• 聊聊动画引擎 pop


    iOS可以通过CADisplayLink实现自定义动画引擎,pop就是基于此实现的,而且比原生Core Animation更强大好用。譬如当ViewController侧滑返回的时候,系统会将Core Animation的动画会停止,而基于CADisplayLink实现的动画则不会停止,因而可以实现类似网易云音乐从播放页侧滑时hold住专辑封面图旋转的效果。

    八一八魔性的pop

    1、实用的宏

    #define POP_ARRAY_COUNT(x) sizeof(x) / sizeof(x[0])

    #define FB_PROPERTY_GET(stype, property, ctype)

    - (ctype)property {

      return ((stype *)_state)->property;

    }

    #define FB_PROPERTY_SET(stype, property, mutator, ctype, ...)

    - (void)mutator (ctype)value {

      if (value == ((stype *)_state)->property)

        return;

      ((stype *)_state)->property = value;

      __VA_ARGS__

    }

    #define FB_PROPERTY_SET_OBJ_COPY(stype, property, mutator, ctype, ...)

    - (void)mutator (ctype)value {

      if (value == ((stype *)_state)->property)

        return;

      ((stype *)_state)->property = [value copy];

      __VA_ARGS__

    }

    2、判定值的数据类型

    pop定义了支持的值的数据类型

    const POPValueType kPOPAnimatableSupportTypes[10] = {kPOPValueInteger, kPOPValueFloat, kPOPValuePoint, kPOPValueSize, kPOPValueRect, kPOPValueEdgeInsets, kPOPValueColor, kPOPValueSCNVector3, kPOPValueSCNVector4};

    通过@encode指令,将给定类型编码的内部字符串与objcType对比,得到值的数据类型

    static bool FBCompareTypeEncoding(const char *objctype, POPValueType type)

    {

      switch (type)

      {

        case kPOPValueFloat:

          return (strcmp(objctype, @encode(float)) == 0

                  || strcmp(objctype, @encode(double)) == 0

                  );

        case kPOPValuePoint:

          return (strcmp(objctype, @encode(CGPoint)) == 0

    #if !TARGET_OS_IPHONE

                  || strcmp(objctype, @encode(NSPoint)) == 0

    #endif

                  );

        case kPOPValueSize:

          return (strcmp(objctype, @encode(CGSize)) == 0

    #if !TARGET_OS_IPHONE

                  || strcmp(objctype, @encode(NSSize)) == 0

    #endif

                  );

        case kPOPValueRect:

          return (strcmp(objctype, @encode(CGRect)) == 0

    #if !TARGET_OS_IPHONE

                  || strcmp(objctype, @encode(NSRect)) == 0

    #endif

                  );

        case kPOPValueEdgeInsets:

    #if TARGET_OS_IPHONE

          return strcmp(objctype, @encode(UIEdgeInsets)) == 0;

    #else

          return false;

    #endif

        case kPOPValueAffineTransform:

          return strcmp(objctype, @encode(CGAffineTransform)) == 0;

        case kPOPValueTransform:

          return strcmp(objctype, @encode(CATransform3D)) == 0;

        case kPOPValueRange:

          return strcmp(objctype, @encode(CFRange)) == 0

          || strcmp(objctype, @encode (NSRange)) == 0;

        case kPOPValueInteger:

          return (strcmp(objctype, @encode(int)) == 0

                  || strcmp(objctype, @encode(unsigned int)) == 0

                  || strcmp(objctype, @encode(short)) == 0

                  || strcmp(objctype, @encode(unsigned short)) == 0

                  || strcmp(objctype, @encode(long)) == 0

                  || strcmp(objctype, @encode(unsigned long)) == 0

                  || strcmp(objctype, @encode(long long)) == 0

                  || strcmp(objctype, @encode(unsigned long long)) == 0

                  );

        case kPOPValueSCNVector3:

    #if SCENEKIT_SDK_AVAILABLE

          return strcmp(objctype, @encode(SCNVector3)) == 0;

    #else

          return false;

    #endif

        case kPOPValueSCNVector4:

    #if SCENEKIT_SDK_AVAILABLE

          return strcmp(objctype, @encode(SCNVector4)) == 0;

    #else

          return false;

    #endif

        default:

          return false;

      }

    }

    3、将值的数据类型标准化为Vector

    举个CGRect类型的例子:

    case kPOPValueRect:

          vec = Vector::new_cg_rect([value CGRectValue]);

    Vector *Vector::new_cg_rect(const CGRect &r)

      {

        Vector *v = new Vector(4);

        v->_values[0] = r.origin.x;

        v->_values[1] = r.origin.y;

        v->_values[2] = r.size.width;

        v->_values[3] = r.size.height;

        return v;

      }

    通过Vector的两个参数size_t _count;、CGFloat *_values;将给定的类型抽象出来,实现解耦。此外还有一个好处,当创建属性动画为kPOPLayerBounds,但toValue属性赋值的是一个NSNumber,得益于_values是数组指针,并不会引发数组越界导致的crash,只是动画效果不可预期。

    4、基于NSRunLoop的动画更新机制

    - (void)_scheduleProcessPendingList

    {

      // see WebKit for magic numbers, eg http://trac.webkit.org/changeset/166540

      static const CFIndex CATransactionCommitRunLoopOrder = 2000000;

      static const CFIndex POPAnimationApplyRunLoopOrder = CATransactionCommitRunLoopOrder - 1;

      // lock

      OSSpinLockLock(&_lock);

      if (!_pendingListObserver) {

        __weak POPAnimator *weakSelf = self;

        _pendingListObserver = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopBeforeWaiting | kCFRunLoopExit, false, POPAnimationApplyRunLoopOrder, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {

          [weakSelf _processPendingList];

        });

        if (_pendingListObserver) {

          CFRunLoopAddObserver(CFRunLoopGetMain(), _pendingListObserver,  kCFRunLoopCommonModes);

        }

      }

      // unlock

      OSSpinLockUnlock(&_lock);

    }

    在主线程RunLoop中添加观察者,监听了kCFAllocatorDefault、kCFRunLoopBeforeWaiting、kCFRunLoopExit事件,在收到回调的时候,处理_pendingList里的动画。

    5、更新动画的回调数组

    static POPStaticAnimatablePropertyState _staticStates[] =

    {

      /* CALayer */

      {kPOPLayerBackgroundColor,

        ^(CALayer *obj, CGFloat values[]) {

          POPCGColorGetRGBAComponents(obj.backgroundColor, values);

        },

        ^(CALayer *obj, const CGFloat values[]) {

          CGColorRef color = POPCGColorRGBACreate(values);

          [obj setBackgroundColor:color];

          CGColorRelease(color);

        },

        kPOPThresholdColor

      },

      {kPOPLayerBounds,

        ^(CALayer *obj, CGFloat values[]) {

          values_from_rect(values, [obj bounds]);

        },

        ^(CALayer *obj, const CGFloat values[]) {

          [obj setBounds:values_to_rect(values)];

        },

        kPOPThresholdPoint

      },

    ...

    封装不同的动画行为,实现类似模板模式,只需统一调用,即可更新动画

    // write value

    write(obj, currentVec->data());

    6、动画插值的动态实现

    switch (type) {

          case kPOPAnimationSpring:

            advanced = advance(time, dt, obj);

            break;

          case kPOPAnimationDecay:

            advanced = advance(time, dt, obj);

            break;

          case kPOPAnimationBasic: {

            advanced = advance(time, dt, obj);

            computedProgress = true;

            break;

          }

          case kPOPAnimationCustom: {

            customFinished = [self _advance:obj currentTime:time elapsedTime:dt] ? false : true;

            advanced = true;

            break;

          }

          default:

            break;

        }

    可以看出总共有四种动画插值的算法,以kPOPAnimationBasic为例:

    bool advance(CFTimeInterval time, CFTimeInterval dt, id obj) {

        // default timing function

        if (!timingFunction) {

          ((POPBasicAnimation *)self).timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];

        }

        // solve for normalized time, aka progresss [0, 1]

        CGFloat p = 1.0f;

        if (duration > 0.0f) {

            // cap local time to duration

            CFTimeInterval t = MIN(time - startTime, duration) / duration;

            p = POPTimingFunctionSolve(timingControlPoints, t, SOLVE_EPS(duration));

            timeProgress = t;

        } else {

            timeProgress = 1.;

        }

        // interpolate and advance

        interpolate(valueType, valueCount, fromVec->data(), toVec->data(), currentVec->data(), p);

        progress = p;

        clampCurrentValue();

        return true;

      }

    依照给定的timingFunction,使用POPTimingFunctionSolve计算贝塞尔曲线的变化率,再通过混合计算#define MIX(a, b, f) ((a) + (f) * ((b) - (a))),最终得到动画的插值。

    小结

    pop中还有很多有意思的地方,譬如TransformationMatrix里的矩阵操作,这里就暂且不挖WebCore底层了。简而言之,无论性能(c++混编)、易用、容错,pop都有着作为引擎该有的特性,而它所暴露的和Core Animation相似的接口也让人极易上手!

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  • 原文地址:https://www.cnblogs.com/fengmin/p/5478448.html
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