• babylon 初试


    出于对web端3D技术的对比,以及WebGL的发展现状和WebGPU的发展前景,我觉得有必要涉猎一下babylon.js了。

    可以参考一下下列文章:

    1⃣️下一代web端图形接口现状与前景:https://zhuanlan.zhihu.com/p/59691803

    今天就先在react里面测试一下官方demo:

    demo的核心代码如下:

    import {MiddleComponent,React} from '../../../utils/MiddleComponent'
    import * as BABYLON from 'babylonjs';
    
    
    export class babylon1 extends MiddleComponent {
        constructor(props){
        super(props);
        }
        
      render() {
        return (
          <canvas id="renderCanvas" style={{'100%',height:'100%',position:'relative'}}></canvas>
        );
      }
    
      componentDidMount() {
        this.init();
      }
      
      init = ()=> {
        // Get the canvas DOM element
        var canvas = document.getElementById('renderCanvas');
        // Load the 3D engine
        var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
        // Create a basic BJS Scene object
        var scene = new BABYLON.Scene(engine);
        // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
        var camera = new BABYLON.ArcRotateCamera("Camera", 1,1,12, BABYLON.Vector3.Zero(), scene);
        // Target the camera to scene origin
        camera.setTarget(BABYLON.Vector3.Zero());
        // Attach the camera to the canvas
        camera.attachControl(canvas, false);
        // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
        var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
        // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
        var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
        // Move the sphere upward 1/2 of its height
        sphere.position.y = 1;
        // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
        var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
        // run the render loop
        engine.runRenderLoop(function(){
            scene.render();
        });
        // the canvas/window resize event handler
        window.addEventListener('resize', function(){
            engine.resize();
        });
      }
    }
    
      

    如果你接触过three.js的话,其实上述代码并没有什么值得讲解的地方,并且你也会发现babylon.js和three.js还是有一些差异的。

    如果没有接触过three.js或者其他webgl类库或者引擎,那就先学习一下webgl相关知识吧。

    注意:

    MiddleComponent 是我自己封装的组件,你可以选择在你的react程序里继承自Component。

    点击当前页面右上角箭头,有我自制的babylon相关api文档





     
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  • 原文地址:https://www.cnblogs.com/eco-just/p/11902157.html
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