// BAD: This will cause an error in code when foo is undefined
if (foo) {
doSomething();
}
// GOOD: This doesn't cause any errors. However, even when
// foo is set to NULL or false, the condition validates as true
if (typeof foo != "undefined") {
doSomething();
}
// BETTER: This doesn't cause any errors and in addition
// values NULL or false won't validate as true
if (window.foo) {
doSomething();
}
// UGLY: we have to proof existence of every
// object before we can be sure property actually exists
if (window.oFoo && oFoo.oBar && oFoo.oBar.baz) {
doSomething();
}