• vue2源码解析(二)


    一、理解Vue批量异步更新策略  

    异步更新队列:Vue高效的秘诀是批量、异步的更新策略

    首先来了解下Event Loop事件循环机制

     事件循环Event Loop:浏览器为了协调事件处理、脚本执行、网络请求和渲染等任务而制定的工作机制

    看源码执行过程

    在Object.defineReactive()中的set方法,set方法中通过Dep大管家通知更新(dep.notify())

    dep.notify()中执行的代码,其中的subs就是dep的[watcher],最后执行subs[i].update(),进入到改update中

    notify () {
        // stabilize the subscriber list first
        const subs = this.subs.slice()
        if (process.env.NODE_ENV !== 'production' && !config.async) {
          // subs aren't sorted in scheduler if not running async
          // we need to sort them now to make sure they fire in correct
          // order
          subs.sort((a, b) => a.id - b.id)
        }
        // 遍历关联所有watcher
        for (let i = 0, l = subs.length; i < l; i++) {
          subs[i].update()
        }
      }

    update方法是将watcher加入到队列中

    update () {
        /* istanbul ignore else */
        if (this.lazy) {
          this.dirty = true
        } else if (this.sync) {
          this.run()
        } else {
          // watcher入队
          queueWatcher(this)
        }
      }
    

      

    export function queueWatcher (watcher: Watcher) {
      const id = watcher.id
      // 去重:单个watcher只入队一次
      if (has[id] == null) {
        has[id] = true
        if (!flushing) {
          queue.push(watcher)
        } else {
          // if already flushing, splice the watcher based on its id
          // if already past its id, it will be run next immediately.
          let i = queue.length - 1
          while (i > index && queue[i].id > watcher.id) {
            i--
          }
          queue.splice(i + 1, 0, watcher)
        }
        // queue the flush
        if (!waiting) {
          waiting = true
    
          if (process.env.NODE_ENV !== 'production' && !config.async) {
            flushSchedulerQueue()
            return
          }
        nextTick的作用 // 异步方式将flushSchedulerQueue放入队列 nextTick(flushSchedulerQueue) } } }

    接下来看nextTick方法

    // 此方法就是我们平时使用的nextTick方法
    export function nextTick (cb?: Function, ctx?: Object) {
      let _resolve
      callbacks.push(() => {
        if (cb) {
          try {
            cb.call(ctx)
          } catch (e) {
            handleError(e, ctx, 'nextTick')
          }
        } else if (_resolve) {
          _resolve(ctx)
        }
      })
      if (!pending) {
        pending = true
        // 异步执行callbacks中的任务
        timerFunc()  //看浏览器支持程度,promise.resolve().then(flushCallbacks) > MutationObserver 最后不得已浏览器不支持才将watcher派发给宏任务队列 => setTimeout(flushCallbacks,0)
      }
      // $flow-disable-line
      if (!cb && typeof Promise !== 'undefined') {
        return new Promise(resolve => {
          _resolve = resolve
        })
      }
    }
    // 先把flushCallbacks全部放到微任务队列中去,将callback中回调全部执行一遍
    function flushCallbacks () {
      pending = false
      const copies = callbacks.slice(0)
      callbacks.length = 0
      for (let i = 0; i < copies.length; i++) {
        copies[i]()
      }
    }

    等到浏览器执行微任务的时候,会执行flushSchedulerQueue,冲洗所有的队列并且run watchers

    function flushSchedulerQueue () {
      currentFlushTimestamp = getNow()
      flushing = true
      let watcher, id
    
      // Sort queue before flush.
      // This ensures that:
      // 1. Components are updated from parent to child. (because parent is always
      //    created before the child)
      // 2. A component's user watchers are run before its render watcher (because
      //    user watchers are created before the render watcher)
      // 3. If a component is destroyed during a parent component's watcher run,
      //    its watchers can be skipped.
      queue.sort((a, b) => a.id - b.id)
    
      // do not cache length because more watchers might be pushed
      // as we run existing watchers
      // 按id顺序执行watcher更新
      for (index = 0; index < queue.length; index++) {
        watcher = queue[index]
        if (watcher.before) {
          watcher.before()
        }
        id = watcher.id
        has[id] = null
        // 真正的更新函数
        watcher.run()
        // in dev build, check and stop circular updates.
        if (process.env.NODE_ENV !== 'production' && has[id] != null) {
          circular[id] = (circular[id] || 0) + 1
          if (circular[id] > MAX_UPDATE_COUNT) {
            warn(
              'You may have an infinite update loop ' + (
                watcher.user
                  ? `in watcher with expression "${watcher.expression}"`
                  : `in a component render function.`
              ),
              watcher.vm
            )
            break
          }
        }
      }
    
