• [ActionScript 3.0] 模拟win7彩色气泡屏保效果


    主文件:

    package
    {
        import com.views.BubbleView;
        import com.views.ColorfulBubble;
        
        import flash.display.Sprite;
        import flash.display.StageDisplayState;
        import flash.events.Event;
        
        /**
         * @author Frost.Yen
         * @E-mail 871979853@qq.com
         * @create 2016-12-28 下午2:08:51
         *
         */
        [SWF(width="1920",height="1080",backgroundColor="0x000000")]
        public class BubbleCollision extends Sprite
        {
            
            private var _bubbleView:BubbleView;
            public function BubbleCollision()
            {
                if(stage){
                    init(null);
                }else{
                    addEventListener(Event.ADDED_TO_STAGE,init);
                }
            }
            private function init(e:Event):void
            {
                removeEventListener(Event.ADDED_TO_STAGE,init);
                stage.displayState = StageDisplayState.FULL_SCREEN;
                _bubbleView = new BubbleView();
                this.addChild(_bubbleView);
                _bubbleView.start();
            }
            
        }
    }

    气泡运动控制类:

    package com.views
    {
        import flash.display.DisplayObject;
        import flash.display.Sprite;
        import flash.events.Event;
        
        /**
         * @author Frost.Yen
         * @E-mail 871979853@qq.com
         * @create 2016-12-28 下午3:01:15
         *
         */
        public class BubbleView extends Sprite
        {
            
            private var _bubbles:Array=[];
            private var _checkBubbles:Array=[];
            public var viewWidth:Number = 1920;
            public var viewHeight:Number = 1080;
            //弹性
            public var bo:Number = -0.6;
            public var len:int = 16;
            public function BubbleView()
            {
                super();
            }
            private function initBubbles():void
            {
                for (var i:int = 0; i < len; i++)
                {
                    var bubble:ColorfulBubble = new ColorfulBubble();
                    bubble.name = "bubble_" + i;
                    bubble.color = rgb();
                    bubble.radius = 129*0.5;
                    this.addChild(bubble);
                    _bubbles.push(bubble);
                }
                
            }
            /**
             * 开始运动
             */
            public function start():void
            {
                initBubbles();
                rank(this);
                addEventListener(Event.ENTER_FRAME, enterFrame);
            }
            /**
             * 随机排列,不重叠
             * @param parent 父容器 
             */
            private function rank(parent:Sprite):void{
                for(var j:int = 0;j<parent.numChildren;j++){
                    setPosition(parent.getChildAt(j),parent);
                }
            }
            
            /**
             * 递归调用,设置对象随机排列不重叠
             * @param obj 显示对象
             * @param parent 父级
             * @param 对象之间的间距
             */
            private function setPosition(obj:DisplayObject,parent:Sprite,dis:Number = 20):void
            {
                obj.x = Math.random()*(viewWidth-obj.width) ;
                obj.y = Math.random()*(viewHeight-obj.height) ;
                for(var i:int = 0;i<parent.numChildren;i++){
                    if(obj != parent.getChildAt(i)){
                        //不重叠,没有间距
                        /*if(obj.hitTestObject(parent.getChildAt(i))){
                        setPosition(obj);
                        return;
                        }*/
                        //不重叠,并有一定间距dis,间距为0效果同上
                        if(Math.abs(obj.x-parent.getChildAt(i).x)<obj.width+dis&&Math.abs(obj.y-parent.getChildAt(i).y)<obj.height+dis){
                            setPosition(obj,parent);
                            return;
                        }
                    }
                }
            }
            private function enterFrame(evt:Event):void
            {
                var c:int = _bubbles.length;
                for (var i:int = 0; i < c; i++)
                {
                    var bubble:ColorfulBubble = _bubbles[i];
                    
                    move(bubble);
                    
                    if (bubble.isHold)
                    {
                        var res:Boolean = false;
                        for (var j:int = i+1; j < c; j++)
                        {
                            var bubble1:ColorfulBubble = _bubbles[j];
                            var dx:Number = bubble1.x - bubble.x;
                            var dy:Number = bubble1.y - bubble.y;
                            var dis:Number = Math.sqrt(dx * dx + dy * dy);
                            if (dis < bubble.radius + bubble1.radius)
                            {    
                                res = true;
                                break;
                            }
                        }
                        bubble.isHold = res;
                    }
                    else
                    {
                        for (j = i + 1; j < c; j++)
                        {
                            checkTouch(_bubbles[i], _bubbles[j]);
                        }
                    }    
                    bubble.addEventListener(Event.CONNECT,onConnect);
                }
                
