• 静态嵌套类(Static Nested Class)和内部类(Inner Class)的不同?


    Static Nested Class是被声明为静态(static)的内部类,它可以不依赖于外部类实例被实例化。而通常的内部类需要在外部类实例化后才能实例化,其语法看起来挺诡异的,如下所示。

    /**
     * 扑克类(一副扑克)
     * @author 骆昊
     *
     */
    public class Poker {
        private static String[] suites = {"黑桃", "红桃", "草花", "方块"};
        private static int[] faces = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};
     
        private Card[] cards;
     
        /**
         * 构造器
         * 
         */
        public Poker() {
            cards = new Card[52];
            for(int i = 0; i < suites.length; i++) {
                for(int j = 0; j < faces.length; j++) {
                    cards[i * 13 + j] = new Card(suites[i], faces[j]);
                }
            }
        }
     
        /**
         * 洗牌 (随机乱序)
         * 
         */
        public void shuffle() {
            for(int i = 0, len = cards.length; i < len; i++) {
                int index = (int) (Math.random() * len);
                Card temp = cards[index];
                cards[index] = cards[i];
                cards[i] = temp;
            }
        }
     
        /**
         * 发牌
         * @param index 发牌的位置
         * 
         */
        public Card deal(int index) {
            return cards[index];
        }
     
        /**
         * 卡片类(一张扑克)
         * [内部类]
         * @author 骆昊
         *
         */
        public class Card {
            private String suite;   // 花色
            private int face;       // 点数
     
            public Card(String suite, int face) {
                this.suite = suite;
                this.face = face;
            }
     
            @Override
            public String toString() {
                String faceStr = "";
                switch(face) {
                case 1: faceStr = "A"; break;
                case 11: faceStr = "J"; break;
                case 12: faceStr = "Q"; break;
                case 13: faceStr = "K"; break;
                default: faceStr = String.valueOf(face);
                }
                return suite + faceStr;
            }
        }
    }
    

     测试

    class PokerTest {
     
        public static void main(String[] args) {
            Poker poker = new Poker();
            poker.shuffle();                // 洗牌
            Poker.Card c1 = poker.deal(0);  // 发第一张牌
            // 对于非静态内部类Card
            // 只有通过其外部类Poker对象才能创建Card对象
            Poker.Card c2 = poker.new Card("红心", 1);    // 自己创建一张牌
     
            System.out.println(c1);     // 洗牌后的第一张
            System.out.println(c2);     // 打印: 红心A
        }
    }
    

     产生编译错误

    class Outer {
     
        class Inner {}
     
        public static void foo() { new Inner(); }
     
        public void bar() { new Inner(); }
     
        public static void main(String[] args) {
            new Inner();
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/gjack/p/8901717.html
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