• Looper


    /**
    * Class used to run a message loop for a thread. Threads by default do
    * not have a message loop associated with them; to create one, call
    * {@link #prepare} in the thread that is to run the loop, and then
    * {@link #loop} to have it process messages until the loop is stopped.
    *
    * <p>Most interaction with a message loop is through the
    * {@link Handler} class.
    *
    * <p>This is a typical example of the implementation of a Looper thread,
    * using the separation of {@link #prepare} and {@link #loop} to create an
    * initial Handler to communicate with the Looper.
    *
    * <pre>
    * class LooperThread extends Thread {
    * public Handler mHandler;
    *
    * public void run() {
    * Looper.prepare();
    *
    * mHandler = new Handler() {
    * public void handleMessage(Message msg) {
    * // process incoming messages here
    * }
    * };
    *
    * Looper.loop();
    * }
    * }</pre>
    */

     /** Initialize the current thread as a looper.
    * This gives you a chance to create handlers that then reference
    * this looper, before actually starting the loop. Be sure to call
    * {@link #loop()} after calling this method, and end it by calling
    * {@link #quit()}.
    */
    public static void prepare() {
    prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
    throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
    }

    /**
    * Run the message queue in this thread. Be sure to call
    * {@link #quit()} to end the loop.
    */
    public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
    throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
    Message msg = queue.next(); // might block
    if (msg == null) {
    // No message indicates that the message queue is quitting.
    return;
    }

    // This must be in a local variable, in case a UI event sets the logger
    Printer logging = me.mLogging;
    if (logging != null) {
    logging.println(">>>>> Dispatching to " + msg.target + " " +
    msg.callback + ": " + msg.what);
    }

    msg.target.dispatchMessage(msg);

    if (logging != null) {
    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
    }

    // Make sure that during the course of dispatching the
    // identity of the thread wasn't corrupted.
    final long newIdent = Binder.clearCallingIdentity();
    if (ident != newIdent) {
    Log.wtf(TAG, "Thread identity changed from 0x"
    + Long.toHexString(ident) + " to 0x"
    + Long.toHexString(newIdent) + " while dispatching to "
    + msg.target.getClass().getName() + " "
    + msg.callback + " what=" + msg.what);
    }

    msg.recycleUnchecked();
    }
    }
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  • 原文地址:https://www.cnblogs.com/feng9exe/p/5950278.html
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