• CSharp: Adapter Pattern in donet core 3


     /// <summary>
        /// 适配器模式 Adapter PatternA
        /// geovindu, Geovin Du edit
        /// </summary>
        interface IRectangle
        {
            void AboutMe();
        }
    
        /// <summary>
        /// 
        /// </summary>
        class Rectangle : IRectangle
        {
            public void AboutMe()
            {
                Console.WriteLine("Actually, I am a Rectangle(三角形).");
            }
        }
        /// <summary>
        /// 
        /// </summary>
        interface ITriangle
        {
            void AboutTriangle();
        }
    
        /// <summary>
        /// 
        /// </summary>
        class Triangle : ITriangle
        {
            public void AboutTriangle()
            {
                Console.WriteLine("Actually, I am a Triangle(矩形).");
            }
        }
    
        /*
         * RectangleAdapter is implementing IRectangle.
         * So, it needs to implement all the methods 
         * defined in the target interface.
         */
    
        /// <summary>
        /// 
        /// </summary>
        class RectangleAdapter : Triangle, IRectangle
        {
            public void AboutMe()
            {
                //Invoking the adaptee method
                //For Q&A
                //Console.WriteLine("You are using an adapter now.");
                AboutTriangle();
            }
        }
    

      

     /// <summary>
        /// 适配器模式 Adapter PatternA
        /// geovindu, Geovin Du edit
        /// </summary>
        public interface ICommand
        {
            void Execute();
        }
        /// <summary>
        /// 
        /// </summary>
        public class SaveCommand : ICommand
        {
            public void Execute()
            {
                Console.WriteLine("Saving current file");
            }
        }
        /// <summary>
        /// 
        /// </summary>
        public class OpenCommand : ICommand
        {
            public void Execute()
            {
                Console.WriteLine("Opening a file");
            }
        }
        /// <summary>
        /// 
        /// </summary>
        public class Button
        {
            private ICommand command;
            private string name;
    
            public Button(ICommand command, string name)
            {
                this.command = command;
                this.name = name;
            }
    
            public void Click()
            {
                command.Execute();
            }
    
            public void PrintMe()
            {
                Console.WriteLine($"I am a button called {name}");
            }
        }
        /// <summary>
        /// 
        /// </summary>
        public class Editor
        {
            public IEnumerable<Button> Buttons { get; }
    
            public Editor(IEnumerable<Button> buttons)
            {
                Buttons = buttons;
            }
    
            public void ClickAll()
            {
                foreach (var btn in Buttons)
                {
                    btn.Click();
                }
            }
        }
    

      

               /// <summary>
                 /// 适配器模式 Adapter PatternA
                /// geovindu, Geovin Du edit
              /// </summary>
              public interface IInteger
            {
                int Value { get; }
            }
             /// <summary>
             /// 
             /// </summary>
            public static class Dimensions
            {
                public class Two : IInteger
                {
                    public int Value => 2;
                }
    
                public class Three : IInteger
                {
                    public int Value => 3;
                }
            }
            /// <summary>
            /// 
            /// </summary>
            /// <typeparam name="TSelf"></typeparam>
            /// <typeparam name="T"></typeparam>
            /// <typeparam name="D"></typeparam>
            public abstract class Vector<TSelf, T, D>
              where D : IInteger, new()
              where TSelf : Vector<TSelf, T, D>, new()
            {
                protected T[] data;
    
                public Vector()
                {
                    data = new T[new D().Value];
                }
    
                public Vector(params T[] values)
                {
                    var requiredSize = new D().Value;
                    data = new T[requiredSize];
    
                    var providedSize = values.Length;
    
                    for (int i = 0; i < Math.Min(requiredSize, providedSize); ++i)
                        data[i] = values[i];
                }
    
                public static TSelf Create(params T[] values)
                {
                    var result = new TSelf();
                    var requiredSize = new D().Value;
                    result.data = new T[requiredSize];
    
                    var providedSize = values.Length;
    
                    for (int i = 0; i < Math.Min(requiredSize, providedSize); ++i)
                        result.data[i] = values[i];
    
                    return result;
                }
    
                public T this[int index]
                {
                    get => data[index];
                    set => data[index] = value;
                }
    
                public T X
                {
                    get => data[0];
                    set => data[0] = value;
                }
            }
            /// <summary>
            /// 
            /// </summary>
            /// <typeparam name="TSelf"></typeparam>
            /// <typeparam name="D"></typeparam>
            public class VectorOfFloat<TSelf, D>
              : Vector<TSelf, float, D>
              where D : IInteger, new()
              where TSelf : Vector<TSelf, float, D>, new()
            {
            }
            /// <summary>
            /// 
            /// </summary>
            /// <typeparam name="D"></typeparam>
            public class VectorOfInt<D> : Vector<VectorOfInt<D>, int, D>
              where D : IInteger, new()
            {
                public VectorOfInt()
                {
                }
    