            }
            private function onConnect(event:Event):void
            {
                var num:int = event.target.name.split("_")[1];
                this.dispatchEvent(new Event(Event.CONNECT));
            }
            /**
             * 泡泡运动边界控制
             */
            private function move(bubble:ColorfulBubble):void
            {
                
                var radius:Number = bubble.radius;
                
                if (bubble.x + radius > viewWidth)
                {
                    bubble.dragStop();
                    bubble.x = viewWidth - radius;
                    bubble.vx *= bo;
                }
                else if (bubble.x - radius < 0)
                {
                    bubble.dragStop();
                    bubble.x = radius;
                    bubble.vx *= bo;
                }
                
                
                if (bubble.y + radius > viewHeight)
                {
                    bubble.dragStop();
                    bubble.y = viewHeight - radius;
                    bubble.vy *= bo;
                }
                else if (bubble.y - radius < 0)
                {
                    bubble.dragStop();
                    bubble.y = radius;
                    bubble.vy *= bo;
                }            
            }
            /**
             * 检测两个彩色泡泡是否有碰撞
             */
            private function checkTouch(bubble0:ColorfulBubble, bubble1:ColorfulBubble):void
            {
                
                var dx:Number = bubble1.x - bubble0.x;
                var dy:Number = bubble1.y - bubble0.y;
                var dis:Number = Math.sqrt(dx * dx + dy * dy);
                if (dis < bubble0.radius + bubble1.radius)
                {                
                    var angle:Number = Math.atan2(dy, dx);
                    var sin:Number = Math.sin(angle);
                    var cos:Number = Math.cos(angle);
                    
                    var x0:Number = 0;
                    var y0:Number = 0;
                    
                    var x1:Number = dx * cos + dy * sin;
                    var y1:Number = dy * cos - dx * sin;
                    
                    var vx0:Number = bubble0.vx * cos + bubble0.vy * sin;
                    var vy0:Number = bubble0.vy * cos - bubble0.vx * sin;
                    
                    var vx1:Number = bubble1.vx * cos + bubble1.vy * sin;
                    var vy1:Number = bubble1.vy * cos - bubble1.vx * sin;
                    
                    var vxTotal:Number = vx0 - vx1;
                    vx0 = ((bubble0.mass - bubble1.mass) + vx0 + 2 * bubble1.mass * vx1) / (bubble0.mass + bubble1.mass);
                    vx1 = vxTotal + vx0;
                    
                    ////////////
                    //x0 += vx0;
                    //x1 += vx1;
                    var absV:Number = (vx0 < 0? -vx0 : vx0) + (vx1 < 0? -vx1 : vx1);
                    
                    var xd:Number = x0 - x1;
                    xd = xd < 0? -xd : xd;
                    
                    var overlap:Number = (bubble0.radius + bubble1.radius) - xd;
                    
                    x0 += vx0 / absV * overlap;
                    x1 += vx1 / absV * overlap;                
                    
                    ////////////
                    
                    var x0F:Number = x0 * cos - y0 * sin;
                    var y0F:Number = y0 * cos + x0 * sin;
                    
                    var x1F:Number = x1 * cos - y1 * sin;
                    var y1F:Number = y1 * cos + x1 * sin;
                    
                    bubble1.x = bubble0.x + x1F;
                    bubble1.y = bubble0.y + y1F;
                    bubble0.x = bubble0.x + x0F;
                    bubble0.y = bubble0.y + y0F;
                    
                    bubble0.vx = vx0 * cos - vy0 * sin;
                    bubble0.vy = vy0 * cos + vx0 * sin;
                    bubble1.vx = vx1 * cos - vy1 * sin;
                    bubble1.vy = vy1 * cos + vx1 * sin;
                    
                    bubble0.dragStop();
                    bubble1.dragStop();
                }
            }
            private function rgb():uint {
                return (Math.random() * 0xffffff);
            }
        }
    }

    单个气泡控制类

    package com.views
    {
        import com.res.BubbleRes;
        
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.geom.ColorTransform;
        
