• xcode环境变量设置(转载)


    一般我们在xcode里面配置包含工程目录下头文件的时候,都要关联着相对路径和绝对路径,如果只是自己用这个项目,用绝对路径的问题不大,但是如果你把工程发给别人,别人就要在改这个绝对路径,这时候绝对路径的缺点立马出现。

     
    所以在修改User Header Search Paths这个选项的时候使用
    "$(SRCROOT)/当前工程名字/需要包含头文件所在文件夹"
    将上面的双引号里面的字符串拷贝之后,你会发现这个“$(SRCROOT)”,会自动变成当前工程所以的目录。
    这样就可以了,发给别人,别人也不用在去修改路径了。
     
     
     
     
    xcode4的环境变量,Build Settings参数,workspace及联编设置
    一、xcode4中的环境变量
     
    $(BUILT_PRODUCTS_DIR)
    build成功后的,最终产品路径--可以在Build Settings参数的Per-configuration Build Products Path项里设置
     
    $(TARGET_NAME)
    目标工程名称
     
    $(SRCROOT)
    工程文件(比如Nuno.xcodeproj)的路径 
     
    $(CURRENT_PROJECT_VERSION)
    当前工程版本号
     
      
     
    其他:
     
    当编译静态库,设备选模拟器(iPhone 5.0 Simulator),未设置任何Build Settings参数时,默认的基础路径:
     
    /Users/xxx/Library/Developer/Xcode/DerivedData/xxxWorkspace-caepeadwrerdcrftijaolkkagbjf
     
    下面用$()代替上面一长串东东
     
    $(SYMROOT) = $()/Build/Products
     
    $(BUILD_DIR) = $()/Build/Products
     
    $(BUILD_ROOT) =  $()/Build/Products
     
    这三个变量中的$()不会随着Build Settings参数的设置而改变
     
    相反,以下可以通过设置而改变
     
    $(CONFIGURATION_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
     
    $(BUILT_PRODUCTS_DIR) = $()/Build/Products/Debug-iphonesimulator
     
    $(CONFIGURATION_TEMP_DIR) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
     
    $(TARGET_BUILD_DIR) = $()/Build/Products/Debug-iphonesimulator
     
    $(SDK_NAME) = iphonesimulator5.0
     
    $(PLATFORM_NAME) = iphonesimulator
     
    $(CONFIGURATION) = Debug
     
    $(TARGET_NAME) = UtilLib
     
    $(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名
     
    ${IPHONEOS_DEPLOYMENT_TARGET} 5.0
     
    $(ACTION) = build
     
    $(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径 
     
    $(CURRENTCONFIG_DEVICE_DIR) 当前设备路径 
     
      
     
    $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME =
     
    $()/Build/Products/Debug-iphonesimulator
     
    $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) = $()/Build/Intermediates/UtilLib.build/Debug-iphonesimulator
     
      
     
    自定义变量
     
    ${CONFIGURATION}-iphoneos 表示:Debug-iphoneos
     
    ${CONFIGURATION}-iphonesimulator 表示:Debug-iphonesimulator
     
    $(CURRENTCONFIG_DEVICE_DIR) = ${SYMROOT}/${CONFIGURATION}-iphoneos
     
    $(CURRENTCONFIG_SIMULATOR_DIR) = ${SYMROOT}/${CONFIGURATION}-iphonesimulator
     
    自定义一个设备无关的路径(用来存放各种架构arm6/arm7/i386输出的产品)
     
    $(CREATING_UNIVERSAL_DIR) = ${SYMROOT}/${CONFIGURATION}-universal
     
    自定义变量代表的值
     
    $(CURRENTCONFIG_DEVICE_DIR) = $()/Build/Products/Debug-iphoneos
     
    $(CURRENTCONFIG_SIMULATOR_DIR) = $()/Build/Products/Debug-iphonesimulator
     
    $(CREATING_UNIVERSAL_DIR) = $()/Build/Products/Debug-universal
     
      
     
    iphoneos5.0下的编译脚本:
     
    xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphoneos5.0" -arch "armv6 armv7" build RUN_CLANG_STATIC_ANALYZER=NO  $(BUILD_DIR)="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
     
