• C/C++判定是否为平方数以及由此引出的IEEE754(1)


    本部分介绍相关背景知识

    1、C语言的char, short, int, long, long long类型都是由C自身规定的,但是float, double, long double都是没有规定的(unspecified),但大多数平台上的实现遵从IEEE754标准(参见http://en.wikipedia.org/wiki/C_data_types

    (C99标准似乎规定了float对应IEC60559 single format,double对应IEC60559 double format,long double推荐实现为IEC60559 extended format,参见C99标准文档442页Annex F)

    IEC60559应该是IEEE754的别名:

    该标准的全称为IEEE二进制浮点数算术标准(ANSI/IEEE Std 754-1985),又称IEC 60559:1989,微处理器系统的二进制浮点数算术(本来的编号是IEC 559:1989)”(http://zh.wikipedia.org/wiki/IEEE_754

    2、将一个int类型变量赋给double类型变量,是不会损失精度的;但是将一个long long类型变量赋给double,可能损失精度

    IEEE754规定的double的格式是(参考http://en.wikipedia.org/wiki/Double_precision_floating-point_format

    sign是符号位,exponent是以无符号二进制表示的指数,上图表示的数 = (-1)^{\text{sign}}(1.b_{-1}b_{-2}...b_{-52})_2 \times 2^{e-1023} ,其中b-1b-2...b-52就是图中fraction部分,e就是exponent。即

      \text{value} = (-1)^{\text{sign}}(1 + \sum_{i=1}^{52} b_{-i} 2^{-i} )\times 2^{(e-1023)}

    从此式可以看出,当e-1023>52时,两个相邻的double数之间的距离就不是1,而要>1。例如e-1023=53时,两个相邻的double数之间的距离是2,看下面的测试代码

    #include <stdio.h>
    int main(int argc, const char *argv[])
    {
        double x = 9007199254740992ll;//2^53
        //x =  4503599627370496ll;//2^52
        for (int i = 0; i < 10; i++) {
            printf("%lf\n", x);
            x = x + 1.5;
        }
        return 0;
    }
    /*
    输出是:
    9007199254740992.000000
    9007199254740994.000000
    9007199254740996.000000
    9007199254740998.000000
    9007199254741000.000000
    9007199254741002.000000
    9007199254741004.000000
    9007199254741006.000000
    9007199254741008.000000
    9007199254741010.000000
    */

    每次x加1.5时,会找到最近的double值赋给x;如果是加1的话,这里10个数完全相同。

    这里有一段话(来自http://stackoverflow.com/questions/4317988/ieee-754-floating-point-precision-how-much-error-is-allowed/4319151#4319151

    The IEEE-754 standard requires that so called "basic operations" (which include addition, multiplication, division and square root) are correctly rounded. This means that there is a unique allowed answer, and it is the closest representable floating-point number to the so-called "infinitely precise" result of the operation.

    这里还有一段(来自http://stackoverflow.com/questions/14151740/sqrt-perfect-squares-and-floating-point-errors/14152959#14152959

    In IEEE 754 floating-point, if the double-precision value x is the square of a nonnegative representable number y (i.e. y*y == x and the computation of y*y does not involve any rounding, overflow, or underflow), then sqrt(x) will return y.

    This is all because sqrt is required to be correctly-rounded by the IEEE 754 standard. That is, sqrt(x), forany x, will be the closest double to the actual square root of x. That sqrt works for perfect squares is a simple corollary of this fact.

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  • 原文地址:https://www.cnblogs.com/fstang/p/2877355.html
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