1 载入资源位图
1 获取程序实例 |
HINSTANCE m_hInst; m_hInst=AfxGetInstanceHandle(); //获取程序实例 |
2 载入图像 |
HBITMAP m_bmpTank; HBITMAP m_bmpBomb; m_bmpTank=LoadBitmap(m_hInst,MAKEINTRESOURCE(IDB_TANK)); m_bmpBomb=LoadBitmap(m_hInst,MAKEINTRESOURCE(IDB_BOMB)); |
3 将位图选入DC中 |
HDC m_TankDC; HDC m_BombDC; m_TankDC=CreateCompatibleDC(pDC->m_hDC); m_BombDC=CreateCompatibleDC(pDC->m_hDC);
//选择图像 SelectObject(m_TankDC,m_bmpTank); SelectObject(m_BombDC,m_bmpBomb); |
4 绘图 |
BitBlt(pTankDC->m_hDC,0,0,TANK_WIDTH,TANK_WIDTH,m_TankDC,0,0,SRCCOPY); TransparentBlt2(pDC->m_hDC,0,0,nWidth,nHeight, m_TankDC, 0,0,nWidth,nHeight,RGB(255,0,0)); |
2 移动Pictutr控件
1 获得Picture的DC |
CDC* m_pMapDC=GetDlgItem(IDC_MAP)->GetDC(); CDC* m_pTankDC=GetDlgItem(IDC_TANK)->GetDC(); |
2 将Picture控件移到指定矩形区域 |
//设置客户区矩形 m_ClientRect[0]=CRect(20,10,7*WIDTH+20,WIDTH+10); //IDC_MAP m_ClientRect[1]=CRect(20,50,NUM*WIDTH+20,NUM*WIDTH+50); //IDC_FIELD m_ClientRect[2]=CRect(260,12,TANK_WIDTH+260,TANK_WIDTH+12); //IDC_TNAK //移动窗体 GetDlgItem(IDC_MAP)->MoveWindow(m_ClientRect[0]); //IDC_MAP GetDlgItem(IDC_FIELD)->MoveWindow(m_ClientRect[1]); //IDC_FIELD GetDlgItem(IDC_TANK)->MoveWindow(m_ClientRect[2]);
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3 载入光标
1 载入光标
1)从文件载入光标 |
HCURSOR m_hCursor; //Load the Cursor m_hCursor=LoadCursorFromFile("res\cursor.ani"); //.cur or .ani
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2)从程序自己定义的资源光标载入 m_hCursor=AfxGetApp()->LoadCursor(IDR_CURSOR); 3)从默认资源载入 m_hCursor=LoadCursor(NULL,IDC_CROSS);
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2 设置光标 响应WM_SETCURSOR消息,显示适当的光标形状 if(m_hCursor) { SetCursor(m_hCursor); return TRUE; } else return CDialog::OnSetCursor(pWnd, nHitTest, message); |
4 播放背景音乐
构造函数: m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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初始化: HICON icon=LoadIcon(AfxGetInstanceHandle(),(LPCTSTR)IDR_MAINFRAME); SetIcon(icon,TRUE); SetIcon(icon,FALSE); MCI_OPEN_PARMS mciOpen;
//背景音乐 mciOpen.lpstrDeviceType=0; mciOpen.lpstrElementName="./res/music.mp3"; mciSendCommand(NULL,MCI_OPEN, MCI_OPEN_ELEMENT,(DWORD)&mciOpen); MCI_PLAY_PARMS mciPlay; mciPlay.dwFrom = 0; mciSendCommand(mciOpen.wDeviceID,MCI_PLAY,MCI_NOTIFY | MCI_FROM,(DWORD)&mciPlay); SetTimer(1,210000,NULL); //用来循环播放背景音乐
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OnTimer函数: OnTimer(UINT nIDEvent) {
} |
控制背景音乐的播放: void CMazeDlg::OnBnClickedBkmusic() { // TODO: 在此加入控件通知处理程序代码
}
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5 线程操作
CWinThread *m_Thread; UINT Start(LPVOID pPar); //開始
m_Thread=AfxBeginThread(Start,GetSafeHwnd());
m_Thread->SuspendThread();
m_Thread->SuspendThread(); |
转自:http://blog.csdn.net/shuilan0066/article/details/7804231