大家都知道,QT的事件机制,查了好多网上的帖子,分析的不够到位,今天给大家分享下,我的分析,请高手指正:
都知道post Event通过
QScopedPointer<QEvent> eventDeleter(event);
//增加到事件队列
data->postEventList.addEvent(QPostEvent(receiver, event, priority));
eventDeleter.take();
event->posted = true;
++receiver->d_func()->postedEvents;
data->canWait = false;
locker.unlock();
//事件分发
QAbstractEventDispatcher* dispatcher = data->eventDispatcher.loadAcquire();
if (dispatcher)
dispatcher->wakeUp();
网上基本上讲到这里,也就结束了,post Event由于是异步事件,很多都说和操作系统有关,这是对的,但是,还没有往下深纠,
下面我往下进行深入的考察:
QAbstractEventDispatcher,大家注意到这个类,这个类是一个抽象类,他是一个指针,指向的肯定是派生类。
他的派生类是什么呢?,他的派生类和平台相关,对于win下,他的派生类是QEventDispatcherWin32
这在QCore Application,就会创建,createEventDispatcher(),可以查看下这个里面的代码,
void QEventDispatcherWin32::wakeUp()
{
Q_D(QEventDispatcherWin32);
d->serialNumber.ref();
if (d->internalHwnd && d->wakeUps.testAndSetAcquire(0, 1)) {
// post a WM_QT_SENDPOSTEDEVENTS to this thread if there isn't one already pending
PostMessage(d->internalHwnd, WM_QT_SENDPOSTEDEVENTS, 0, 0);
}
}
这里里面调用的是PostMessage,这个是win32的标准函数,这个就把消息添加到,win32的消息列队里面去了。
到这里大家也许就不知道怎么办了,下面是什么呢?
别忘了,回掉函数,最终要通过回掉函数,来处理消息的。
LRESULT QT_WIN_CALLBACK qt_internal_proc(HWND hwnd, UINT message, WPARAM wp, LPARAM lp)
{
if (message == WM_NCCREATE)
return true;
MSG msg;
msg.hwnd = hwnd;
msg.message = message;
msg.wParam = wp;
msg.lParam = lp;
QAbstractEventDispatcher* dispatcher = QAbstractEventDispatcher::instance();
long result;
if (!dispatcher) {
if (message == WM_TIMER)
KillTimer(hwnd, wp);
return 0;
} else if (dispatcher->filterNativeEvent(QByteArrayLiteral("windows_dispatcher_MSG"), &msg, &result)) {
return result;
}
#ifdef GWLP_USERDATA
QEventDispatcherWin32 *q = (QEventDispatcherWin32 *) GetWindowLongPtr(hwnd, GWLP_USERDATA);
#else
QEventDispatcherWin32 *q = (QEventDispatcherWin32 *) GetWindowLong(hwnd, GWL_USERDATA);
#endif
QEventDispatcherWin32Private *d = 0;
if (q != 0)
d = q->d_func();
if (message == WM_QT_SOCKETNOTIFIER) {
// socket notifier message
int type = -1;
switch (WSAGETSELECTEVENT(lp)) {
case FD_READ:
case FD_ACCEPT:
type = 0;
break;
case FD_WRITE:
case FD_CONNECT:
type = 1;
break;
case FD_OOB:
type = 2;
break;
case FD_CLOSE:
type = 3;
break;
}
if (type >= 0) {
Q_ASSERT(d != 0);
QSNDict *sn_vec[4] = { &d->sn_read, &d->sn_write, &d->sn_except, &d->sn_read };
QSNDict *dict = sn_vec[type];
QSockNot *sn = dict ? dict->value(wp) : 0;
if (sn) {
#ifndef Q_OS_WINCE
d->doWsaAsyncSelect(sn->fd, 0);
d->active_fd[sn->fd].selected = false;
d->postActivateSocketNotifiers();
#endif
if (type < 3) {
QEvent event(QEvent::SockAct);
QCoreApplication::sendEvent(sn->obj, &event);
} else {
QEvent event(QEvent::SockClose);
QCoreApplication::sendEvent(sn->obj, &event);
}
}
}
return 0;
#ifndef Q_OS_WINCE
} else if (message == WM_QT_ACTIVATENOTIFIERS) {
Q_ASSERT(d != 0);
// register all socket notifiers
for (QSFDict::iterator it = d->active_fd.begin(), end = d->active_fd.end();
it != end; ++it) {
QSockFd &sd = it.value();
if (!sd.selected) {
d->doWsaAsyncSelect(it.key(), sd.event);
sd.selected = true;
}
}
d->activateNotifiersPosted = false;
return 0;
#endif // !Q_OS_WINCE
} else if (message == WM_QT_SENDPOSTEDEVENTS
// we also use a Windows timer to send posted events when the message queue is full
|| (message == WM_TIMER
&& d->sendPostedEventsWindowsTimerId != 0
&& wp == (uint)d->sendPostedEventsWindowsTimerId)) {
const int localSerialNumber = d->serialNumber.load();
if (localSerialNumber != d->lastSerialNumber) {
d->lastSerialNumber = localSerialNumber;
q->sendPostedEvents();
}
return 0;
} else if (message == WM_TIMER) {
Q_ASSERT(d != 0);
d->sendTimerEvent(wp);
return 0;
}
return DefWindowProc(hwnd, message, wp, lp);
}
最终通过回掉函数处理消息,回掉函数中调用sendPostedEvents,或者是sendEvent,而sendPostedEvents,最终调用会通过
QCore Application::sendPostedEvents();调用而这个有用到了sendEvent。
而大家都知道sendEvent是同步的。
这就是postEvent的整个过程
http://www.qtcn.org/bbs/apps.php?q=diary&uid=177993&a=detail&did=2356