• OpenGL基础代码整理


    3-1:画点,连成线

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 0.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
    }
    
    void lineSegment(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor3f(0.0, 0.4, 0.2);
    	glBegin(GL_LINES);
    		glVertex2i(10,10);
    		glVertex2i(-10,-10);
    		glVertex2i(-10, 0);
    		glVertex2i(10, 0);
    		glVertex2i(0, -10);
    		glVertex2i(0, 10);
    	glEnd();
    
    	glFlush();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
        glutInitWindowPosition(100,100);
        glutInitWindowSize(800, 400);
        glutCreateWindow("第一个OpenGL程序");
    
    	init();//设置背景,坐标系
        glutDisplayFunc(lineSegment);//
        glutMainLoop();
        return 0;
    }
    

    4-1

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-200.0, 200.0, -200.0, 200.0);
    }
    
    //rho = a(1-sint(theta))
    //x = a(1 - sin(t))*cos(t)
    //y = a(1 - sin(t))*sin(t)
    void circleDisplay(void)
    {
    	float t;
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	srand((unsigned)time(NULL));
    
    	glColor3f(1.0, 0.0, 0.0);
    	glLineWidth(10.0);
    	glBegin(GL_LINE_LOOP);
    	    for (int i = 0; i < 1000; i++)
    	    {
    		    t = -1 * Pi / 2+ 2 * i * Pi / 1000;
    		    glVertex2f(100*(1 - sin(t))*cos(t), 100*(1 - sin(t))*sin(t));
    	    }	
    	glEnd();
    
    	glFlush();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
        glutInitWindowPosition(50,100);
        glutInitWindowSize(800, 800);
        glutCreateWindow("第一个OpenGL程序");
    
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-200.0, 200.0, -200.0, 200.0);
    
    	glutDisplayFunc(circleDisplay);
        glutMainLoop();
    
        return 0;
    }
    

    4-2

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    float a = 60.0;
    
    void circleDisplay(void)
    {
    	double rr, gg, bb;
    	float x, y;
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor3f(1.0, 0.0, 0.0);
    	glLineWidth(5.0);
    	//cout << "a=" << a << endl;
    	glBegin(GL_LINE_STRIP);
    	for (int i = 0; i <= 10000; i++)
    	{
    		x = -5 + 10.0 * i / 10000;
    		glVertex2f(x, pow(x * x, 1.0 / 3.0) + 0.9 * sqrt(3.3 - x * x) * sin(a * Pi * x));
    		//glVertex2f(x, x * x);
    	}
    	glEnd();
    
    	glFlush();
    }
    
    void SpecialKeys(int key, int x, int y)
    {
    	if (key == GLUT_KEY_UP)
    		a = a + 0.25;
    
    	glutPostRedisplay();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
        glutInitWindowPosition(50,100);
        glutInitWindowSize(800, 800);
        glutCreateWindow("第一个OpenGL程序");
    
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-3.0, 3.0, -3.0, 3.0);
    
    	glutDisplayFunc(circleDisplay);
    	//glutSpecialFunc(SpecialKeys);
        glutMainLoop();
    
        return 0;
    }
    

    4-3:point

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-200.0, 200.0, -200.0, 200.0);
    }
    
    void circleDisplay(void)
    {
    	double rr, gg, bb;
    	float x, y;
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	srand((unsigned)time(NULL));
    
    	glPointSize(10.0);
    	glBegin(GL_POINTS);
    	for (int i = 0; i < 1000; i++)
    	{
    		rr = rand() / double(RAND_MAX);
    		gg = rand() / double(RAND_MAX);
    		bb = rand() / double(RAND_MAX);
    
    		x = (rand() % (400 + 1)) - 200;
    		y = (rand() % (400 + 1)) - 200;
    
    		glColor3d(rr, gg, bb);
    		glVertex2f(x, y);
    	}
    	glEnd();
    
    	glFlush();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
        glutInitWindowPosition(50,100);
        glutInitWindowSize(800, 800);
        glutCreateWindow("第一个OpenGL程序");
    
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-200.0, 200.0, -200.0, 200.0);
    
    	glutDisplayFunc(circleDisplay);
        glutMainLoop();
    
        return 0;
    }
    

    5-1:bitmap显示字体

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 0.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-200.0, 200.0, -200.0, 200.0);
    }
    
    void circleDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor3f(0.0, 0.0, 1.0);
    
    	glRasterPos2i(0,0);
    	glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, 'A');
    	glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, 'B');
    	glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, 'C');
    	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, 'D');
    
    
    	glFlush();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
        glutInitWindowPosition(50,100);
        glutInitWindowSize(800, 800);
        glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutDisplayFunc(circleDisplay);
        glutMainLoop();
    
        return 0;
    }
    

    6-1:blending

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    int windowWidth = 600, windowHeight = 600;
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    
    	glEnable(GL_BLEND);
    	//glBlendFunc(GL_ONE, GL_ZERO);// sFactor, dFactor
    	//glBlendFunc(GL_ZERO, GL_ONE);// sFactor, dFactor
    	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    	//glBlendFunc(GL_ONE, GL_ONE);
    }
    
