• [ActionScript 3.0] LocalConnection示例


    下例包含两个 ActionScript 类,这两个类应当编译到两个单独的 SWF 文件中:

    在 LocalConnectionSenderExample SWF 文件中,将创建 LocalConnection 实例,并且当按下按钮时使用 call() 方法通过名为“myConnection”的连接调用 SWF 文件中名为 lcHandler 的方法,调用时将 TextField 的内容作为参数传递。

    在 LocalConnectionReceiverExample SWF 文件中,将创建 LocalConnection 实例并调用 connect() 方法,将此 SWF 文件指定为发送到名为“myConnection”的连接的消息的接收方。此外,此类还包括一个名为 lcHandler() 的公共方法,此方法就是 LocalConnectionSenderExample SWF 文件调用的方法。调用时,作为参数传入的文本将被追加到舞台的 TextField 中。

    注意:为了测试此示例,必须将两个 SWF 文件同时加载到同一台计算机上。

    // Code in LocalConnectionSenderExample.as
    package {
        import flash.display.Sprite;
        import flash.events.MouseEvent;
        import flash.net.LocalConnection;
        import flash.text.TextField;
        import flash.text.TextFieldType;
        import flash.events.StatusEvent;
        import flash.text.TextFieldAutoSize;
    
        public class LocalConnectionSenderExample extends Sprite {
            private var conn:LocalConnection;
            
            // UI elements
            private var messageLabel:TextField;
            private var message:TextField;
            private var sendBtn:Sprite;
            
            public function LocalConnectionSenderExample() {
                buildUI();
                sendBtn.addEventListener(MouseEvent.CLICK, sendMessage);
                conn = new LocalConnection();
                conn.addEventListener(StatusEvent.STATUS, onStatus);
            }
            
            private function sendMessage(event:MouseEvent):void {
                conn.send("myConnection", "lcHandler", message.text);
            }
            
            private function onStatus(event:StatusEvent):void {
                switch (event.level) {
                    case "status":
                        trace("LocalConnection.send() succeeded");
                        break;
                    case "error":
                        trace("LocalConnection.send() failed");
                        break;
                }
            }
            
            private function buildUI():void {
                const hPadding:uint = 5;
                // messageLabel
                messageLabel = new TextField();
                messageLabel.x = 10;
                messageLabel.y = 10;
                messageLabel.text = "Text to send:";
                messageLabel.autoSize = TextFieldAutoSize.LEFT;
                addChild(messageLabel);
                
                // message
                message = new TextField();
                message.x = messageLabel.x + messageLabel.width + hPadding;
                message.y = 10;
                message.width = 120;
                message.height = 20;
                message.background = true;
                message.border = true;
                message.type = TextFieldType.INPUT;
                addChild(message);
                
                // sendBtn
                sendBtn = new Sprite();
                sendBtn.x = message.x + message.width + hPadding;
                sendBtn.y = 10;
                var sendLbl:TextField = new TextField();
                sendLbl.x = 1 + hPadding;
                sendLbl.y = 1;
                sendLbl.selectable = false;
                sendLbl.autoSize = TextFieldAutoSize.LEFT;
                sendLbl.text = "Send";
                sendBtn.addChild(sendLbl);
                sendBtn.graphics.lineStyle(1);
                sendBtn.graphics.beginFill(0xcccccc);
                sendBtn.graphics.drawRoundRect(0, 0, (sendLbl.width + 2 + hPadding + hPadding), (sendLbl.height + 2), 5, 5);
                sendBtn.graphics.endFill();
                addChild(sendBtn);
            }
        }
    }

     

    LocalConnectionReceiverExample.as
    // Code in LocalConnectionReceiverExample.as
    package {
        import flash.display.Sprite;
        import flash.net.LocalConnection;
        import flash.text.TextField;
    
        public class LocalConnectionReceiverExample extends Sprite {
            private var conn:LocalConnection;
            private var output:TextField;
            
            public function LocalConnectionReceiverExample()     {
                buildUI();
                
                conn = new LocalConnection();
                conn.client = this;
                try {
                    conn.connect("myConnection");
                } catch (error:ArgumentError) {
                    trace("Can't connect...the connection name is already being used by another SWF");
                }
            }
            
            public function lcHandler(msg:String):void {
                output.appendText(msg + "
    ");
            }
            
            private function buildUI():void {
                output = new TextField();
                output.background = true;
                output.border = true;
                output.wordWrap = true;
                addChild(output);
            }
        }
    }
    
    
    
    

    --------------------------------------------------------------------------------

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  • 原文地址:https://www.cnblogs.com/frost-yen/p/5301849.html
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