• Unity读取Android SDcard文件


    一、添加权限

    权限添加 :Player settings -- Other settings -- write permission的设置 Sdcard。这个是在Unity编辑器里打包的情况。

    如果导出到studio 里面的话,可自行修改Manifest文件。

    二、两种方式

    IO方式 加载sdcard上的图片资源

    加载的  /storage/emulated/0/ProjectName/image.jpg,

    image = this.GetComponentInChildren<Image>();  
      
          Debug.Log("IO加载用时: image = this.GetComponent<Image> ==========  " + image);  
      
          Debug.Log("IO加载:  Application.dataPath "  + Application.dataPath );  
          // Application.dataPath /data/app/com.putao.ptx.core-1/base.apk  
      
          Debug.Log("IO加载:  Application.persistentDataPath " + Application.persistentDataPath);  
          // Application.persistentDataPath /storage/emulated/0/Android/data/com.putao.ptx.core/files   
      
      
          Debug.Log("IO加载:GameObject.Find" + GameObject.Find("Canvas/Avator").GetComponent<Image>());  
      
           // /data/user/0/com.putao.paichallenge/cache/20170524_130527.jpg  
      
      
          // path =======  "/storage/emulated/0/ProjectName/image.jpg"  
          FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);  
          fileStream.Seek(0, SeekOrigin.Begin);  
          //创建文件长度缓冲区  
          byte[] bytes = new byte[fileStream.Length];  
          //读取文件  
          fileStream.Read(bytes, 0, (int)fileStream.Length);  
          //释放文件读取流  
          fileStream.Close();  
          fileStream.Dispose();  
          fileStream = null;  
      
          //创建Texture  
          int width = 300;  
          int height = 372;  
          Texture2D texture = new Texture2D(width, height);  
          texture.LoadImage(bytes);  
      
      
          //创建Sprite       
          Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width,texture.height), new Vector2(0.5f, 0.5f));  
      
          image.sprite = sprite;  
    

    log上可以看出来  android上 getExternalFilesDir("") 和 Unity里面的Application.persistentDataPath是一致的

       /storage/emulated/0/Android/data/com.putao.ptx.core/files
     

    WWW方式加载本地图片   

    url=  "file://"+ "/storage/emulated/0/ProjectName/image.jpg"

    根本不是加"jar:file://..."

    public void LoadByWWW(String path)  
        {  
            StartCoroutine(doLoadByWWW(path));  
      
        }  
      
        IEnumerator doLoadByWWW(String path)  
        {  
            string url = "file://" + "/storage/emulated/0/PaiChallenge/image.jpg";  
            Debug.Log("doLoadByWWW == url ==================   " + url);  
      
            WWW w = new WWW(url);  
      
            yield return w;  
      
            if (w.isDone)  
            {  
                Sprite sprite = Sprite.Create(w.texture, new Rect(0, 0, w.texture.width, w.texture.height), new Vector2(0.5f, 0.5f));  
      
                GameObject.Find("Canvas/Avator").GetComponent<Image>().sprite = sprite;  
      
            }  
    

      

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  • 原文地址:https://www.cnblogs.com/eniac1946/p/7519798.html
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