• C# Protobuf如何做到0分配内存的序列化


    题目很简单, 就是IMessage对象怎么变成Byte[]

    答案1:

    msg.ToByteArray()

    这肯定不符合我们的要求

    答案2:

    using var memoryStream = new MemoryStream();
    using var codedOutputStream = new CodedOutputStream(memoryStream);
    msg.WriteTo(codedOutputStream);
    codedOutputStream.Flush();
    memoryStream.ToArray();

    这里面memoryStream, codedOutputStream, 还有ToArray都产生了一个对象, MemoryStream内部还会多产生一个byte[]对象

    不符合要求

    答案3:

    有人说你可以给MemoryStream传递一个byte[] slice, 让MemoryStream直接用byte[]

    var bytes = new byte[msg.CalculateSize()];
    using var memoryStream = new MemoryStream(bytes);
    using var codedOutputStream = new CodedOutputStream(memoryStream);
    msg.WriteTo(codedOutputStream);
    codedOutputStream.Flush();

    这次消息直接被序列化到bytes里面去了, 但是memoryStream对象, codecOutputStream还有memoryStream内部的byte[]都还在, 我就序列化了一个对象, 却产生了3个垃圾对象

    所以, 来仔细看看CodedOutputStream类:

            /// <summary>
            /// Creates a new CodedOutputStream that writes directly to the given
            /// byte array. If more bytes are written than fit in the array,
            /// OutOfSpaceException will be thrown.
            /// </summary>
            public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length)
            {
            }
    
            /// <summary>
            /// Creates a new CodedOutputStream that writes directly to the given
            /// byte array slice. If more bytes are written than fit in the array,
            /// OutOfSpaceException will be thrown.
            /// </summary>
            private CodedOutputStream(byte[] buffer, int offset, int length)
            {
                this.output = null;
                this.buffer = buffer;
                this.position = offset;
                this.limit = offset + length;
                leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference
            }

    提供了一个byte[]的构造函数, 但是没提供slice的构造函数, 好在有一个私有的构造函数

    答案4:

    这边就不写代码了, 大概意思就是通过反射私有构造函数来构造一个CodedOutputStream对象, 来省掉MemoryStream和他内部的byte[]

    现在离答案已经比较接近了

    那我们的问题是, 能不能连CodedOutputStream也省掉呢?

    答案5来了:

    经过仔细观察, 发现这个类没有使用Stream的情况下, 就只需要修改buffer, limit, 和position几个成员就行了, 虽然是private成员, 但是C#还是能修改

    下来立马实践

            delegate void ClearCodedOutputStream(CodedOutputStream stream, byte[] buffer, int offset, int count);
            static ClearCodedOutputStream ResetCodedOutputStream;
            static CodedOutputStream codedOutputStream = new CodedOutputStream(new byte[10]);
    
            static unsafe void Encode(IMessage msg, byte[] buffer)
            {
                ResetCodedOutputStream(codedOutputStream, buffer, 0, buffer.Length);
                msg.WriteTo(codedOutputStream);
                codedOutputStream.Flush();
            }
    
            static Action<T, TValue> MakeSetter<T, TValue>(FieldInfo field)
            {
                DynamicMethod m = new DynamicMethod(
                    "setter", typeof(void), new Type[] { typeof(T), typeof(TValue) }, typeof(Program));
                ILGenerator cg = m.GetILGenerator();
    
                cg.Emit(OpCodes.Ldarg_0);
                cg.Emit(OpCodes.Ldarg_1);
                cg.Emit(OpCodes.Stfld, field);
                cg.Emit(OpCodes.Ret);
    
                return (Action<T, TValue>)m.CreateDelegate(typeof(Action<T, TValue>));
            }
    
            static void Main(string[] args)
            {
                var bufferField = typeof(CodedOutputStream).GetField("buffer", BindingFlags.NonPublic | BindingFlags.Instance);
                var limitField = typeof(CodedOutputStream).GetField("limit", BindingFlags.NonPublic | BindingFlags.Instance);
                var positionField = typeof(CodedOutputStream).GetField("position", BindingFlags.NonPublic | BindingFlags.Instance);
    
                var setLimit = MakeSetter<CodedOutputStream, int>(limitField);
                var setPosition = MakeSetter<CodedOutputStream, int>(positionField);
                var setBuffer = MakeSetter<CodedOutputStream, byte[]>(bufferField);
    
                ResetCodedOutputStream = (stream, buffer, offset, length) => 
                {
                    //this.buffer = buffer;
                    //this.position = offset;
                    //this.limit = offset + length;
                    setBuffer(stream, buffer);
                    setPosition(stream, offset);
                    setLimit(stream, offset + length);
                };

    var buffer = new byte[msg.CalculateSize()]; Encode(msg, buffer); }

    这个实例代码里面, 用了一个static的全局CodedOutputStream, 真正用的时候, 肯定要保证线程安全.

    所以接下来的问题是:

    1. 如何保证CodedOutputStream对象线程安全

    2. 如何把var buffer = new byte[msg.CalculateSize()];这个也省掉

    这俩问题就留给读者思考.

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  • 原文地址:https://www.cnblogs.com/egmkang/p/12635247.html
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