• C#编写的多生产者多消费者同步问题


    // 多个生产者和多个消费者,能生产n个产品的情况
    
    using System;
    using System.Threading;
    
    public class HoldIntegerSynchronized{
    
     private int[] buffer;  //缓冲区
    
     private int occupiedBufferCount = 0;
     
     private int readPosition = 0 , writePosition = 0;
     //下一个读到的位置和写到的位置
     
     public HoldIntegerSynchronized(int capacity){
      buffer = new int[capacity];
     }
     
     public int BufferSize{
      get{
       return buffer.Length;
      }
     }
    
     public int Buffer{
      get{
       int bufferCopy;
       // 加锁
       lock(this){
        while(occupiedBufferCount == 0){ //多个消费者,所以此处改用while
         Console.WriteLine(Thread.CurrentThread.Name + " tries to read. ");
         DisplayState("Buffer Empty. " + Thread.CurrentThread.Name + " waits.");
         Monitor.Wait(this); 
         // 为临界区之外等待的生产者放行,让他来"生产"
         // 一直到生产者生产结束,调用了Monitor.PauseAll()
         // 才能继续执行下去,此时,消费者自动重新获得this的锁
        }
    
        --occupiedBufferCount;
    
        bufferCopy = buffer[readPosition];
    
        readPosition = (readPosition + 1) % buffer.Length;    
        
        DisplayState(Thread.CurrentThread.Name + " reads " + bufferCopy);
    
    
        // 通知,让等待的 生产者线程 进入Started状态,如果生产者处于临界区之外,这句话执行完后他仍然在临界区之外
        Monitor.PulseAll(this);
    
       // 释放锁
       }//lock
       return bufferCopy;
      }
    
      set{
       // 加锁
       lock(this){
        while(occupiedBufferCount == buffer.Length){
         Console.WriteLine(Thread.CurrentThread.Name + " tries to write. ");
         DisplayState("Buffer Full. " + Thread.CurrentThread.Name + " waits.");
         Monitor.Wait(this); 
         // 为临界区之外等待消费者放行,让他来"消费"
         // 一直到消费者调用了Monitor.Pause()
         // 才能继续执行下去,此时,生产者自动重新获得this的锁
        }
    
        buffer[writePosition] = value;
        
        ++occupiedBufferCount; 
        
        writePosition = (writePosition + 1) % buffer.Length;
    
        DisplayState(Thread.CurrentThread.Name + " writes " + value);
    
        // 通知,让Wait状态的 消费者 进入Started状态,如果消费者处于临界区之外,这句话执行完后他仍然在临界区之外
        Monitor.PulseAll(this);
    
       // 释放锁
       }
      }
     }
    
     public void DisplayState(string operation){
      Console.Write("{0,-35}",operation);
      for(int i = 0; i < BufferSize; i++ ){
       int a = readPosition;
       int b = writePosition;
    
       if( a <= i && i < b) {
        Console.Write("{0,-9}",buffer[i]);
       }else if( b < a && !( b <= i && i < a ) ){
        Console.Write("{0,-9}",buffer[i]);
       }else if( occupiedBufferCount == BufferSize){
        Console.Write("{0,-9}",buffer[i]);
       }else{
        Console.Write("{0,-9}","");
       }
    
      }
      Console.WriteLine("{0}/r/n",occupiedBufferCount);
     }
    }
    
    class Producer{
     private HoldIntegerSynchronized sharedLocation;
     private Random randomSleepTime;
    
     public Producer(HoldIntegerSynchronized shared,Random random){
      sharedLocation = shared;
      randomSleepTime = random;
     }
     
     public void Produce(){
      for (int count=0; count<3; count++) {
       Thread.Sleep(randomSleepTime.Next(1,2000));
       sharedLocation.Buffer = randomSleepTime.Next(5,10);
      }
      Console.WriteLine(Thread.CurrentThread.Name + " done producing./r/nTerminating " + Thread.CurrentThread.Name + "./r/n");
     }
    }
    
    class Consumer{
     private HoldIntegerSynchronized sharedLocation;
     private Random randomSleepTime;
    
     public Consumer(HoldIntegerSynchronized shared,Random random){
      sharedLocation = shared;
      randomSleepTime = random;
     }
     
     public void Consume(){
      int sum = 0;
      for (int count=0; count<4; count++) {
       Thread.Sleep(randomSleepTime.Next(1,2000));
       sum += sharedLocation.Buffer;
      }
      Console.WriteLine(Thread.CurrentThread.Name + " read values totaling:" + sum + "/r/nTerminating " + Thread.CurrentThread.Name + ".");
     } 
    }
    
    class SharedCell{
     static void Main(string[] args){
      HoldIntegerSynchronized holdInteger = new HoldIntegerSynchronized(5);
      Random random = new Random();
       
      Thread[] producerThreads = new Thread[4];
      Thread[] consumerThreads = new Thread[3];
    
      Console.Write("{0,-35}","Operation");
      for(int i = 0;i < holdInteger.BufferSize;i++){
       Console.Write("{0,-9}","Elem " + i);
      }
      Console.WriteLine("Occupied Count/r/n");
    
      for(int i = 0; i < producerThreads.Length;i++){
       Producer producer = new Producer(holdInteger,random);
       producerThreads[i] = new Thread(new ThreadStart(producer.Produce));
       producerThreads[i].Name = "Producer No." + i;
      }
    
      for(int i = 0; i < consumerThreads.Length;i++){
       Consumer consumer = new Consumer(holdInteger,random);
       consumerThreads[i] = new Thread(new ThreadStart(consumer.Consume));
       consumerThreads[i].Name = "Consumer No." + i;
      }
    
      for(int i = 0; i < producerThreads.Length;i++){
       producerThreads[i].Start();
      }
    
      for(int i = 0; i < consumerThreads.Length;i++){
       consumerThreads[i].Start();
      }
     }
    }
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  • 原文地址:https://www.cnblogs.com/gc2013/p/3959384.html
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