• 动画


    动画是改变控件的一些属性,加一时间元素 。通常结合“呈现变形”,即控件的RenderTransform来完成

    一个元素可以完成的作画叫AnimationTimeLine,多个UI元素组合起来的叫Storyboard

    简单动画就DoubleAnimationBase派生类用得最多

    1.简单线性动画

      几个重要属性:

    变化时间(Duration)

    变化终点(To属性)

    变化幅度(By属性)

    变化起点(From属性)

     

        <Grid>

            <Button x:Name="button" Content="Button" HorizontalAlignment="Left" Margin="103,72,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.5,0.5" Click="button_Click">

                <Button.RenderTransform>

                    <TransformGroup> 

                        <TranslateTransform X="0" Y="0" x:Name="tt"/>

     <!--(偏移变形)-->

                        <!--

                        MatrixTransform矩陈变形

                        RotateTransform旋转变形

                        ScaleTransform坐标变形

                        SkewTransform拉伸变形

                        TranslateTransform偏移变形

                        TransformGroup变形组,多个独立变形合成一个变形组,产生复合效果

                        -->

                    </TransformGroup>

                </Button.RenderTransform>

            </Button>

        </Grid>

    private void button_Click(object sender, RoutedEventArgs e)

            {

                DoubleAnimation daX = new DoubleAnimation();

                DoubleAnimation daY = new DoubleAnimation();

                //若不想每都从0,0坐标开始,则不给From赋值就是从当前开始

                daX.From = 0D;

                daY.From = 0D;

                daX.To = (new Random()).NextDouble() * 300;

                daY.To = (new Random()).NextDouble() * 300;

                Duration dr = new Duration(TimeSpan.FromMilliseconds(300));

                daX.Duration = dr;

                daY.Duration = dr;

                this.tt.BeginAnimation(TranslateTransform.XProperty, daX);

                //如果少了这条,则只是水平移动,没了y轴

                this.tt.BeginAnimation(TranslateTransform.YProperty,daY);

            }

    其实就是给好目标的XY坐标值,然后元素向目标点走直线形成的动画

     

    2.高级动画控制

    就是多了几个属性:

    AccelerationRatio 加速速率,介于0.00和1.0之间,与DecclerationRation之和不大于1.0,如模拟汽车启动

    DecclerationRation减速速率,介于0.00和1.0之间,与AccelerationRatio 之和不大于1.0,如模拟汽车刹车

    SpeedRation动画实际播放速度与正常速度的比值  如快进播放、慢动作

    AutoReverse 是否以相反的动画方式从终点值返回起始值 如倒退播放

    RepeatBehavior动画的重复行为,取0为不播放,使用double类型值可控制循环次数,取RepeatBehavior.Forever永不停

    BeginTime正式开始播放前的等待时间  常用于多个动画协同

    EasingFunction缓冲式渐变  如乒乓球弹跳效果

     

    以下示例向乒乓球掉在地止弹起3次再停止

     private void button_Click(object sender, RoutedEventArgs e)

            {

                DoubleAnimation daX = new DoubleAnimation();

                DoubleAnimation daY = new DoubleAnimation();

                daX.From = 0D;

                daY.From = 0D;

                BounceEase be = new BounceEase();

                be.Bounces = 52;//跳跃3次

                be.Bounciness = 2;//弹性程序,值越大反弹越低

                 

                daY.EasingFunction = be;

                

                daX.To = 2 * 300;

                daY.To = 2 * 300;

                Duration dr = new Duration(TimeSpan.FromMilliseconds(10000));

                daX.Duration = dr;

                daY.Duration = dr;

                this.tt.BeginAnimation(TranslateTransform.XProperty, daX);

                //如果少了这条,则只是水平移动,没了y轴

                this.tt.BeginAnimation(TranslateTransform.YProperty,daY);

            }

     