      
     
    iphonesimulator5.0下的编译脚本:
     
    xcodebuild -project "UtilLib.xcodeproj" -configuration "Debug" -target "UtilLib" -sdk "iphonesimulator5.0" -arch "i386" build RUN_CLANG_STATIC_ANALYZER=NO $(BUILD_DIR)="${BUILD_DIR}"  BUILD_ROOT="${BUILD_ROOT}"
     
    加上下面一句表示输出到文件:
     
    "${BUILD_ROOT}.build_output"
     
      
     
    lipo脚本工具:合并iPhone模拟器和真机的静态类库,生成通用库
     
    lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}"         "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
     
    意思是:把"${CURRENTCONFIG_DEVICE_DIR}目录下的.a文件,和${CURRENTCONFIG_SIMULATOR_DIR}目录下的.a文件合并,
     
    在${CREATING_UNIVERSAL_DIR}目录下,生成两个设备都通用的静态库,
     
    例如:lipo -create -output xy.a x.a y.a
     
      
     
    二、xcode4中build Settings常见参数解析
     
    1.Installation Directory:安装路径
     
    静态库编译时,在Build Settings中Installation Directory设置“$(BUILT_PRODUCTS_DIR)”
     
    Skip Install设为YES
     
    Installation Directory默认为/usr/local/lib
     
    因为Build Location默认时,.a文件会放在很长(比如:/Users/xxx/Library/Developer/Xcode/DerivedData/xxxProgram
     
    dalrvzehhtesxdfqhxixzafvddwe/Build/Products/Debug-iPhoneos)的路径下,或是我们target指定的路径
     
    Skip Install如果是NO,可能会被安装到默认路径/usr/local/lib
     
    2.Public Headers Folder Path:对外公开头文件路径
     
    设为“include”(具体的头文件路径为:$(BUILT_PRODUCTS_DIR)/include/xx.h)
     
    在最终文件.a同级目录下生成一个include目录
     
    默认:/usr/local/include
     
    Public Headers Folder Path这个路径就是使用这lib的某工程需要依赖的外部头文件.导入这路径后,#include/import "xx.h"才能看到
     
    3.User Header Search Paths:依赖的外部头文件搜索路径
     
    设置为“$(BUILT_PRODUCTS_DIR)/include”
     
    和2中路径对应
     
    4.Per-configuration Build Products Path:最终文件路径
     
    比如设为“../app”,就会在工程文件.xcodeproj上一层目录下的app目录里,创建最终文件
     
    默认为$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) 
     
    等于$(BUILT_PRODUCTS_DIR)
     
    5.Per-configuration Intermediate Build Files Path:临时中间文件路径
     
    默认为:$(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
     
    6.Code Signing Identity:真机调试的证书选择
     
    选一个和Bundle identifier相对应的证书
     
    Library Search Paths:库搜索路径
     
    Architectures:架构,设为 armv6 或 armv7
     
    Valid Architectures:应用框架,可以设为 armv6、 armv7 或i386
     
    Product Name:工程文件名,默认为$(TARGET_NAME)
     
    Info.plist File:info文件路径
     
    Build Variants:默认为normal
     
    Other Linker Flags:其他链接标签
     
    设为“-ObjC”
     
    当导入的静态库使用了类别,需要设为-ObjC
     
    iOS Deployment Target:ios部署对象
     
    比如可以选择设为,ios3到ios5的一种版本
     
    Prefix Header:预编头文件(比如:UtilLib/UtilLib-Prefix.pch)
     
    Precompile Prefix Header:设为“Yes”,表示允许加入预编译头
     
      
     
    三、workspace(工作区)
     
    作用:管理多个工程(project),多工程联编
     
      
     
    四、workspace多工程联编设置
     
    一、
     
    1.新建一个静态库工程,比如UtilLib,并生成UtilLib.h和UtilLib.m文件
     
    2.选中需要公开的头文件,
     
     
    把右侧栏的Target Membership中设置为public
     
     
    或则,选中工程目录target的Build Phases标签的copy headers项,在public中添加要公开的头文件
     
     
    3.Architectures设为:armv6 armv7
     
    4.Valid Architectures设为:armv6 armv7 i386
     
    5.Build Products Path设为:$(SRCROOT)/../build
     
    6.Per-configuration Build Products Path设为:
     
    $(SRCROOT)/../build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
     
    7.Per-configuration Intermediate Build Files Path设为:
     
    $(SRCROOT)/../build/$(TARGET_NAME).build/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
     
    8.设置安装路径:Installation Directory项
     
     
    9.设置对外公开的头文件路径:Public Headers Folder Path项
     
     
     
     
    10.为静态库添加依赖的shell脚本
     
    选中工程目录target的Build Phases标签,点击由下角的Add Build Phase按钮
     
     
    在弹出的菜单里选择Add run script项,然后页面中会多出一个Run Script项
     
     
    在黑框里填写"$SRCROOT/mergeArmSymbols.sh"
     
     
    建立对此脚本的依赖(编译静态库的后会运行此脚本)
     
    如果编译时设备选的是iphone simulator:
     
    则此脚本会在对应iphone device的产品目录Debug-iphoneos中,生成对device有用的.a静态库,
     
    相反,如果设备选的是iphone device:
     
    则此脚本会在对应iphone simulator的产品目录Debug-iphoneos中,生成对simulator有用的.a静态库
     
    最后,此脚本调用lipo工具,把本工程生成静态库与此脚本生成的静态库合并,生成simulator和device都通用的.a文件
     
      
     
    11.具体bash shell脚本如下:
     
    [plain] view plaincopy
    mergeArmSymbols.sh  
     # Version 2.0 (updated for Xcode 4, with some fixes)  
        
     # Author: Adam Martin - http://twitter.com/redglassesapps 
     # Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)  
     #  
        
     #################[ Tests: helps workaround any future bugs in Xcode ]########  
     #  
     DEBUG_THIS_SCRIPT="true" 
        
     if [ $DEBUG_THIS_SCRIPT = "true" ]  
     then  
     echo "########### TESTS #############" 
     echo "Use the following variables when debugging this script; note that they may change on recursions" 
     echo "BUILD_DIR = $BUILD_DIR" 
     echo "BUILD_ROOT = $BUILD_ROOT" 
     echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR" 
     echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR" 
     echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR" 
     echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR" 
     echo "SDK_NAME = $SDK_NAME" 
     echo "PLATFORM_NAME = $PLATFORM_NAME" 
     echo "CONFIGURATION = $CONFIGURATION" 
     echo "TARGET_NAME = $TARGET_NAME" 
     echo "ARCH_TO_BUILD = $ARCH_TO_BUILD" 
     echo "ARCH_TO_BUILD = $ARCH_TO_BUILD" 
     echo "ACTION = $ACTION" 
     echo "SYMROOT = $SYMROOT" 
     echo "EXECUTABLE_NAME = $EXECUTABLE_NAME" 
     echo "CURRENTCONFIG_SIMULATOR_DIR = $CURRENTCONFIG_SIMULATOR_DIR" 
     echo "CURRENTCONFIG_DEVICE_DIR = $CURRENTCONFIG_DEVICE_DIR" 
        
     echo "#############Other###########" 
     echo "BUILD_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $BUILD_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" 
        
     echo "PROJECT_TEMP_DIR/CONFIGURATION/EFFECTIVE_PLATFORM_NAME = $PROJECT_TEMP_DIR/$CONFIGURATION$EFFECTIVE_PLATFORM_NAME" 
        
     fi  
        
     #####################[ part 1 ]##################  
     # First, work out the BASESDK version number  
     #    (incidental: searching for substrings in sh is a nightmare! Sob)  
        
     SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.{3}$')  
        
     # Next, work out if we're in SIM or DEVICE  
        
     if [ ${PLATFORM_NAME} = "iphonesimulator" ]  
     then  
     OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}  
     ARCH_TO_BUILD="armv6 armv7" 
     else 
     OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}  
     ARCH_TO_BUILD="i386" 
     fi  
        
     echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})" 
     echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}" 
     #  
     #####################[ end of part 1 ]##################  
        
     #####################[ part 2 ]##################  
     #  
     # IF this is the original invocation, invoke whatever other builds are required  
     #  
     # Xcode is already building ONE target... build ONLY the missing platforms/configurations.  
        
