• react井字棋小游戏实现及优化


    react井字棋小游戏实现及优化

    主要参考:官方文档

    本文章主要是在官方示例的基础上,做了一些优化,并且完成了官方文档最后的

    改进要求。

    下面是我的代码。

    index.js:

    import React from 'react';
    import ReactDOM from 'react-dom';
    import './index.css';
    
    function Square(props) {
      //想写的组件只包含一个 render 方法,并且不包含 state,那么使用函数组件就会更简单
      return (
        <button className="square" onClick={props.onClick} style={props.styles}>
          {props.value}
        </button>
      )
    }
    function test() { }
    
    class Board extends React.Component {
      renderSquare(j) {
        var boardRaw = [];
        const column = 3;
        const raw = 3;
        for (let i = 0; i < column; i++) {
          boardRaw.push(<Square key={i + j * raw}
            value={this.props.squares[i + j * raw]}
            onClick={() => this.props.onClick(i + j * raw)}
            styles={this.props.styles(i + j * raw)}
          />)
        }
        return boardRaw;
      }
    
      render() {
        const raw = 3;
        var boardAll = [];
        for (let j = 0; j < raw; j++) {
          boardAll.push(
            <div className="board-row" key={j}>
              {this.renderSquare(j)}
            </div>);
        }
    
        return (
          <div>
            {boardAll}
          </div>
        );
      }
    }
    
    class Game extends React.Component {
      constructor(props) {
        super(props);
        this.state = {
          history: [{
            squares: Array(9).fill(null),
            nowCoordinate: null,
          }],
          xIsNext: true,
          stepNumber: 0,
          //历史记录排序方式
          descendingOrder: false,
        };
      }
    
      handleWinnerStyle(winnerLine, i) {
        const styles = {
          background: "yellow"
        };
        if (winnerLine && winnerLine.indexOf(i) > -1) {
          return styles;
        }
        return null;
      }
    
      handleClick(i) {
        //创建副本
        const history = this.state.history.slice(0, this.state.stepNumber + 1);
        const current = history[history.length - 1];
        const squares = current.squares.slice();
        const column = 3;
        const raw = 3;
        var nowColumn = (i + 1) % column === 0 ? raw : (i + 1) % column;
        var nowRaw = parseInt(i / raw) + 1;
        if (calculateWinner(squares) || squares[i]) {
          return;
        }
        squares[i] = this.state.xIsNext ? 'X' : 'O';
        this.setState({
          history: history.concat([{
            squares: squares,
            //当前坐标
            nowCoordinate: [nowColumn, nowRaw],
          }]),
          stepNumber: history.length,
          xIsNext: !this.state.xIsNext,
          //历史记录排序方式
          descendingOrder: this.state.descendingOrder,
        });
      }
    
      jumpTo(step) {
        this.setState({
          stepNumber: step,
          xIsNext: (step % 2) === 0,
        });
      }
    
      /**
       * @function 修改用于判断历史记录正序/逆序显示的参数descendingOrder
       * */
      reverseHistory = () => {
        const { descendingOrder } = this.state;
        this.setState({
          descendingOrder: !descendingOrder
        })
      }
    
      render() {
        // let { lines } = this.state;
        const { history, stepNumber, descendingOrder, } = this.state;
        // const history = this.state.history;
        const current = history[stepNumber];
        const winnerLine = calculateWinner(current.squares);
        var localCounter = 1;
        //map(value,index)
        const moves = history.map((step, move) => {
          const desc = move ?
            '第 ' + move + ' 步,落点(' + step.nowCoordinate + ')' :
            '游戏初始化';
          //加粗显示当先记录
          return (
            <li key={localCounter++}>
              <button class={move === stepNumber ? 'currentButton' : 'button'} onClick={() => this.jumpTo(move)}>{desc}</button>
            </li>
          );
        });
        //要在Game渲染的时候进行
        if (descendingOrder) {
          moves.reverse();
        }
        let status;
        if (winnerLine) {
          const winner = current.squares[winnerLine[0]];
          status = '赢家:' + winner;
          //每当有人获胜时,高亮显示连成一线的 3 颗棋子。
        } else if (this.state.stepNumber === 9) {
          status = '平局';
        } else {
          status = '轮到谁走了: ' + (this.state.xIsNext ? 'X' : 'O');
        }
    
        return (
          <div className="game">
            <div className="game-board">
              <Board
                squares={current.squares}
                onClick={(i) => this.handleClick(i)}
                styles={(i) => this.handleWinnerStyle(winnerLine, i)}
              />
            </div>
            <div className="game-info">
              <div>{status}</div>
    
              <button
                className='button'
                onClick={() => this.reverseHistory()}
              >
                {descendingOrder ? '降序排列' : '升序排列'}
              </button>
              {/* <button onClick={() => history.reverse()}>反转列表</button> */}
              <ol>{moves}</ol>
            </div>
          </div>
        );
      }
    }
    
    function calculateWinner(squares) {
      const lines = [
        [0, 1, 2],
        [3, 4, 5],
        [6, 7, 8],
        [0, 3, 6],
        [1, 4, 7],
        [2, 5, 8],
        [0, 4, 8],
        [2, 4, 6],
      ];
      for (let i = 0; i < lines.length; i++) {
        const [a, b, c] = lines[i];
        if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
          return lines[i];
        }
      }
      return null;
    }
    
    // ========================================
    
    ReactDOM.render(
      <Game />,
      document.getElementById('root')
    );
    
    // 在游戏历史记录列表显示每一步棋的坐标,格式为 (列号, 行号)。-ok
    // 在历史记录列表中加粗显示当前选择的项目。-ok
    // 使用两个循环来渲染出棋盘的格子,而不是在代码里写死(hardcode)。-ok
    // 添加一个可以升序或降序显示历史记录的按钮。-ok
    // 每当有人获胜时,高亮显示连成一线的 3 颗棋子。-ok
    // 当无人获胜时,显示一个平局的消息。-ok
    

    Index.css

    body {
        font: 14px "Century Gothic", Futura, sans-serif;
        margin: 20px;
    }
    
    ol,
    ul {
        padding-left: 30px;
    }
    
    .board-row:after {
        clear: both;
        content: "";
        display: table;
    }
    
    .status {
        margin-bottom: 10px;
    }
    
    .square {
        background: #fff;
        border: 1px solid #999;
        float: left;
        font-size: 24px;
        font-weight: bold;
        line-height: 34px;
        height: 34px;
        margin-right: -1px;
        margin-top: -1px;
        padding: 0;
        text-align: center;
        width: 34px;
    }
    
    .square:focus {
        outline: none;
    }
    
    .kbd-navigation .square:focus {
        background: #ddd;
    }
    
    .game {
        display: flex;
        flex-direction: row;
    }
    
    .game-info {
        margin-left: 20px;
    }
    
    .currentButton {
        margin-top: 5px;
        font-weight: 900;
    }
    
    .button {
        margin-top: 5px;
    }
    

    最终效果:

    我的git仓库地址:

    https://github.com/pageyang/react-jingziqi

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  • 原文地址:https://www.cnblogs.com/fruitknife/p/13176537.html
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