    3.关键帧动画

    就是定几个位置,然后指定什么时间到这个点,什么时候到那个点就,程序就会自动在时间内均匀地到达,这样就不需要把几个动作协同了,很是方便

    以下为按钮走z字形动画

    private void button_Click(object sender, RoutedEventArgs e)

            {

                DoubleAnimationUsingKeyFrames daX = new DoubleAnimationUsingKeyFrames();

                DoubleAnimationUsingKeyFrames daY = new DoubleAnimationUsingKeyFrames();

                  

                //总时间长

                Duration dr = new Duration(TimeSpan.FromMilliseconds(10000));

                daX.Duration = dr;

                daY.Duration = dr;

                //创建并添加X关键帧

                LinearDoubleKeyFrame x_kf_1 = new LinearDoubleKeyFrame(200,KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(3000)));

                LinearDoubleKeyFrame x_kf_2 = new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(5000)));

                LinearDoubleKeyFrame x_kf_3 = new LinearDoubleKeyFrame(200, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(10000)));

                daX.KeyFrames.Add(x_kf_1);

                daX.KeyFrames.Add(x_kf_2);

                daX.KeyFrames.Add(x_kf_3);

                //创建并添加Y关键帧

                LinearDoubleKeyFrame Y_kf_1 = new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(3000)));

                LinearDoubleKeyFrame Y_kf_2 = new LinearDoubleKeyFrame(180, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(5000)));

                LinearDoubleKeyFrame Y_kf_3 = new LinearDoubleKeyFrame(180, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(10000)));

                daY.KeyFrames.Add(Y_kf_1);

                daY.KeyFrames.Add(Y_kf_2);

                daY.KeyFrames.Add(Y_kf_3);

                this.tt.BeginAnimation(TranslateTransform.XProperty, daX);

                //如果少了这条,则只是水平移动,没了y轴

                this.tt.BeginAnimation(TranslateTransform.YProperty,daY);

            }

     

    4.特殊关键帧动画

    KeyFrames接收类型除了LinearDoubleKeyFrame(线性变化关键帧),还有:

    DiscreteDoubleKeyFrame:不连续变化关键帧

    SplineDoubleKeyFrame:样条函数式变化关键帧,目标属性值的变化速率是一条贝赛尔贝线,常用

    EasingDoubleKeyFrame:缓冲式变化关键帧

      private void button_Click(object sender, RoutedEventArgs e)

            {

                DoubleAnimationUsingKeyFrames daX = new DoubleAnimationUsingKeyFrames();

                DoubleAnimationUsingKeyFrames daY = new DoubleAnimationUsingKeyFrames();

                  

                //总时间长

                Duration dr = new Duration(TimeSpan.FromMilliseconds(10000));

                daX.Duration = dr;

                daY.Duration = dr;

                //创建并添加X关键帧

                SplineDoubleKeyFrame kf = new SplineDoubleKeyFrame();

                kf.KeyTime = KeyTime.FromPercent(1);

                kf.Value = 400;

                //贝赛尔曲线是由始点和终点,再加上两个控制点,控制点的坐标值就会造成直线的拉伸等变形形成的曲线

                KeySpline ks = new KeySpline();

                ks.ControlPoint1 = new Point(0, 1);

                ks.ControlPoint2 = new Point(1, 0);

                kf.KeySpline = ks;

                daX.KeyFrames.Add(kf);

                this.tt.BeginAnimation(TranslateTransform.XProperty, daX);

                //如果少了这条,则只是水平移动,没了y轴

               // this.tt.BeginAnimation(TranslateTransform.YProperty,daY);

            }

    最终结果是开始快,中间慢,后半部分又快

    4.路径动画

    绘制一条路径,然后让目标沿着一条给定的路径移动 ,使用DoubleAnimationUsingPath类。需要一个PathGeometry来指明移动的路径

     <Window.Resources>

            <PathGeometry x:Key="movePath" Figures="M 0,150 C300,-100 300,400 600,120"></PathGeometry>

        </Window.Resources>

     private void button_Click(object sender, RoutedEventArgs e)