    }  

    进入到watcher.run()方法 run方法会调用watcher的get方法,get方法会this.getter方法,this.getter指向updateComponent()方法

    updateComponent = () => {
          vm._update(vm._render(), hydrating)
        } 

    updateComponent()先执行vm._render()得到虚拟dom,再执行vm._update()将虚拟dom转化为真实dom

    二、掌握虚拟DOM和diff算法

     细看vm.update()方法,初始化的时候拿真实dom走第一个方法,更新的时候有虚拟dom了就走第二个方法

    if (!prevVnode) {
          // initial render
          //初始化渲染,vm.$el是真实dom
          vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
        } else {
          // updates(有虚拟dom之后走更新函数)
          vm.$el = vm.__patch__(prevVnode, vnode)
        } 

    接下来来看__patch__具体做了什么

     // 更新时调用的__patch__就是这个
      return function patch (oldVnode, vnode, hydrating, removeOnly) {
        // 新的不存在:删除
        if (isUndef(vnode)) {
          if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
          return
        }
    
        let isInitialPatch = false
        const insertedVnodeQueue = []
    
        // 老的不存在:创建
        if (isUndef(oldVnode)) {
          // empty mount (likely as component), create new root element
          isInitialPatch = true
          createElm(vnode, insertedVnodeQueue)
        } else {
          const isRealElement = isDef(oldVnode.nodeType)
          if (!isRealElement && sameVnode(oldVnode, vnode)) {
            // patch existing root node
            // diff发生的地方(更新的时候才会触发)
            patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
          } else {
            // 初始化走这里
         isRealElement是否是真实的节点 if (isRealElement) { // mounting to a real element // check if this is server-rendered content and if we can perform // a successful hydration. if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) { oldVnode.removeAttribute(SSR_ATTR) hydrating = true } if (isTrue(hydrating)) { if (hydrate(oldVnode, vnode, insertedVnodeQueue)) { invokeInsertHook(vnode, insertedVnodeQueue, true) return oldVnode } else if (process.env.NODE_ENV !== 'production') { warn( 'The client-side rendered virtual DOM tree is not matching ' + 'server-rendered content. This is likely caused by incorrect ' + 'HTML markup, for example nesting block-level elements inside ' + '<p>, or missing <tbody>. Bailing hydration and performing ' + 'full client-side render.' ) } } // either not server-rendered, or hydration failed. // create an empty node and replace it
          //oldVnode是虚拟节点vnode,表明此时已经将真实节点转化为虚拟节点 oldVnode = emptyNodeAt(oldVnode) } // replacing existing element const oldElm = oldVnode.elm const parentElm = nodeOps.parentNode(oldElm) // create new node createElm( vnode, insertedVnodeQueue, // extremely rare edge case: do not insert if old element is in a // leaving transition. Only happens when combining transition + // keep-alive + HOCs. (#4590) oldElm._leaveCb ? null : parentElm, nodeOps.nextSibling(oldElm) ) // update parent placeholder node element, recursively if (isDef(vnode.parent)) { let ancestor = vnode.parent const patchable = isPatchable(vnode) while (ancestor) { for (let i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](ancestor) } ancestor.elm = vnode.elm if (patchable) { for (let i = 0; i < cbs.create.length; ++i) { cbs.create[i](emptyNode, ancestor) } // #6513 // invoke insert hooks that may have been merged by create hooks. // e.g. for directives that uses the "inserted" hook. const insert = ancestor.data.hook.insert if (insert.merged) { // start at index 1 to avoid re-invoking component mounted hook for (let i = 1; i < insert.fns.length; i++) { insert.fns[i]() } } } else { registerRef(ancestor) } ancestor = ancestor.parent } } // destroy old node if (isDef(parentElm)) { removeVnodes([oldVnode], 0, 0) } else if (isDef(oldVnode.tag)) { invokeDestroyHook(oldVnode) } } } invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch) return vnode.elm } }  

