• csharp: Sound recording


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Microsoft.DirectX;
    using Microsoft.DirectX.DirectSound;
    using System.IO;
    using System.Threading;
    using System.Data;
    using System.Drawing;
    using System.Windows.Forms;
    
    
    namespace AudioBaiduDemo
    {
    
        /// <summary>
        /// DirectSound录音
        /// http://blog.csdn.net/woaixiaozhe/article/details/7852824/
        /// </summary>
        public  class SoundRecorder
        {
    
    
            #region 成员数据
            private Capture mCapDev = null;              // 音频捕捉设备
            private CaptureBuffer mRecBuffer = null;     // 缓冲区对象
            private WaveFormat mWavFormat;               // 录音的格式
    
            private int mNextCaptureOffset = 0;         // 该次录音缓冲区的起始点
            private int mSampleCount = 0;               // 录制的样本数目
    
            private Notify mNotify = null;               // 消息通知对象
            public const int cNotifyNum = 16;           // 通知的个数
            private int mNotifySize = 0;                // 每次通知大小
            private int mBufferSize = 0;                // 缓冲队列大小
            private Thread mNotifyThread = null;                 // 处理缓冲区消息的线程
            private AutoResetEvent mNotificationEvent = null;    // 通知事件
    
            private string mFileName = string.Empty;     // 文件保存路径
            private FileStream mWaveFile = null;         // 文件流
            private BinaryWriter mWriter = null;         // 写文件
            #endregion
    
            #region 对外操作函数
            /// <summary>
            /// 构造函数,设定录音设备,设定录音格式.
            /// <summary>
            public SoundRecorder()
            {
                // 初始化音频捕捉设备
                InitCaptureDevice();
                // 设定录音格式
                mWavFormat = CreateWaveFormat();
            }
    
            /// <summary>
            /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式
            /// <summary>
            private WaveFormat CreateWaveFormat()
            {
                Microsoft.DirectX.DirectSound.WaveFormat format = new Microsoft.DirectX.DirectSound.WaveFormat();//.WaveFormat();
                format.FormatTag = WaveFormatTag.Pcm;   // PCM
                format.SamplesPerSecond = 16000;        // 采样率:16KHz
                format.BitsPerSample = 16;              // 采样位数:16Bit
                format.Channels = 1;                    // 声道:Mono
                format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8));  // 单位采样点的字节数 
                format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
                return format;
                // 按照以上采样规格,可知采样1秒钟的字节数为 16000*2=32000B 约为31K
            }
    
            /// <summary>
            /// 设定录音结束后保存的文件,包括路径
            /// </summary>
            /// <param name="filename">保存wav文件的路径名</param>
            public void SetFileName(string filename)
            {
                mFileName = filename;
            }
    
            /// <summary>
            /// 开始录音
            /// </summary>
            public void RecStart()
            {
                // 创建录音文件
                CreateSoundFile();
                // 创建一个录音缓冲区,并开始录音
                CreateCaptureBuffer();
                // 建立通知消息,当缓冲区满的时候处理方法
                InitNotifications();
                mRecBuffer.Start(true);
            }
    
    
            /// <summary>
            /// 停止录音
            /// </summary>
            public void RecStop()
            {
                mRecBuffer.Stop();      // 调用缓冲区的停止方法,停止采集声音
                if (null != mNotificationEvent)
                    mNotificationEvent.Set();       //关闭通知
                mNotifyThread.Abort();  //结束线程
                RecordCapturedData();   // 将缓冲区最后一部分数据写入到文件中
    
                // 写WAV文件尾
                mWriter.Seek(4, SeekOrigin.Begin);
                mWriter.Write((int)(mSampleCount + 36));   // 写文件长度
                mWriter.Seek(40, SeekOrigin.Begin);
                mWriter.Write(mSampleCount);                // 写数据长度
    
                mWriter.Close();
                mWaveFile.Close();
                mWriter = null;
                mWaveFile = null;
            }
            #endregion
            #region 对内操作函数
            /// <summary>
            /// 初始化录音设备,此处使用主录音设备.
            /// </summary>
            /// <returns>调用成功返回true,否则返回false</returns>
            private bool InitCaptureDevice()
            {
                // 获取默认音频捕捉设备
                CaptureDevicesCollection devices = new CaptureDevicesCollection();  // 枚举音频捕捉设备
                Guid deviceGuid = Guid.Empty;
    
                if (devices.Count > 0)
                    deviceGuid = devices[0].DriverGuid;
                else
                {
                    MessageBox.Show("系统中没有音频捕捉设备");
                    return false;
                }
    