        /**
         * @author Frost.Yen
         * @E-mail 871979853@qq.com
         * @create 2016-12-28 下午2:12:09
         *
         */
        public class ColorfulBubble extends Sprite
        {
            private var _bubble:BubbleRes;//彩色泡泡元件
            private var _downX:Number;
            private var _downY:Number;
            /**
             * 摩擦力
             */
            private var _fr:Number = 0.99;
            private var _radius:Number = 129;
            private var _tmpx:Number;
            private var _tmpy:Number;
            private var _ct:ColorTransform = new ColorTransform();
            private var _color:uint = 0xff00ff;
            public var vx:Number = 0;
            public var vy:Number = 0;
            public var ax:Number = 0;
            public var ay:Number = 0;
            public var max_speed:Number = 1;
            /**
             * 质量
             */
            public var mass:Number = 50;
            public var isHold:Boolean = true;
            public var move:Function;
            public function ColorfulBubble()
            {
                initViews();
                initEventListeners();
                
            }
            private function initViews():void
            {
                _bubble = new BubbleRes();
                this.addChild(_bubble);
                ax = getRandom();
                ay = getRandom();
                move = usualMove;
                
            }
            private function initEventListeners():void
            {
                _bubble.addEventListener(MouseEvent.MOUSE_DOWN, onStartDrag);
                addEventListener(Event.ENTER_FRAME, enterFrame);
            }
            private function enterFrame(evt:Event):void
            {
                move();
            }
            
            private function onStartDrag(evt:MouseEvent):void
            {        
                _downX=mouseX;
                _downY=mouseY;
                stage.addEventListener(MouseEvent.MOUSE_UP, onStageUp);
                
                vx = vy = 0;
                ax = ay = 0;
                
                _tmpx = stage.mouseX;
                _tmpy = stage.mouseY;
                
                move = dragMove;
                
                //this.startDrag();
            }
            private function onStageUp(evt:MouseEvent):void
            {
                if(Math.sqrt((mouseX-_downX)*(mouseX-_downX)+(mouseY-_downY)*(mouseY-_downY))<10)
                {
                    this.dispatchEvent(new Event(Event.CONNECT));
                }else
                {
                    
                }
                dragStop();
            }
            public function dragStop():void
            {        
                if(stage)
                {
                    stage.removeEventListener(MouseEvent.MOUSE_UP, onStageUp);
                }            
                
                move = usualMove;        
            }    
            private function usualMove():void
            {
                var box:Boolean = vx < 0;
                var boy:Boolean = vy < 0;                
                
                vx = box ? -vx : vx;
                vy = boy ? -vy : vy;
                
                vx *= _fr;
                vy *= _fr;
                
                //bubble.ax *= fr;
                //bubble.ay *= fr;
                
                if (vx < .1)
                {
                    //vx = Math.random() * 8 - 4;
                    ax = getRandom();
                }
                else if (vx > max_speed)
                {
                    ax = 0;
                }
                
                if (vy < .1)
                {
                    //vy = Math.random() * 8 - 4;
                    ay = getRandom();
                }
                else if (vy > max_speed)
                {
                    ay = 0;
                }                
                
                vx = (box ? -vx : vx) + ax;
                vy = (boy ? -vy : vy) + ay;    
                
                this.x += vx;
                this.y += vy;            
            }
            private function dragMove():void
            {
                vx = stage.mouseX - _tmpx;
                vy = stage.mouseY - _tmpy;    
                
                _tmpx = stage.mouseX;
                _tmpy = stage.mouseY;
                
                this.x += vx;
                this.y += vy;
                
                vx *= .5;
                vy *= .5;
            }
            private function getRandom():Number
            {
                return Math.random() / (Math.random()*3-3) - .05;
            }
            
            public function set radius(r:Number):void
            {        
                var scale:Number = r * 2 / _bubble.width;    
                this.width *= scale;
                this.height *= scale;    
                _radius = this.width / 2;
                this.cacheAsBitmap = true;
            }
            
            public function get radius():Number
            {
                return _radius;
            }
            private function rgb():uint {
                return (Math.random() * 0xffffff);
            }
    
            public function get color():uint
            {
                return _color;
            }
    
            public function set color(value:uint):void
            {
                _ct.color = value;
                _bubble.transform.colorTransform = _ct;
                _color = value;
            }
    
        }
    }
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  • 原文地址:https://www.cnblogs.com/frost-yen/p/6433203.html
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