    void myDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor4f(1.0, 0.0, 0.0, 0.9);
    	glRecti(-50, -50, 100, 100);
    
    	glColor4f(0.0, 1.0, 0.0, 0.9);
    	glRecti(-100, -100, 50, 50);
    
    	glFlush();
    }
    
    void windowReshape(int w, int h)
    {
    	float aspectRatio;
    
    	windowWidth = w;
    	windowHeight = h;
    
    	if (windowHeight == 0) windowHeight = 1;
    	aspectRatio = (float)windowWidth / (float)windowHeight;
    
    	glViewport(0, 0, windowWidth, windowHeight);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	if (windowWidth >= windowHeight)
    		gluOrtho2D(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0);
    	else gluOrtho2D(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio);
    }
    
    int main(int argc, char *argv[])
    {
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    	glutInitWindowPosition(100, 100);
    	glutInitWindowSize(windowWidth, windowHeight);
    	glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutReshapeFunc(windowReshape);
    	glutDisplayFunc(myDisplay);
    	glutMainLoop();
    
    	return 0;
    }
    

    6-2:reshape

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    int windowWidth = 600, windowHeight = 600;
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    }
    
    void myDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor3f(1.0, 0.0, 0.0);
    	glRectf(-50.0,-50.0, 50.0, 50.0);
    
    	glFlush();
    }
    
    void windowReshape(int w, int h)
    {
    	float aspectRatio;
    
    	windowWidth = w;
    	windowHeight = h;
    
    	aspectRatio = (float)windowWidth / (float)windowHeight;
    	
    	//if (windowHeight == 0) windowHeight = 1;
    	//aspectRatio = (float)windowWidth / (float)windowHeight;
    
    	glViewport(0, 0, windowWidth, windowHeight);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	if (windowWidth >= windowHeight)
    		gluOrtho2D(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0);
    	else gluOrtho2D(-100.0, 100.0, -100.0 / aspectRatio, 100.0/aspectRatio);
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE);
        glutInitWindowPosition(100,100);
    	glutInitWindowSize(windowWidth, windowHeight);
        glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutReshapeFunc(windowReshape);
    	glutDisplayFunc(myDisplay);
        glutMainLoop();
    
        return 0;
    }
    

    6-3:smooth

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    int windowWidth = 600, windowHeight = 600;
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    
    	//glEnable(GL_BLEND);
    	//glBlendFunc(GL_ONE, GL_ZERO);// sFactor, dFactor
    	//glBlendFunc(GL_ZERO, GL_ONE);// sFactor, dFactor
    	//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    	//glBlendFunc(GL_ONE, GL_ONE);
    }
    
    void myDisplay(void)
    {
    	double rr, gg, bb;
    	float t, x, y;
    
    	srand((unsigned)time(NULL));
    
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glShadeModel(GL_SMOOTH);
    	glBegin(GL_POLYGON);
    	glVertex2f(0.0, 0.0);
    	for (int i = 0; i <= 20; i++)
    	{
    		rr = rand() / double(RAND_MAX);
    		gg = rand() / double(RAND_MAX);
    		bb = rand() / double(RAND_MAX);
    
    		t = Pi *i / 20;
    
    		x = 60.0*cos(t);
    		y = 60.0*sin(t);
    
    		glColor3d(rr, gg, bb);
    		glVertex2f(x, y);
    	}
    	glEnd();
    
    	glFlush();
    }
    
    void windowReshape(int w, int h)
    {
    	float aspectRatio;
    
    	windowWidth = w;
    	windowHeight = h;
    
    	if (windowHeight == 0) windowHeight = 1;
    	aspectRatio = (float)windowWidth / (float)windowHeight;
    
    	glViewport(0, 0, windowWidth, windowHeight);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	if (windowWidth >= windowHeight)
    		gluOrtho2D(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0);
    	else gluOrtho2D(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio);
    }
    
    int main(int argc, char *argv[])
    {
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    	glutInitWindowPosition(100, 100);
    	glutInitWindowSize(windowWidth, windowHeight);
    	glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutReshapeFunc(windowReshape);
    	glutDisplayFunc(myDisplay);
    	glutMainLoop();
    
    	return 0;
    }
    

    7-1:antialiasing 消除锯齿

    #include "stdafx.h"
    #define Pi 3.1415926
    
    int windowWidth = 600, windowHeight = 600;
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    
    	glEnable(GL_LINE_SMOOTH);
    	glEnable(GL_BLEND);
    	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
    }
    
    void myDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glColor3f(0.0, 0.0, 1.0);
    	glLineWidth(200.0);
    	glBegin(GL_LINES);
    	glVertex2i(-5, -1); 
    	glVertex2i(5, 1);
    	glEnd();
    
    	glFlush();
    }
    
    void windowReshape(int w, int h)
    {
    	float aspectRatio;
    
    	windowWidth = w;
    	windowHeight = h;
    
    	aspectRatio = (float)windowWidth / (float)windowHeight;
    