                public VectorOfInt(params int[] values) : base(values)
                {
                }
    
                public static VectorOfInt<D> operator +
                  (VectorOfInt<D> lhs, VectorOfInt<D> rhs)
                {
                    var result = new VectorOfInt<D>();
                    var dim = new D().Value;
                    for (int i = 0; i < dim; i++)
                    {
                        result[i] = lhs[i] + rhs[i];
                    }
    
                    return result;
                }
            }
            /// <summary>
            /// 
            /// </summary>
            public class Vector2i : VectorOfInt<Dimensions.Two>
            {
                public Vector2i(params int[] values) : base(values)
                {
                }
            }
            /// <summary>
            /// 
            /// </summary>
            public class Vector3f
              : VectorOfFloat<Vector3f, Dimensions.Three>
            {
                public override string ToString()
                {
                    return $"{string.Join(",", data)}";
                }
            }
    

      

     /// <summary>
        /// 
        /// </summary>
        public class CountryStats
        {
            [XmlIgnore]
            public Dictionary<string, string> Capitals { get; set; }
              = new Dictionary<string, string>();
    
            public (string, string)[] CapitalsSerializable
            {
                get
                {
                    return Capitals.Keys.Select(country =>
                      (country, Capitals[country])).ToArray();
                }
                set
                {
                    Capitals = value.ToDictionary(x => x.Item1, x => x.Item2);
                }
            }
        }
    

     调用: 

     //适配器模式 Adapter Pattern
                Console.WriteLine("***适配器模式 Adapter Pattern Alternative Implementation Technique Demo.***\n");
                IRectangle rectangle = new Rectangle();
                Console.WriteLine("For initial verification purposes, printing the details from of both shapes.");
                Console.WriteLine("The rectangle.AboutMe() says:");
                rectangle.AboutMe();
                ITriangle triangle = new Triangle();
                Console.WriteLine("The triangle.AboutTriangle() says:");
                triangle.AboutTriangle();
    
                Console.WriteLine("\nNow using the adapter.");
                IRectangle adapter = new RectangleAdapter();
                Console.Write("True fact : ");
                adapter.AboutMe();
                Console.WriteLine("*****************************");
    
                //
                // for each ICommand, a Button is created to wrap it, and all
                // are passed to the editor
                var b = new ContainerBuilder();
                b.RegisterType<OpenCommand>()
                  .As<ICommand>()
                  .WithMetadata("Name", "Open");
                b.RegisterType<SaveCommand>()
                  .As<ICommand>()
                  .WithMetadata("Name", "Save");
                //b.RegisterType<Button>();
                //b.RegisterAdapter<ICommand, Button>(cmd => new Button(cmd, ""));
                b.RegisterAdapter<Meta<ICommand>, Button>(cmd =>
                  new Button(cmd.Value, (string)cmd.Metadata["Name"]));
                b.RegisterType<Editor>();
    
                using var c = b.Build();
                var editor = c.Resolve<Editor>();
                editor.ClickAll();
    
                // problem: only one button
    
                foreach (var btn in editor.Buttons)
                    btn.PrintMe();
    
                //
                var v = new Vector2i(1, 2);
                v[0] = 0;
                var vv = new Vector2i(3, 2);
                var result = v + vv;
                var u = Vector3f.Create(3.5f, 2.2f, 1);
                Console.WriteLine(u.ToString());
    
                //
                var stats = new CountryStats();
                stats.Capitals.Add("France", "Paris");
                var xs = new XmlSerializer(typeof(CountryStats));
                var stringBuilder = new StringBuilder();
                var stringWriter = new StringWriter(stringBuilder);
                xs.Serialize(stringWriter, stats);
                //Clipboard.SetText(stringBuilder.ToString());
                Console.WriteLine(stringBuilder.ToString());
                var newStats = (CountryStats)xs.Deserialize(
                  new StringReader(stringWriter.ToString()));
                Console.WriteLine(newStats.Capitals["France"]);
    

      

    输出:

    ***适配器模式 Adapter Pattern Alternative Implementation Technique Demo.***
    
    For initial verification purposes, printing the details from of both shapes.
    The rectangle.AboutMe() says:
    Actually, I am a Rectangle(三角形).
    The triangle.AboutTriangle() says:
    Actually, I am a Triangle(矩形).
    
    Now using the adapter.
    True fact : Actually, I am a Triangle(矩形).
    *****************************
    Opening a file
    Saving current file
    I am a button called Open
    I am a button called Save
    3.5,2.2,1
    <?xml version="1.0" encoding="utf-16"?>
    <CountryStats xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <CapitalsSerializable>
        <ValueTupleOfStringString>
          <Item1>France</Item1>
          <Item2>Paris</Item2>
        </ValueTupleOfStringString>
      </CapitalsSerializable>
    </CountryStats>
    Paris
    

      

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  • 原文地址:https://www.cnblogs.com/geovindu/p/16755803.html
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