     if "true" == ${ALREADYINVOKED:-false} ]  
     then  
     echo "RECURSION: Not the root invocation, don't recurse" 
     else 
     # Prevent recursion  
     export ALREADYINVOKED="true" 
        
     echo "RECURSION: I am the root... recursing all missing build targets..." 
     echo "RECURSION: ...about to invoke: xcodebuild -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" 
     xcodebuild -project "${TARGET_NAME}.xcodeproj" -configuration "${CONFIGURATION}" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" -arch "${ARCH_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" "${BUILD_ROOT}.build_output" 
     ACTION="build" 
        
     # Merge all platform binaries as a fat binary for each configurations.  
        
     # Calculate where the (multiple) built files are coming from:  
     CURRENTCONFIG_DEVICE_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphoneos  
     CURRENTCONFIG_SIMULATOR_DIR=${SRCROOT}/../build/${CONFIGURATION}-iphonesimulator  
        
     echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}" 
     echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}" 
        
     CREATING_UNIVERSAL_DIR=${SRCROOT}/../build/${CONFIGURATION}-universal  
     echo "...outputing a universal arm6/arm7/i386 build to: ${CREATING_UNIVERSAL_DIR}" 
        
     # ... remove the products of previous runs of this script  
     #      NB: this directory is only created by this script - it should be safe to delete  
        
     rm -rf "${CREATING_UNIVERSAL_DIR}" 
     mkdir "${CREATING_UNIVERSAL_DIR}" 
        
     #  
     echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" 
     lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}" 
        
     #######custom########  
     #copy universal lib to ../libs  
     libsDir=../libs  
     includeDir=../include  
        
     rm -rf "${libsDir}" 
     mkdir -p "${libsDir}" 
        
     echo "cp -R ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME} ${libsDir}" 
        
     cp -R "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${libsDir}" 
        
     echo "cp -R ${CURRENTCONFIG_DEVICE_DIR}/include ${includeDir}" 
        
     cp -R "${CURRENTCONFIG_DEVICE_DIR}/include" "${includeDir}" 
        
     fi  
     
     
    下载右边的图片,然后把后缀改为.sh(其实就是上面的脚本,因为博客园只能上传图片)
     
    静态库编译后的目录结构如下:
     
     
     
      
     
    二、 
     
    1.新建主工程,比如Nuno,添加对静态库的依赖
     
    点击工程,在Build Phases标签的Link Binary With Libraries项中点击加号添加UtilLib.a库
     
     
     
     
    选中上面的红色项,在右边栏的Location选Relative to Project,把值设为../libs/libUtilLib.a
     
    2.设置主工程依赖的外部头文件路径:User Header Search Paths项
     
    $(SRCROOT)/../include
     
    3.设置Header Search Paths为:$(SRCROOT)/../include
     
    4.设置Library Search Paths为:$(SRCROOT)/../libs
     
    编译运行即可实现联编 
     
      
     
    (备注:选择模拟器iphone 5.0 simulator,编译静态库的时,最终文件会在Debug-iphonesimulator,就算成功.a文件还是红色,
     
    这是可能是xcode的bug,不会自动切换路径
     
    因为$(BUILT_PRODUCTS_DIR)所指的位置,是build/Debug-iphonesos,不是包含最终.a文件的Debug-iphonesimulator;
     
    选择ios Device,编译成的最终文件才在build/Debug-iphonesos下,.a文件变成非红色
     
    所有得用mergeArmSymbols.sh脚本来解决)
     
     
     
    reference: 
    http://blog.sina.com.cn/s/blog_6de18992010190kk.html
    http://www.cnblogs.com/xiaodao/archive/2012/03/28/2422091.html
  • 相关阅读:
    JS字符串截取(获取指定字符后面的所有字符内容)
    vue图片上传插件
    php获取两个日期之间的所有日期
    laravel做定时任务时,加参数(也可缓存参数)
    前端传参数(数组,值为json字符串),后端接收json_decode()转为数组,数组为空值
    springboot的maven多模块项目
    如何给文件重命名
    springboot的get请求和post请求
    java调用ffmpeg
    mybatis批量插入List
  • 原文地址:https://www.cnblogs.com/fuunnyy/p/5300690.html
Copyright © 2020-2023  润新知