    	glViewport(0, 0, windowWidth, windowHeight);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	if (windowWidth >= windowHeight)
    		gluOrtho2D(-10.0*aspectRatio, 10.0*aspectRatio, -10.0, 10.0);
    	else gluOrtho2D(-10.0, 10.0, -10.0 / aspectRatio, 10.0 / aspectRatio);
    }
    
    int main(int argc, char *argv[])
    {
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE);
    	glutInitWindowPosition(100, 100);
    	glutInitWindowSize(windowWidth, windowHeight);
    	glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutReshapeFunc(windowReshape);
    	glutDisplayFunc(myDisplay);
    	glutMainLoop();
    
    	return 0;
    }
    

    7-2:fill area

    #include "stdafx.h"
    #define Pi 3.1415926
    
    int windowWidth = 600, windowHeight = 600;
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    }
    
    void myDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	//glColor3f(1.0, 0.0, 0.0);
    	//glBegin(GL_TRIANGLES);
    	//glVertex2i(-50, -50); 
    	//glVertex2i(50, -50);
    	//glVertex2i(0, 50);
    	//glEnd();
    
    	//glColor3f(1.0, 0.0, 0.0);
    	//glBegin(GL_POLYGON);
    	//glVertex2i(-50, 0); glVertex2i(-25, -50);
    	//glVertex2i(25, -50); glVertex2i(50, 0);
    	//glVertex2i(25, 50); glVertex2i(-25, 50);
    	//glEnd();
    
    	//glShadeModel(GL_SMOOTH);//GL_FLAT
    	//glBegin(GL_TRIANGLES);
    	//glColor3f(1.0, 0.0, 0.0); glVertex2i(-50, -50);
    	//glColor3f(0.0, 1.0, 0.0); glVertex2i(50, -50);
    	//glColor3f(0.0, 0.0, 1.0); glVertex2i(0, 50);
    	//glEnd();
    
    	//glShadeModel(GL_SMOOTH);//GL_FLAT
    	//glBegin(GL_POLYGON);
    	//glColor3ub(255, 0, 0); glVertex2i(-50, 0);
    	//glColor3ub(255, 97, 0); glVertex2i(-25, -50);
    	//glColor3ub(255, 255, 0); glVertex2i(25, -50);
    	//glColor3ub(0, 255, 0); glVertex2i(50, 0);
    	//glColor3ub(0, 255, 255); glVertex2i(25, 50);
    	//glColor3ub(0, 0, 255); glVertex2i(-25, 50);
    	//glEnd();
    
    	//glShadeModel(GL_SMOOTH);//GL_FLAT
    	//glBegin(GL_POLYGON);
    	//glColor3ub(255, 0, 0); glVertex2i(-50, 0);
    	//glColor3ub(255, 255, 0); glVertex2i(-25, -50);
    	//glColor3ub(255, 255, 0); glVertex2i(25, -50);
    	//glColor3ub(255, 0, 0); glVertex2i(50, 0);
    	//glEnd();
    
    	glFlush();
    }
    
    void windowReshape(int w, int h)
    {
    	float aspectRatio;
    
    	windowWidth = w;
    	windowHeight = h;
    
    	aspectRatio = (float)windowWidth / (float)windowHeight;
    
    	glViewport(0, 0, windowWidth, windowHeight);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	if (windowWidth >= windowHeight)
    		gluOrtho2D(-100.0*aspectRatio, 100.0*aspectRatio, -100.0, 100.0);
    	else gluOrtho2D(-100.0, 100.0, -100.0 / aspectRatio, 100.0 / aspectRatio);
    }
    
    int main(int argc, char *argv[])
    {
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE);
    	glutInitWindowPosition(100, 100);
    	glutInitWindowSize(windowWidth, windowHeight);
    	glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutReshapeFunc(windowReshape);
    	glutDisplayFunc(myDisplay);
    	glutMainLoop();
    
    	return 0;
    }
    

    7-3:line-type

    // OPENGL.cpp : Defines the entry point for the console application.
    //
    
    #include "stdafx.h"
    #define Pi 3.1415926
    
    void init(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
    }
    
    void circleDisplay(void)
    {
    	glClear(GL_COLOR_BUFFER_BIT);
    
    	glEnable(GL_LINE_STIPPLE);
    	
    	glLineWidth(10.0f);
    	glColor3f(0.0, 0.0, 0.0);
    	glLineStipple(1, 0x0101);
    	glBegin(GL_LINES);
    	glVertex2f(-5.0,-5.0);
    	glVertex2f(5.0, 5.0);
    	glEnd();
    
    	glFlush();
    }
    
    int main(int argc, char *argv[])
    {
        glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
        glutInitWindowPosition(50,100);
        glutInitWindowSize(800, 800);
        glutCreateWindow("第一个OpenGL程序");
    
    	init();
    	glutDisplayFunc(circleDisplay);
        glutMainLoop();
    
        return 0;
    }
    
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  • 原文地址:https://www.cnblogs.com/fisherss/p/10976557.html
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