                // 用指定的捕捉设备创建Capture对象
                try
                {
                    mCapDev = new Capture(deviceGuid);
                }
                catch (DirectXException e)
                {
                    MessageBox.Show(e.ToString());
                    return false;
                }
                return true;
            }
    
            /// <summary>
            /// 创建录音使用的缓冲区
            /// </summary>
            private void CreateCaptureBuffer()
            {
                // 缓冲区的描述对象
                Microsoft.DirectX.DirectSound.CaptureBufferDescription bufferdescription = new Microsoft.DirectX.DirectSound.CaptureBufferDescription();
                if (null != mNotify)
                {
                    mNotify.Dispose();
                    mNotify = null;
                }
                if (null != mRecBuffer)
                {
                    mRecBuffer.Dispose();
                    mRecBuffer = null;
                }
                // 设定通知的大小,默认为1s钟
                mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8);
                mNotifySize -= mNotifySize % mWavFormat.BlockAlign;
                // 设定缓冲区大小
                mBufferSize = mNotifySize * cNotifyNum;
                // 创建缓冲区描述
                bufferdescription.BufferBytes = mBufferSize;
                bufferdescription.Format = mWavFormat;           // 录音格式
                // 创建缓冲区
                mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev);
                mNextCaptureOffset = 0;
            }
    
            /// <summary>
            /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点.
            /// </summary>
            /// <returns>是否成功</returns>
            private bool InitNotifications()
            {
                if (null == mRecBuffer)
                {
                    MessageBox.Show("未创建录音缓冲区");
                    return false;
                }
                // 创建一个通知事件,当缓冲队列满了就激发该事件.
                mNotificationEvent = new AutoResetEvent(false);
                // 创建一个线程管理缓冲区事件
                if (null == mNotifyThread)
                {
                    mNotifyThread = new Thread(new ThreadStart(WaitThread));
                    mNotifyThread.Start();
                }
                // 设定通知的位置
                BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1];
                for (int i = 0; i < cNotifyNum; i++)
                {
                    PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1;
                    PositionNotify[i].EventNotifyHandle = mNotificationEvent.SafeWaitHandle.DangerousGetHandle();
                }
                mNotify = new Notify(mRecBuffer);
                mNotify.SetNotificationPositions(PositionNotify, cNotifyNum);
                return true;
            }
    
            /// <summary>
            /// 接收缓冲区满消息的处理线程
            /// </summary>
            private void WaitThread()
            {
                while (true)
                {
                    // 等待缓冲区的通知消息
                    mNotificationEvent.WaitOne(Timeout.Infinite, true);
                    // 录制数据
                    RecordCapturedData();
                }
            }
    
            /// <summary>
            /// 将录制的数据写入wav文件
            /// </summary>
            private void RecordCapturedData()
            {
                byte[] CaptureData = null;
                int ReadPos = 0, CapturePos = 0, LockSize = 0;
                mRecBuffer.GetCurrentPosition(out CapturePos, out ReadPos);
                LockSize = ReadPos - mNextCaptureOffset;
                if (LockSize < 0)       // 因为是循环的使用缓冲区,所以有一种情况下为负:当文以载读指针回到第一个通知点,而Ibuffeoffset还在最后一个通知处
                    LockSize += mBufferSize;
                LockSize -= (LockSize % mNotifySize);   // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的.
                if (0 == LockSize)
                    return;
    
                // 读取缓冲区内的数据
                CaptureData = (byte[])mRecBuffer.Read(mNextCaptureOffset, typeof(byte), LockFlag.None, LockSize);
                // 写入Wav文件
                mWriter.Write(CaptureData, 0, CaptureData.Length);
                // 更新已经录制的数据长度.
                mSampleCount += CaptureData.Length;
                // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置
                mNextCaptureOffset += CaptureData.Length;
                mNextCaptureOffset %= mBufferSize; // Circular buffer
            }
    
            /// <summary>
            /// 创建保存的波形文件,并写入必要的文件头.
            /// </summary>
            private void CreateSoundFile()
            {
                // Open up the wave file for writing.
                mWaveFile = new FileStream(mFileName, FileMode.Create);
                mWriter = new BinaryWriter(mWaveFile);
                /************************************************************************** 
                   Here is where the file will be created. A 
                   wave file is a RIFF file, which has chunks 
                   of data that describe what the file contains. 
                   A wave RIFF file is put together like this: 
                   The 12 byte RIFF chunk is constructed like this: 
                   Bytes 0 - 3 :  'R' 'I' 'F' 'F' 
                   Bytes 4 - 7 :  Length of file, minus the first 8 bytes of the RIFF description. 
                                     (4 bytes for "WAVE" + 24 bytes for format chunk length + 
                                     8 bytes for data chunk description + actual sample data size.) 
                    Bytes 8 - 11: 'W' 'A' 'V' 'E' 
                    The 24 byte FORMAT chunk is constructed like this: 
                    Bytes 0 - 3 : 'f' 'm' 't' ' ' 
                    Bytes 4 - 7 : The format chunk length. This is always 16. 
                    Bytes 8 - 9 : File padding. Always 1. 
                    Bytes 10- 11: Number of channels. Either 1 for mono,  or 2 for stereo. 
                    Bytes 12- 15: Sample rate. 
                    Bytes 16- 19: Number of bytes per second. 
                    Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or 
                                    16 bit mono, 4 for 16 bit stereo. 
                    Bytes 22- 23: Number of bits per sample. 
                    The DATA chunk is constructed like this: 
                    Bytes 0 - 3 : 'd' 'a' 't' 'a' 
                    Bytes 4 - 7 : Length of data, in bytes. 
                    Bytes 8 -: Actual sample data. 
                  ***************************************************************************/
                // Set up file with RIFF chunk info.
                char[] ChunkRiff = { 'R', 'I', 'F', 'F' };
                char[] ChunkType = { 'W', 'A', 'V', 'E' };
                char[] ChunkFmt = { 'f', 'm', 't', ' ' };
                char[] ChunkData = { 'd', 'a', 't', 'a' };
    
                short shPad = 1;                // File padding
                int nFormatChunkLength = 0x10;  // Format chunk length.
                int nLength = 0;                // File length, minus first 8 bytes of RIFF description. This will be filled in later.
                short shBytesPerSample = 0;     // Bytes per sample.
    
                // 一个样本点的字节数目
                if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)
                    shBytesPerSample = 1;
                else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels))
                    shBytesPerSample = 2;
                else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels)
                    shBytesPerSample = 4;
    
                // RIFF 块
                mWriter.Write(ChunkRiff);
                mWriter.Write(nLength);
                mWriter.Write(ChunkType);
    
                // WAVE块
                mWriter.Write(ChunkFmt);
                mWriter.Write(nFormatChunkLength);
                mWriter.Write(shPad);
                mWriter.Write(mWavFormat.Channels);
                mWriter.Write(mWavFormat.SamplesPerSecond);
                mWriter.Write(mWavFormat.AverageBytesPerSecond);
                mWriter.Write(shBytesPerSample);
                mWriter.Write(mWavFormat.BitsPerSample);
    
                // 数据块
                mWriter.Write(ChunkData);
                mWriter.Write((int)0);   // The sample length will be written in later.
            }
            #endregion
    
        }
    }
    

      测试:

        /// <summary>
        /// 
        /// </summary>
        public partial class Form4 : Form
        {
    
            private SoundRecorder recorder = null;    // 录音  
            string wavfile = "";
            /// <summary>
            /// 
            /// </summary>
            public Form4()
            {
                InitializeComponent();
                recorder = new SoundRecorder();  
            }
            /// <summary>
            /// 
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void Form4_Load(object sender, EventArgs e)
            {
    
            }
            /// <summary>
            /// 录音设置
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void button2_Click(object sender, EventArgs e)
            {
    
                string wavfile = null;
                wavfile = "test.wav";
                recorder.SetFileName(wavfile);
                recorder.RecStart();
    
            }
            /// <summary>
            /// 停止
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void button3_Click(object sender, EventArgs e)
            {
    
                recorder.RecStop();
                recorder = null;
    
            }
    

      

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  • 原文地址:https://www.cnblogs.com/geovindu/p/4995088.html
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