• 搭建服务器端


     1.使用VS新建个项目ChatServer

     2.给项目添加所需的lib引用(C:Program FilesPhoton Serverlib)

    PhotonHostRuntimeInterfaces.dll  主机运行时接口dll

    ExitGames.Logging.Log4Net.dll    退出游戏时日志信息dll

    log4net.dll  日志信息dll

    Photon.SocketServer.dll  服务器套接字dll

    ExitGamesLibs.dll  退出游戏相关libdll

     3.创建ChatServer入口类继承 ApplicationBase并实现接口

     ChatServer

    using Photon.SocketServer;

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    using System.Threading.Tasks;

    namespace ChatServer

    {

        //继承自ApplicationBase的类是server的入口程序

        class ChatServer : ApplicationBase

        {

            //当有新的客户连接到这个server时被自动调用

            protected override PeerBase CreatePeer(InitRequest initRequest)

            {

                //每次被调用就创建一个继承自PeerBase类的对象用于跟客户端通信

                return new ChatPeer(initRequest.Protocol, initRequest.PhotonPeer);

            }

            //server启动时被调用

            protected override void Setup()

            {

            }

            //server停止时被调用

            protected override void TearDown()

            {

                

            }

        }

    }

     4.新建ChatPeer类继承ChatBase,并实现接口

     ChatPeer 

    using Photon.SocketServer;

    using System;

    using System.Collections.Generic;

    using System.Linq;

    using System.Text;

    using System.Threading.Tasks;

    using PhotonHostRuntimeInterfaces;

    namespace ChatServer

    {

        //与客户端通信的类

        class ChatPeer : PeerBase

        {

            public ChatPeer(IRpcProtocol ircp,IPhotonPeer peer) : base(ircp,peer)

            {

            }

            /// <summary>

            /// 当客户端断开连接时被调用

            /// </summary>

            /// <param name="reasonCode">断开连接原因</param>

            /// <param name="reasonDetail">具体描述文本</param>

            protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)

            {

                

            }

            /// <summary>

            /// 当客户端发起请求时被调用

            /// </summary>

            /// <param name="operationRequest">客户端的操作请求</param>

            /// <param name="sendParameters">发送的参数</param>

            protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)

            {

                OperationResponse opRequerst = new OperationResponse();

                Dictionary<byte, object> dict = new Dictionary<byte, object>();

                dict.Add(1, "cctv");

                dict.Add(2, "123456");

                opRequerst.Parameters = dict;

                //对客户端的操作请求进行回复

                SendOperationResponse(opRequerst, sendParameters);

            }

        }

    }

     5.设置项目输出路径

     首先找到photon安装目录(C:Program FilesPhoton Serverdeploy)

    deploy下新建个文件夹ChatServer, ChatServer下再新建个文件夹叫bin

    最后在VS项目的属性面板选择输出路径为

    C:Program FilesPhoton ServerdeployChatServerin

    最后生成解决方案.

    6.打开PhotonServer.config文件,(C:Program FilesPhoton Serverdeployin_Win64)

     

     复制下面的代码粘贴到</Configuration>上面一个空行, 相当于添加了一个ChatServer标签

     折叠的代码如下:

      <ChatServer
      MaxMessageSize="512000"
      MaxQueuedDataPerPeer="512000"
      PerPeerMaxReliableDataInTransit="51200"
      PerPeerTransmitRateLimitKBSec="256"
      PerPeerTransmitRatePeriodMilliseconds="200"
      MinimumTimeout="5000"
      MaximumTimeout="30000">
    
        <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
        <!-- Port 5055 is Photon's default for UDP connections. -->
        <UDPListeners>
          <UDPListener
                    IPAddress="0.0.0.0"
                    Port="5055">
          </UDPListener>
        </UDPListeners>
    
        <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
        <!-- Port 4530 is Photon's default for TCP connecttions. -->
        <!-- A Policy application is defined in case that policy requests are sent to this listener (known bug of some some flash clients) -->
        <TCPListeners>
          <TCPListener
                    IPAddress="0.0.0.0"
                    Port="4530"
                    PolicyFile="Policyassetssocket-policy.xml"
                    InactivityTimeout="10000"
                    >
          </TCPListener>
        </TCPListeners>
    
        <!-- Policy request listener for Unity and Flash (port 843) and Silverlight (port 943)  -->
        <PolicyFileListeners>
          <!-- multiple Listeners allowed for different ports -->
          <PolicyFileListener
                IPAddress="0.0.0.0"
                Port="843"
                PolicyFile="Policyassetssocket-policy.xml"
                InactivityTimeout="10000">
          </PolicyFileListener>
          <PolicyFileListener
                IPAddress="0.0.0.0"
                Port="943"
                PolicyFile="Policyassetssocket-policy-silverlight.xml"
                InactivityTimeout="10000">
          </PolicyFileListener>
        </PolicyFileListeners>
    
        <!-- WebSocket (and Flash-Fallback) compatible listener -->
        <WebSocketListeners>
          <WebSocketListener
                    IPAddress="0.0.0.0"
                    Port="9090"
                    DisableNagle="true"
                    InactivityTimeout="10000"
                    OverrideApplication="ChatServer">
          </WebSocketListener>
        </WebSocketListeners>
    
        <!-- Defines the Photon Runtime Assembly to use. -->
        <Runtime
                Assembly="PhotonHostRuntime, Culture=neutral"
                Type="PhotonHostRuntime.PhotonDomainManager"
                UnhandledExceptionPolicy="Ignore">
        </Runtime>
    
    
        <!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. -->
        <!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. -->
        <Applications Default="ChatServer">
          
          <!-- ChatServer Application -->
          <Application
                  Name="ChatServer"
                  BaseDirectory="ChatServer"      
                  Assembly="ChatServer"
                  Type="ChatServer.ChatServer"
                  ForceAutoRestart="true"
                  WatchFiles="dll;config"
                  ExcludeFiles="log4net.config">
                </Application>
    
          <!-- CounterPublisher Application -->
          <Application
                    Name="CounterPublisher"         
                    BaseDirectory="CounterPublisher"
                    Assembly="CounterPublisher"
                    Type="Photon.CounterPublisher.Application"
                    ForceAutoRestart="true"
                    WatchFiles="dll;config"
                    ExcludeFiles="log4net.config">
                </Application>
    
        </Applications>
      </ChatServer>
    ChatServer

    7.最后运行PhotonControl.exe,会出现一个我们新添加的标签ChatServer,选择ChatServer->start as appliaction, 如果正常显示蓝色图标,

    出现异常显示灰色图标.

  • 相关阅读:
    [转]如何得到Oracle跟踪文件的文件名
    [转]一张图即可说明常规B/S架构
    [原]SQL中获得序列的方法
    [摘]sql走索引,怎么始终有物理读?
    CSS3太强悍了
    [原]简单分析《趣味题》中的SQL
    SendArp获取MAC地址
    nbtstat a ip 获取MAC地址等
    C#定时器的使用
    C#调用WMI关机示例
  • 原文地址:https://www.cnblogs.com/fzxiaoyi/p/8439769.html
Copyright © 2020-2023  润新知