• Unity之初入江湖


    app.config

    <?xml version="1.0"?>
    <configuration>
      <configSections>
        <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration"/>
      </configSections>
      <startup>
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0,Profile=Client"/>
      </startup>
    
      <unity>
        <containers>
          <!--容器-->
          <container name="defaultContainer">
            <!--映射关系-->
            <register type="ThreeKindIocByUnity.IA, ThreeKindIocByUnity" mapTo="ThreeKindIocByUnity.A, ThreeKindIocByUnity"/>
            <register type="ThreeKindIocByUnity.IB, ThreeKindIocByUnity" mapTo="ThreeKindIocByUnity.B, ThreeKindIocByUnity"/>
            <register type="ThreeKindIocByUnity.IC, ThreeKindIocByUnity" mapTo="ThreeKindIocByUnity.C, ThreeKindIocByUnity"/>
            <register type="ThreeKindIocByUnity.ID, ThreeKindIocByUnity" mapTo="ThreeKindIocByUnity.D, ThreeKindIocByUnity"/>
            <register type="ThreeKindIocByUnity.IE, ThreeKindIocByUnity" mapTo="ThreeKindIocByUnity.E, ThreeKindIocByUnity"/>
          </container>
        </containers>
      </unity>
    </configuration>
    

     控制台:

    /*
     * 关于IoC/DI
    所谓控制反转(IoC: Inversion Of Control)就是应用本身不负责依赖对象的创建和维护,而交给一个外部容器来负责。这样控制权就由应用转移到了外部IoC容器,控制权就实现了所谓的反转。比如,在类型A中需要使用类型B的实例,而B实例的创建并不由A来负责,而是通过外部容器来创建。
    
    有时我们又将IoC成为依赖注入(DI: Dependency Injection)。所谓依赖注入,就是由外部容器在运行时动态地将依赖的对象注入到组件之中。具体的依赖注入方式又包括如下三种典型的形式。
    
    •构造器注入(Constructor Injection):IoC容器会智能地选择选择和调用适合的构造函数以创建依赖的对象。如果被选择的构造函数具有相应的参数,IoC容器在调用构造函数之前会自定义创建相应参数对象; 
    •属性注入(Property Injection):如果需要使用到被依赖对象的某个属性,在被依赖对象被创建之后,IoC容器会自动初始化该属性; 
    • 方法注入(Method Injection):如果被依赖对象需要调用某个方法进行相应的初始化,在该对象创建之后,IoC容器会自动调用该方法。 
    在开源社区,具有很有流行的IoC框架,比如Castle Windsor、Unity、Spring.NET、StructureMap、Ninject等。
     */
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    using System.Configuration;
    using Microsoft.Practices.Unity;
    using Microsoft.Practices.Unity.Configuration;
    
    namespace ThreeKindIocByUnity
    {
        public interface IA { }
        public interface IB { }
        public interface IC { }
        public interface ID { }
    
        public interface IE { }
    
        public class A : IA
        {
            public IB B { get; set; }
    
            [Dependency]
            public IC C { get; set; }
    
            public ID D { get; set; }
    
            public A(IB b)
            {
                this.B = b;
            }
    
            [InjectionMethod]
            public void Initialize(ID d)
            {
                this.D = d;
            }
        }
        public class B : IB { }
        public class C : IC { }
        public class D : ID { }
    
        public class E : IE{ }
    
        class Program
        {
            static void Main(string[] args)
            {
                IUnityContainer container = new UnityContainer();
                UnityConfigurationSection configuration = (UnityConfigurationSection)ConfigurationManager.GetSection(UnityConfigurationSection.SectionName);
                configuration.Configure(container, "defaultContainer");
    
                A a = container.Resolve<IA>() as A;
                if (null != a)
                {
                    Console.WriteLine("a.B == null ? {0}", a.B == null ? "Yes" : "No");
                    Console.WriteLine("a.C == null ? {0}", a.C == null ? "Yes" : "No");
                    Console.WriteLine("a.D == null ? {0}", a.D == null ? "Yes" : "No");
                }
    
                E e1 = container.Resolve<IE>() as E;
                Console.WriteLine("e == null ? {0}", e1 == null ? "Yes" : "No");                
    
                //E e2 = container.Resolve<IE>("ClassE") as E;
                //Console.WriteLine("e == null ? {0}", e2 == null ? "Yes" : "No");                           
    
                Console.Read();
            }
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/easy5weikai/p/2961898.html
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