• opengl中bezier曲线在xp系统上的问题


    今天,用opengl实现bezier曲线的绘制,但是当我将控制点增加到九个的时候,程序死活绘制不出图像。

    后来经过一番折腾,终于知道,是xp系统的问题,程序在win7上可以正常运行。

    下面我附上我的主要程序

    第一段是利用glEvalCoord1f() 

    函数先生成离散点,然后用直线链接。

     

    	glShadeModel(GL_FLAT);  
    	glColor3f(1.0,0.0,0.0);
    	
    	GLfloat controlPoint[9][3] = {
    		{-1.0f,0.0f,0.0f},{-0.75f,0.707f,0.0f},{-0.5f,1.0f,0.0f},
    		{-0.25f,0.707f,0.0f},{0.0f,0.0f,0.0f},{0.25f,-0.707f,0.0f},
    		{0.5f,-1.0f,0.0f},{0.75f,-0.707f,0.0f},{1.0f,0.0f,0.0f}
    	};
    	glMap1f(GL_MAP1_VERTEX_3,0.0,1.0,3,8,(const float*)controlPoint);
    	glEnable(GL_MAP1_VERTEX_3);
    
    
    	
    glBegin(GL_LINE_STRIP);
    		for(int i = 0;i <= 100; i++)
    			glEvalCoord1f((GLfloat)i/(GLfloat)100.0);
    	glEnd();
    	glDisable(GL_MAP1_VERTEX_3); 
    

     

    第二段是利用glMapGrid1d();对u参数进行自动等分。再用glEvalMesh1()函数产生一系列的点并利用这些顶点坐标最终绘制一条曲线。

     

     

    	glShadeModel(GL_FLAT);  
    	glColor3f(1.0,0.0,0.0);
    	
    	GLfloat controlPoint[9][3] = {
    		{-1.0f,0.0f,0.0f},{-0.75f,0.707f,0.0f},{-0.5f,1.0f,0.0f},
    		{-0.25f,0.707f,0.0f},{0.0f,0.0f,0.0f},{0.25f,-0.707f,0.0f},
    		{0.5f,-1.0f,0.0f},{0.75f,-0.707f,0.0f},{1.0f,0.0f,0.0f}
    	};
    	glMap1f(GL_MAP1_VERTEX_3,0.0,1.0,3,8,(const float*)controlPoint);
    	glEnable(GL_MAP1_VERTEX_3);
    	glMapGrid1f(50,0.0f,1.0f);
    	glEvalMesh1(GL_LINE,0,50);
    	glDisable(GL_MAP1_VERTEX_3); 
    
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  • 原文地址:https://www.cnblogs.com/gaoteng/p/2221668.html
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