• iOS中常见的一些宏


    原文链接

    1.处理NSLog事件(开发者模式打印,发布者模式不打印)

      #ifdef DEBUG
      #define NSLog(FORMAT, ...) fprintf(stderr,"%s:%d	%s
    ",[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
      #else
      #define NSLog(FORMAT, ...) nil
      #endif

    2.在OC语言的情况下导入某些头文件

     #ifdef __OBJC__
           //导入头文件
     #endif

    3.处理循环引用问题(处理当前类对象)

      #define WS(weakSelf)  __weak __typeof(&*self)weakSelf = self;

    4.获取屏幕宽高

     #define ScreenWidth [[UIScreen mainScreen] bounds].size.width
     #define ScreenHeight [[UIScreen mainScreen] bounds].size.heigh

    5.判断iOS8或更高系统版本(该方法仅支持iOS10以下版本,谨慎使用,floatValue是不靠谱的,具体原因请看:http://www.jianshu.com/p/528897755dc8)

     #define IOS8UP ([[UIDevice currentDevice].systemVersion floatValue] >= 8)

    6.设置颜色RGB值

     #define RGB(a,b,c) [UIColor colorWithRed:(a/255.0) green:(b/255.0) blue:(c/255.0) alpha:1.0]

    7.设置颜色RGB值+透明度

     #define RGBA(a,b,c,d) [UIColor colorWithRed:(a/255.0) green:(b/255.0) blue:(c/255.0) alpha:d]

    8.支持横屏

     #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 当前Xcode支持iOS8及以上
     #define SCREEN_WIDTH ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
     #define SCREENH_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
     #define SCREEN_SIZE ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
     #else
     #define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
     #define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height
     #define SCREEN_SIZE [UIScreen mainScreen].bounds.size
     #endif

    9.设置随机颜色

     #define LRRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]

    10.设置view的圆角边框

    #define LRViewBorderRadius(View, Radius, Width, Color)
    
    [View.layer setCornerRadius:(Radius)];
    [View.layer setMasksToBounds:YES];
    [View.layer setBorderWidth:(Width)];
    [View.layer setBorderColor:[Color CGColor]]

    11.获取图片资源

     #define kGetImage(imageName) [UIImage imageNamed:[NSString stringWithFormat:@"%@",imageName]]

    12.获取当前语言

      #define LRCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])

    13.判断当前的iPhone设备/系统版本

    //判断是否为iPhone
    #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    //判断是否为iPad
    #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    //判断是否为ipod
    #define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])
    // 判断是否为 iPhone 5SE
    #define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f
    // 判断是否为iPhone 6/6s
    #define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f
    // 判断是否为iPhone 6Plus/6sPlus
    #define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f
    //获取系统版本
    #define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]

    14.判断是真机还是模拟器

    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif
    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    #endif

    15.沙盒目录文件

    //获取temp
    #define kPathTemp NSTemporaryDirectory()
    //获取沙盒 Document
    #define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
    //获取沙盒 Cache
    #define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]

    16.宏与const 的使用

    很多小伙伴在定义一个常量字符串,都会定义成一个宏,最典型的例子就是服务器的地址。在此所有用宏定义常量字符的小伙伴以后就用const来定义吧!为什么呢 ?我们看看:

    宏的用法:一般字符串抽成宏,代码抽成宏使用。
    const用法:一般常用的字符串定义成const(对于常量字符串苹果推荐我们使用const)。
    宏与const区别:

    1.编译时刻不同,宏属于预编译 ,const属于编译时刻

    2.宏能定义代码,const不能,多个宏对于编译会相对时间较长,影响开发效率,调试过慢,const只会编译一次,缩短编译时间。

    3.宏不会检查错误,const会检查错误

    通过以上对比,我们以后在开发中如果定义一个常量字符串就用const,定义代码就用宏。

    static NSString * const loginAccount = @"loginAccount";
    
    static NSString * const loginPassword = @"loginPassword";

    17.单例化一个类

    //
    //  SynthesizeSingleton.h
    //  CES
    
    #ifndef SynthesizeSingleton_h
    #define SynthesizeSingleton_h
    
     //声明
    #define DECLARE_SYNTHESIZE_SINGLETON_FOR_CLASS(classname) 
    
      + (classname *)sharedInstance; 
    
    
    
    //实现
    #define IMPLEMENT_SYNTHESIZE_SINGLETON_FOR_CLASS(classname) 
    
     static classname *shared##classname = nil; 
    
    + (classname *)sharedInstance 
     { 
        @synchronized(self) 
     { 
     if (shared##classname == nil) 
     { 
      shared##classname = [[self alloc] init]; 
     } 
     } 
       
     return shared##classname; 
     } 
     
     + (id)allocWithZone:(NSZone *)zone 
     { 
     @synchronized(self) 
     { 
    if (shared##classname == nil) 
     { 
     shared##classname = [super allocWithZone:zone]; 
     return shared##classname; 
     } 
     } 
     
     return nil; 
     } 
     
    - (id)copyWithZone:(NSZone *)zone 
    { 
      return self; 
    } 
    

    使用方法:在你需要创建单例类的类的.h和.m文件中分别加入以下代码(首先导入以上代码所处的头文件)

     DECLARE_SYNTHESIZE_SINGLETON_FOR_CLASS(LoginManager)(.h)声明
     IMPLEMENT_SYNTHESIZE_SINGLETON_FOR_CLASS(LoginManager)(.m)实现

     

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  • 原文地址:https://www.cnblogs.com/francisblogs/p/5876202.html
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