
    私有函数
    
    
    ]]
    function UIListView:unloadOneItem_(idx)
        -- print("UIListView unloadOneItem idx:" .. idx)
    
        local item = self.items_[1]
    
        if nil == item then
            return
        end
        if item.idx_ > idx then
            return
        end
        local unloadIdx = idx - item.idx_ + 1
        item = self.items_[unloadIdx]
        if nil == item then
            return
        end
        table.remove(self.items_, unloadIdx)
        self:addFreeItem_(item)
        -- item:removeFromParent(false)
        self.container:removeChild(item, false)
    
        self.delegate_[UIListView.DELEGATE](self, UIListView.UNLOAD_CELL_TAG, idx)
    end
    
    --[[--
    
    加一个空项到空闲列表中
    私有函数
    
    ]]
    function UIListView:addFreeItem_(item)
        item:retain()
        table.insert(self.itemsFree_, item)
    end
    
    --[[--
    
    释放所有的空闲列表项
    私有函数
    
    ]]
    function UIListView:releaseAllFreeItems_()
        for i,v in ipairs(self.itemsFree_) do
            v:release()
        end
        self.itemsFree_ = {}
    end
    
    return UIListView

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  • 原文地址:https://www.cnblogs.com/guangyun/p/5276058.html
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