• WINSOCK封装


      1 #include <iostream>
      2 #include <cstdlib>
      3 #include "server.h"
      4 #include <windows.h>
      5 using namespace std;
      6 
      7 int main()
      8 {
      9     Object_server a;
     10     Sleep(100000);
     11 
     12     return 0;
     13 }
     14 
     15 
     16 
     17 #ifndef SERVER_H_INCLUDED
     18 #define SERVER_H_INCLUDED
     19 
     20 #include <winsock2.h>
     21 #include <iostream>
     22 #include <cstdlib>
     23 #include <cstring>
     24 #include <vector>
     25 #include <process.h>
     26 #include <windows.h>
     27 #include <stdio.h>
     28 using namespace std;
     29 
     30 class Object_server
     31 {
     32 private:
     33 
     34     bool bool_server_flag;
     35     WSADATA wsaData;
     36     int socket_counter;
     37     struct Object_socket
     38     {
     39         SOCKET socket_Local;
     40         SOCKET *socket_Remote;
     41     };
     42     struct Object_socketaddr
     43     {
     44         struct sockaddr_in sockaddr_Local;
     45         struct sockaddr_in *sockaddr_Remote;
     46     };
     47 
     48     struct Object_Data_transmission
     49     {
     50         int int_counter;
     51         int total;
     52         vector <int> int_target;//-1 server -2NULL
     53         vector <string> str_Data;
     54     };
     55 
     56     Object_socket O_socket;
     57     Object_socketaddr O_sockaddr;
     58     Object_Data_transmission *O_Data_transmission;
     59     bool server_on(int int_port=11111)
     60     {
     61         int int_flag;
     62 
     63         if(WSAStartup(MAKEWORD(2,2),&wsaData)!=0)
     64         {
     65             return false;
     66         }
     67         O_socket.socket_Local=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
     68 
     69         if(O_socket.socket_Local==INVALID_SOCKET)
     70         {
     71             return false;
     72         }
     73 
     74         O_sockaddr.sockaddr_Local.sin_family=AF_INET;
     75         //O_sockaddr.sockaddr_Local.sin_addr.s_addr=inet_addr(PC_DATA.get_Ip());
     76         O_sockaddr.sockaddr_Local.sin_addr.s_addr=inet_addr("127.0.0.1");
     77         O_sockaddr.sockaddr_Local.sin_port=htons(int_port);
     78         //O_sockaddr.sockaddr_Local.sin_zero=NULL;
     79 
     80 
     81 
     82         int_flag=bind(O_socket.socket_Local,(struct sockaddr     *)&O_sockaddr.sockaddr_Local,sizeof(O_sockaddr.sockaddr_Local));
     83         if(int_flag!=0)
     84         {
     85             return false;
     86         }
     87 
     88         int_flag=listen(O_socket.socket_Local,128);
     89         if(int_flag!=0)
     90         {
     91             return false;
     92         }
     93         O_socket.socket_Remote=new SOCKET[128];
     94         O_sockaddr.sockaddr_Remote=new sockaddr_in[128];
     95         O_Data_transmission=new Object_Data_transmission[128];
     96 
     97         socket_counter=0;
     98 
     99         bool_server_flag=true;
    100 
    101         //_beginthread(Object_server::accept_thread,0,(void *)this);
    102         unsigned threadID;
    103 
    104         //int_flag=_beginthreadex(NULL,0,Object_server::accept_thread,(void     *)this,CREATE_SUSPENDED,&threadID);
    105         int_flag=_beginthreadex(NULL,0,Object_server::accept_thread,(void     *)this,0,&threadID);
    106         //cout<<int_flag;
    107         //accept_thread((void *)this);
    108         return true;
    109 
    110     }
    111 
    112     static unsigned __stdcall accept_thread(void *ptr)
    113     {
    114         static_cast<Object_server *>(ptr)->accept_f();
    115         return 0;
    116     }
    117     
    118     void accept_f()
    119     {
    120         int sockaddr_size;
    121         SOCKET S_tmp;
    122         while(bool_server_flag)
    123         {
    124 
    125             sockaddr_size=sizeof(O_sockaddr.sockaddr_Remote[socket_counter]);
    126             O_socket.socket_Remote[socket_counter]=accept(O_socket.socket_Local,(struct     sockaddr *)&O_sockaddr.sockaddr_Remote[socket_counter],&sockaddr_size);
    127 
    128             if(O_socket.socket_Remote[socket_counter]!=INVALID_SOCKET)
    129             {
    130                 ++socket_counter;
    131                 //cout<<"connect : "<<socket_counter<<'
    ';
    132             }
    133             else
    134             {
    135                 //cout<<"connect failed"<<socket_counter<<'
    ';
    136             }
    137         }
    138     }
    139 
    140 public:
    141 
    142     Object_server()
    143     {
    144         bool_server_flag=false;
    145 
    146         while(server_on())
    147         {
    148 
    149         }
    150     }
    151 
    152     Object_server(int int_port)
    153     {
    154         bool_server_flag=false;
    155 
    156         while(server_on(int_port))
    157         {
    158 
    159         }
    160     }
    161     ~Object_server()
    162     {
    163         delete []O_socket.socket_Remote;
    164         delete []O_sockaddr.sockaddr_Remote;
    165         delete []O_Data_transmission;
    166     }
    167 
    168 };
    169 
    170 #endif // SERVER_H_INCLUDED
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  • 原文地址:https://www.cnblogs.com/endenvor/p/10553850.html
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