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一般像游戏关于的这种界面中,主要显示的是游戏的玩法等。
GameAbout.h
#ifndef _GAME_ABOUT_H_ #define _GAME_ABOUT_H_ ////////////////////////////////////////////////////////// //////// 此文件主要描述关于界面 #include "cocos2d.h" USING_NS_CC; class GameAbout : public cocos2d::Layer { private: cocos2d::MenuItemImage* awayItem; cocos2d::Sprite* background; public: static cocos2d::Scene* createScene(); virtual bool init(); void aboutInterface(); void goMainInterface(cocos2d::Ref*); CREATE_FUNC(GameAbout); }; #endif // _GAME_ABOUT_H_
GameAbout.cpp
#include "GameAbout.h" #include "GameUnit.h" #include "MainMenu.h" unit u1; cocos2d::Scene* GameAbout::createScene() { auto scene = Scene::create(); auto layer = GameAbout::create(); scene->addChild(layer); return scene; } bool GameAbout::init() { if (!Layer::init()) { return false; } this->aboutInterface(); //best->setColor(Color3B(0, 0, 0)); //best->setString(__String::createWithFormat("%d", Score - 1)->getCString()); return true; } void GameAbout::aboutInterface() { background = Sprite::create("background/about.png"); background->setPosition(Vec2(u1.winOrigin().x + u1.winSize().width / 2, u1.winOrigin().y + u1.winSize().height / 2)); background->setScale(u1.scaleX(background, u1.winSize()), u1.scaleY(background, u1.winSize())); this->addChild(background, 0); awayItem = MenuItemImage::create( "button/away.png", "button/buttom.png", CC_CALLBACK_1(GameAbout::goMainInterface, this)); awayItem->setPosition(Vec2(u1.winOrigin().x + awayItem->getContentSize().width / 2, u1.winOrigin().y + awayItem->getContentSize().height / 2)); auto m = Menu::create(awayItem, NULL); m->setPosition(Vec2::ZERO); this->addChild(m, 2); } void GameAbout::goMainInterface(cocos2d::Ref* pSender) { Director::getInstance()->replaceScene(TransitionFadeBL::create(1, MainMenu::createScene())); }
函数的功能介绍详见:http://lipei95.blog.163.com/blog/static/257578646201671924726318/
效果图: