• 完全自定义动画


    - (void)createArcAnimationForKey:(NSString *)key fromValue:(NSNumber *)from toValue:(NSNumber *)to Delegate:(id)delegate

    {

        CABasicAnimation *arcAnimation = [CABasicAnimation animationWithKeyPath:key];

        NSNumber *currentAngle = [[self presentationLayer] valueForKey:key];

        if(!currentAngle) currentAngle = from;

        [arcAnimation setFromValue:currentAngle];

        [arcAnimation setToValue:to];         

        [arcAnimation setDelegate:delegate];

        [arcAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault]];

        [self addAnimation:arcAnimation forKey:key];

        [self setValue:to forKey:key];

    }

    - (void)updateTimerFired:(NSTimer *)timer;

    {   

        CALayer *parentLayer = [_pieView layer];

        NSArray *pieLayers = [parentLayer sublayers];

        [pieLayers enumerateObjectsUsingBlock:^(CAShapeLayer * obj, NSUInteger idx, BOOL *stop) {

            

            NSNumber *presentationLayerStartAngle = [[obj presentationLayer] valueForKey:@"startAngle"];

            CGFloat interpolatedStartAngle = [presentationLayerStartAngle doubleValue];

            

            NSNumber *presentationLayerEndAngle = [[obj presentationLayer] valueForKey:@"endAngle"];

            CGFloat interpolatedEndAngle = [presentationLayerEndAngle doubleValue];

            CGPathRef path = CGPathCreateArc(_pieCenter, _pieRadius, interpolatedStartAngle, interpolatedEndAngle);

            [obj setPath:path];

            CFRelease(path);

            

            {

                CALayer *labelLayer = [[obj sublayers] objectAtIndex:0];

                CGFloat interpolatedMidAngle = (interpolatedEndAngle + interpolatedStartAngle) / 2;        

                [CATransaction setDisableActions:YES];

                [labelLayer setPosition:CGPointMake(_pieCenter.x + (_labelRadius * cos(interpolatedMidAngle)), _pieCenter.y + (_labelRadius * sin(interpolatedMidAngle)))];

                [CATransaction setDisableActions:NO];

            }

        }];

    }

    - (void)animationDidStart:(CAAnimation *)anim

    {

        if (_animationTimer == nil) {

            static float timeInterval = 1.0/60.0;

            // Run the animation timer on the main thread.

            // We want to allow the user to interact with the UI while this timer is running.

            // If we run it on this thread, the timer will be halted while the user is touching the screen (that's why the chart was disappearing in our collection view).

            _animationTimer= [NSTimer timerWithTimeInterval:timeInterval target:self selector:@selector(updateTimerFired:) userInfo:nil repeats:YES];

            [[NSRunLoop mainRunLoop] addTimer:_animationTimer forMode:NSRunLoopCommonModes];

        }

        

        [_animations addObject:anim];

    }

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  • 原文地址:https://www.cnblogs.com/feng9exe/p/6737913.html
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