public class CheckComputerFreeState
{ /// <summary> /// 创建结构体用于返回捕获时间 /// </summary> [StructLayout(LayoutKind.Sequential)] struct LASTINPUTINFO { /// <summary> /// 设置结构体块容量 /// </summary> [MarshalAs(UnmanagedType.U4)] public int cbSize; /// <summary> /// 抓获的时间 /// </summary> [MarshalAs(UnmanagedType.U4)] public uint dwTime; } [DllImport("user32.dll")] private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii); /// <summary> /// 获取键盘和鼠标没有操作的时间 /// </summary> /// <returns>用户上次使用系统到现在的时间间隔,单位为秒</returns> public static long GetLastInputTime() { LASTINPUTINFO vLastInputInfo = new LASTINPUTINFO(); vLastInputInfo.cbSize = Marshal.SizeOf(vLastInputInfo); if (!GetLastInputInfo(ref vLastInputInfo)) { return 0; } else { var count = Environment.TickCount - (long)vLastInputInfo.dwTime; var icount = count / 1000; return icount; } } }
调用:
static void Main(string[] args) { Timer t = null; t = new Timer((o) => { var result = GetLastInputTime(); Console.WriteLine(result); if (result < 1*60) return; if (t == null) return; t.Dispose(); Console.WriteLine("电脑1分钟未操作!"); }, null, 1000, 1000); Console.ReadLine(); }