• 在SDL中显示GBK点阵汉字


    大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。

    GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。

    我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。


    #include <time.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <windows.h>

    #include "sdl.h"
    #include "SDL_image.h"
    #include "sfont.h"

    //---------------------------------------------------------------------------
    #define STDOUT_FILE "stdout.txt"
    #define STDERR_FILE "stderr.txt"

    SDL_Surface *screen;
    Uint32 fps;
    Uint32 AppStartTime = 0;
    Uint32 frame_count = 0;
    static Uint32 frames;

    SDL_Event event;
    SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
    SDL_Surface * LoadBMP( char * filename );
    void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
    void Blt( SDL_Surface * image, int x, int y );
    void TileBlt( SDL_Surface * image, int x, int y );
    void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
    void IoRedirect( );
    void cleanup_output( );
    void initfps();

    //---------------------------------------------------------------------------
    Uint8 HZK12[574560];
    Uint8 HZK14[670320];
    Uint8 HZK16[766080];
    BOOL HZ_Init();
    BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
    //---------------------------------------------------------------------------

    int ProcessEvent();
    void DrawFrame();

    SDL_Surface * bg, * font;
    int ix, iy, jx, jy;
    int Width = 640;
    int Height = 480;
    int bpp = 16;
    int ScreenMode = 0;

    WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
    {
    char TimeString[256];
    time_t timer;
    struct tm *tblock;

    HZ_Init();
    IoRedirect( );
    frames = 0;
    timer = time(NULL);
    tblock = localtime(&timer);
    strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
    printf( "%s\n", TimeString );

    SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode);
    SDL_ShowCursor(0);
    SDL_WM_SetCaption("demo", "demo");

    bg = IMG_Load( ".\\2k_bg.gif" );
    font = IMG_Load( ".\\small.gif" );

    InitFont(font);
    SDL_SetAlpha(font, SDL_SRCALPHA|SDL_RLEACCEL, 127);

    ix=iy=0;
    jx=jy= Height>>1;
    srand((Uint32)timer);

    MainLoops(ProcessEvent, DrawFrame, 0);

    printf("ScreenMode=%d*%d*%d\nFPS=%u", Width, Height, bpp, fps);

    return 0;
    }

    int ProcessEvent()
    {
    Uint8 *keystate;

    keystate = SDL_GetKeyState( NULL );
    if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
    return 0;
    if ( keystate[SDLK_F4] )
    {
    if ( ScreenMode )
    ScreenMode = 0;
    else
    ScreenMode = SDL_FULLSCREEN;

    SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
    initfps( );
    }

    return 1;
    }

    void DrawFrame( )
    {
    char tmp[256];
    int step = 4;

    //
    sprintf( tmp, "TotalFrame=%u", frames );

    TileBlt( bg, 0, 0 );

    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
    PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
    PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
    PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
    PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
    PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
    PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
    SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
    PutString( screen, ix % Width, iy % Height, tmp );

    PutString( screen, ix % Width, iy % Height + 40, tmp );

    if ( rand( ) % 400 < 2 )
    {
    jx = rand( ) % ( Width - 10 );
    jy = rand( ) % ( Height - 10 );
    }

    sprintf( tmp, "FPS=%d", fps );
    PutString( screen, 7, 7, tmp );
    //聞波,2000 
    HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
    HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
    HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
    ix += step;
    iy += step;
    }
    //---------------------------------------------------------------------------

    //---------------------------------------------------------------------------
    SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
    {
    /* Initialize the SDL library */
    if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
    fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError( ) );
    return NULL;
    }

    /* Clean up on exit */
    atexit(SDL_Quit);

    /* Initialize the display in a 640x480 8-bit palettized mode */
    screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
    if ( screen == NULL )
    {
    fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\n", Width, Height, BPP, SDL_GetError( ) );
    }

    return screen;
    }
    //---------------------------------------------------------------------------

    void initfps( )
    {
    AppStartTime = SDL_GetTicks();
    frame_count = 0;
    }
    //---------------------------------------------------------------------------

    void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
    {
    if ( EventFunc&&DrawFunc )
    {
    memset( &event, 0, sizeof( SDL_Event ) );
    initfps( );

    while( EventFunc( ) )
    {
    SDL_PollEvent(&event);
    if ( event.type == SDL_ACTIVEEVENT )
    {
    if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
    ( event.active.gain == FALSE ) )
    initfps( );
    }
    SDL_PumpEvents();
    DrawFunc( );
    SDL_UpdateRect(screen,0, 0, 0, 0);
    frame_count ++;
    frames ++;
    fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
    if ( DelayTime ) SDL_Delay( DelayTime );
    }
    }
    }
    //---------------------------------------------------------------------------

    SDL_Surface * LoadBMP( char * filename )
    {
    SDL_Surface * imagebmp, * image;

    imagebmp = SDL_LoadBMP( filename );
    if ( imagebmp == NULL )
    return NULL;

    if ( imagebmp->format->palette != NULL )
    {
    SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
    }

    /* Convert the image to the video format (maps colors) */
    image = SDL_DisplayFormat( imagebmp );
    SDL_FreeSurface( imagebmp );

    return image;
    }
    //---------------------------------------------------------------------------

    void Blt( SDL_Surface * image, int x, int y )
    {
    int Row, Col, r, c, shiftx, shifty;
    SDL_Rect dest, src;

    /* out of screen */
    if ( ( x > screen->w ) || ( y > screen->h ) ||
    ( x + image->w < 1 ) || ( y + image->h < 1 ) )
    return;

    src.x = 0;
    src.y = 0;
    src.w = image->w;
    src.h = image->h;
    dest.x = x;
    dest.y = y;
    dest.w = src.w;
    if ( y < 0 )
    {
    src.y = 0 - y;
    src.h = image->h + src.y;
    dest.y = 0;
    }
    dest.h = src.h;