    patch的实现

    首先进行树级的比较,可能有三种情况:增删改

    1、new vnode不存在就删

    2、old vnode不存在就删

    3、都存在就都执行diff执行更新

    接下来具体看patch里运用到的diff算法,主要是再patchvnode()(diff发生的地方)去实现的

     遵循下面规律:同层比较,深度优先 例如下面的图片

     patchVnode 比较两个虚拟dom

    // 1.获取两个比较节点孩子
        const oldCh = oldVnode.children
        const ch = vnode.children
        // 2.属性更新
        if (isDef(data) && isPatchable(vnode)) {
          for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
          if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
        }
        // 3.没有文本
        if (isUndef(vnode.text)) {
          // 双方均有孩子:比较子节点
          if (isDef(oldCh) && isDef(ch)) {
            if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
          } else if (isDef(ch)) { //新的有孩子,老的没有
            if (process.env.NODE_ENV !== 'production') {
              checkDuplicateKeys(ch)
            }
            // 新增
            if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
            addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
          } else if (isDef(oldCh)) {
            // 删除
            removeVnodes(oldCh, 0, oldCh.length - 1)
          } else if (isDef(oldVnode.text)) {
            // 文本清空
            nodeOps.setTextContent(elm, '')
          }
        } else if (oldVnode.text !== vnode.text) {
          // 文本更新
          nodeOps.setTextContent(elm, vnode.text)
        }
        // 钩子
        if (isDef(data)) {
          if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
        }

    updateChildren 对比新旧两个vnode的children

     

    // 比较两组孩子节点
      function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
        // 设置首尾4个游标以及相对应的节点
        let oldStartIdx = 0
        let newStartIdx = 0
        let oldEndIdx = oldCh.length - 1
        let oldStartVnode = oldCh[0]
        let oldEndVnode = oldCh[oldEndIdx]
        let newEndIdx = newCh.length - 1
        let newStartVnode = newCh[0]
        let newEndVnode = newCh[newEndIdx]
        // 后面进行查找时所需的变量
        let oldKeyToIdx, idxInOld, vnodeToMove, refElm
    
        // removeOnly is a special flag used only by <transition-group>
        // to ensure removed elements stay in correct relative positions
        // during leaving transitions
        const canMove = !removeOnly
    
        if (process.env.NODE_ENV !== 'production') {
          checkDuplicateKeys(newCh)
        }
    
        // 开始循环:结束条件开始游标不能超过结束游标
        while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
          // 前两种情况是游标调整
          if (isUndef(oldStartVnode)) {
            oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
          } else if (isUndef(oldEndVnode)) {
            oldEndVnode = oldCh[--oldEndIdx]
          } else if (sameVnode(oldStartVnode, newStartVnode)) {
            // 两个开头相同
            patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
            // 游标向后移动
            oldStartVnode = oldCh[++oldStartIdx]
            newStartVnode = newCh[++newStartIdx]
          } else if (sameVnode(oldEndVnode, newEndVnode)) {
            // 两个结束
            patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
            // 游标向前移动
            oldEndVnode = oldCh[--oldEndIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
            // 老的开始和新的结束
            patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
            // 移动该节点到队尾
            canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
            oldStartVnode = oldCh[++oldStartIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
            // 老结束和新开始
            patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
            // 移动到队首
            canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
            oldEndVnode = oldCh[--oldEndIdx]
            newStartVnode = newCh[++newStartIdx]
          } else {
            // 首尾没有找到相同的,从新的开头拿出一个节点,去老的数组查找
            if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
            idxInOld = isDef(newStartVnode.key)
              ? oldKeyToIdx[newStartVnode.key]
              : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
            // 如果在老数组中没有找到
            if (isUndef(idxInOld)) { // New element
              // 新增
              createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
            } else {
              // 否则更新
              vnodeToMove = oldCh[idxInOld]
              if (sameVnode(vnodeToMove, newStartVnode)) {
                patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
                oldCh[idxInOld] = undefined
                // 移动到队首
                canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
              } else {
                // same key but different element. treat as new element
                createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
              }
            }
            newStartVnode = newCh[++newStartIdx]
          }
        }
    
        // 清理工作:
        // 如果老的结束了,新数组中剩下的要批量新增
        if (oldStartIdx > oldEndIdx) {
          refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
          addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
        } else if (newStartIdx > newEndIdx) {
          // 如果新的结束了,老数组中剩下的要批量删除
          removeVnodes(oldCh, oldStartIdx, oldEndIdx)
        }
      }  

    查找相同节点最重要的依赖依据:sameVnode(key是判断两个相同节点的必要条件)

    function sameVnode (a, b) {
      return (
        // key是判断两个相同节点必要条件
        a.key === b.key && (
          (
            a.tag === b.tag &&
            a.isComment === b.isComment &&
            isDef(a.data) === isDef(b.data) &&
            sameInputType(a, b)
          ) || (
            isTrue(a.isAsyncPlaceholder) &&
            a.asyncFactory === b.asyncFactory &&
            isUndef(b.asyncFactory.error)
          )
        )
      )
    }
    

      

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  • 原文地址:https://www.cnblogs.com/gengzhen/p/15434508.html
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