            {

                var pg = this.FindResource("movePath") as PathGeometry;

                var du = new Duration(TimeSpan.FromMilliseconds(1000));

                DoubleAnimationUsingPath daX = new DoubleAnimationUsingPath();

                daX.PathGeometry = pg;

                daX.Source = PathAnimationSource.X;(获取坐标值的X值)

                daX.Duration = du;

                var daY = new DoubleAnimationUsingPath();

                daY.PathGeometry = pg;

                daY.Source = PathAnimationSource.Y;(获取坐标值的X值)

                daY.Duration = du;

                 

                this.tt.BeginAnimation(TranslateTransform.XProperty, daX);

               this.tt.BeginAnimation(TranslateTransform.YProperty,daY);

            }

    //加上下面代码可永远运动

     daX.AutoReverse = true;

                daX.RepeatBehavior = RepeatBehavior.Forever;

                daY.AutoReverse = true;

          daY.RepeatBehavior = RepeatBehavior.Forever;

    场景动画

    场景动画就是多个元素组成一起的动画,一般是在xaml里写法,后台代码写很是复杂

     

     <Grid>

            <Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Left" Height="22" Margin="18,39,0,0" VerticalAlignment="Top" Width="254 ">

                <Ellipse Fill="Red" Stroke="Black" Width="20" HorizontalAlignment="Left" RenderTransformOrigin="0.5,0.5" >

                    <Ellipse.RenderTransform> 

                            <TranslateTransform x:Name="ttr"/> 

                    </Ellipse.RenderTransform>

                </Ellipse>

            </Border>

            <Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Left" Height="22" Margin="18,61,0,0" VerticalAlignment="Top" Width="254">

                <Ellipse Fill="Green" Stroke="Black" Width="20" HorizontalAlignment="Left"  >

                    <Ellipse.RenderTransform>

                        <TranslateTransform x:Name="ttg"/>

                    </Ellipse.RenderTransform>

                </Ellipse>

            </Border>

            <Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Left" Height="22" Margin="18,83,0,0" VerticalAlignment="Top" Width="254">

                <Ellipse Fill="Blue" Stroke="Black" Width="20" HorizontalAlignment="Left" >

                    <Ellipse.RenderTransform>

                        <TranslateTransform x:Name="ttb"/>

                    </Ellipse.RenderTransform>

                </Ellipse>

            </Border>

            <Button x:Name="button" Content="Button" HorizontalAlignment="Left" Margin="18,123,0,0" VerticalAlignment="Top" Width="75" > 

                <Button.Triggers>

                    <EventTrigger RoutedEvent="Button.Click">

                        <BeginStoryboard>

                            <Storyboard Duration="0:0:1">

                                <!--红色移动(匀速)-->

                                <DoubleAnimation Duration="0:0:1" To="400" Storyboard.TargetName="ttr" Storyboard.TargetProperty="X"></DoubleAnimation>

                                <!--绿色移动(以加速的方式) -->

                                <DoubleAnimationUsingKeyFrames Duration="0:0:1"  Storyboard.TargetName="ttg" Storyboard.TargetProperty="X">

                                    <SplineDoubleKeyFrame  KeyTime="0:0:1" Value="400" KeySpline="1,0,0,1"></SplineDoubleKeyFrame>

                                </DoubleAnimationUsingKeyFrames>

                                <!--蓝色移动(以加速的方式) -->

                                <DoubleAnimationUsingKeyFrames Duration="0:0:1"  Storyboard.TargetName="ttb" Storyboard.TargetProperty="X">

                                    <SplineDoubleKeyFrame  KeyTime="0:0:1" Value="400" KeySpline="1,0,0,1"></SplineDoubleKeyFrame>

                                </DoubleAnimationUsingKeyFrames>

                            </Storyboard>

                        </BeginStoryboard>

                    </EventTrigger>

                </Button.Triggers>

            </Button>

        </Grid>

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  • 原文地址:https://www.cnblogs.com/evemen/p/6239364.html
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