    SDL_BlitSurface( image, &src, screen, &dest );
    }
    //---------------------------------------------------------------------------

    void TileBlt( SDL_Surface * image, int x, int y )
    {
    int Row, Col, r, c, shiftx, shifty;
    SDL_Rect dest, src;

    shiftx = x % image->w;
    shifty = y % image->h;

    if ( shiftx >0 ) shiftx -= image->w;
    if ( shifty >0 ) shifty -= image->h;

    Row = screen->h / image->h + 2;
    Col = screen->w / image->w + 2;

    dest.x = 0;
    dest.y = 0;
    dest.w = image->w;
    dest.h = image->h;
    src.x = 0;
    src.y = 0;
    src.w = image->w;
    src.h = image->h;

    for ( r = 0; r < Row; r ++ )
    {
    if ( r )
    {
    src.y = 0;
    src.h = image->h;
    dest.h = image->h;
    dest.y = image->h * r + shifty;
    }
    else
    { /* first line ? */
    src.y = 0 - shifty;
    src.h = image->h;
    dest.h = image->h + shifty;
    dest.y = 0;
    }

    for ( c = 0; c < Col; c ++ )
    {
    dest.x = image->w * c + shiftx;
    SDL_BlitSurface( image, &src, screen, &dest );
    }
    }
    }
    //---------------------------------------------------------------------------

    void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
    {
    SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
    }
    //---------------------------------------------------------------------------

    /* Remove the output files if there was no output written */
    static void cleanup_output( )
    {
    FILE *file;
    int empty;

    /* Flush the output in case anything is queued */
    fclose(stdout);
    fclose(stderr);

    /* See if the files have any output in them */
    file = fopen(STDOUT_FILE, "rb");
    if ( file )
    {
    empty = (fgetc(file) == EOF) ? 1 : 0;
    fclose(file);
    if ( empty )
    remove(STDOUT_FILE);
    }
    file = fopen(STDERR_FILE, "rb");
    if ( file )
    {
    empty = (fgetc(file) == EOF) ? 1 : 0;
    fclose(file);
    if ( empty )
    remove(STDERR_FILE);
    }
    }
    //---------------------------------------------------------------------------

    void IoRedirect( )
    {
    FILE *newfp;

    /* Redirect standard standard output */
    newfp = freopen(STDOUT_FILE, "w", stdout);
    if ( newfp == NULL )
    { /* This happens on NT */
    #if !defined(stdout)
    stdout = fopen(STDOUT_FILE, "w");
    #else
    newfp = fopen(STDOUT_FILE, "w");
    if ( newfp ) *stdout = *newfp;
    #endif
    }

    /* Redirect standard standard error */
    newfp = freopen(STDERR_FILE, "w", stderr);
    if ( newfp == NULL )
    { /* This happens on NT */
    #if !defined(stderr)
    stderr = fopen(STDERR_FILE, "w");
    #else
    newfp = fopen(STDERR_FILE, "w");
    if ( newfp ) *stderr = *newfp;
    #endif
    }

    setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
    setbuf(stderr, NULL); /* No buffering */
    atexit(cleanup_output);
    }
    //---------------------------------------------------------------------------

    BOOL HZ_Init()
    {
    FILE * file;

    file = fopen( ".\\HZK16.GBK", "rb" );
    fread( HZK16, 32, 0x5d84, file );
    fclose( file );
    file = fopen( ".\\HZK14.GBK", "rb" );
    fread( HZK14, 28, 0x5d84, file );
    fclose( file );
    file = fopen( ".\\HZK12.GBK", "rb" );
    fread( HZK12, 24, 0x5d84, file );
    fclose( file );

    return TRUE;
    }
    //---------------------------------------------------------------------------

    BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
    {
    Uint8 * bufptr;
    Uint8 * HZK;
    Uint16 Bits[16];
    int i,j,k, m, offset = 0;
    unsigned char q;
    unsigned char w;

    switch ( width )
    {
    case 12:
    HZK = HZK12;
    break;
    case 14:
    HZK = HZK14;
    break;
    case 16:
    HZK = HZK16;
    break;
    default:
    return FALSE;
    }
    bufptr = (unsigned char*)image->pixels;

    m = strlen( str );
    for ( k = 0; k < m; k +=2 )
    {
    Uint32 X, Y, Z, M;
    q = str[k];
    w = str[k+1];

    if ( w > 0xa0 )
    {
    M = 0x5e;
    Y = w - 0xa1;
    if ( q > 0xa0 )
    {
    X = q - 0xa1;
    Z = 0;
    }
    else
    {
    X = q - 0x81;
    Z = 0x2284;
    }
    }
    else
    {
    M = 0x60;
    if ( w > 0x7f ) Y = w - 0x41;
    else Y = w - 0x40;

    if ( q > 0xa0 )
    {
    X = q - 0xa1;
    Z = 0x3a44;
    }
    else
    {
    X = q - 0x81;
    Z = 0x2e44;
    }
    }
    memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );

    for (i = 0; i < width; i ++) // row
    {
    Uint16 line;

    line = Bits[i];
    line = (line >> 8 ) + (line << 8);

    for (j = 0; j < 16 ; j ++) //col
    {
    int index;
    int mask = 1;

    index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
    mask <<= j;
    if (mask & line)
    {
    bufptr[index * 2] = 0xff;
    bufptr[index * 2 + 1] = 0xff;
    }
    }
    }
    offset += width + space;
    }
    return TRUE;
    }

    http://www.rosoo.net/a/201003/8785.html

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  • 原文地址:https://www.cnblogs.com/eustoma/p/6661823.html
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