1、动态加载Atlas,并用NGUITools添加Sprite
1 UIAtlas MyAtlas = Resources.Load("MyAtlas", typeof(UIAtlas)) as UIAtlas; 2 GameObject bagBox = GameObject.Find("BagBox1"); 3 NGUITools.AddSprite(bagBox, MyAtlas, "start");
1、动态加载Atlas,并用NGUITools添加Sprite
1 UIAtlas MyAtlas = Resources.Load("MyAtlas", typeof(UIAtlas)) as UIAtlas; 2 GameObject bagBox = GameObject.Find("BagBox1"); 3 NGUITools.AddSprite(bagBox, MyAtlas, "start");