用前面控制台句柄的知识后大概就搞得懂贪吃蛇之类的控制台小游戏是几个意思了,虽然看起来还是一坨哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈
codeblocks通过:
#include <windows.h> #include <stdlib.h> #include <time.h> #include <stdio.h> #include <string.h> #include <conio.h> #define N 21 int apple[3]; char score[3]; char tail[3]; void gotoxy(int x, int y) //输出坐标 { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void color(int b) //颜色函数 { HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ; SetConsoleTextAttribute(hConsole,b) ; } int Block(char head[2]) //判断出界 { if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N)) return 1; return 0; } int Eat(char snake[2]) //吃了苹果 { if ((snake[0] == apple[0]) && (snake[1] == apple[1])) { apple[0] = apple[1] = apple[2] = 0; gotoxy(N+44,10); color(13); printf("%d",score[0]*10); color(11); return 1; } return 0; } void Draw(char **snake, int len) //蛇移动 { if (apple[2]) { gotoxy(apple[1] * 2, apple[0]); color(12); printf("●"); color(11); } gotoxy(tail[1] * 2, tail[0]); if (tail[2]) { color(14); printf("★"); color(11); } else printf("■"); gotoxy(snake[0][1] * 2, snake[0][0]); color(14); printf("★"); color(11); putchar(' '); } char** Move(char **snake, char dirx, int *len) //控制方向 { int i, full = Eat(snake[0]); memcpy(tail, snake[(*len)-1], 2); for (i = (*len) - 1; i > 0; --i) memcpy(snake[i], snake[i-1], 2); switch (dirx) { case 'w': case 'W': --snake[0][0]; break; case 's': case 'S': ++snake[0][0]; break; case 'a': case 'A': --snake[0][1]; break; case 'd': case 'D': ++snake[0][1]; break; default: ; } if (full) { snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1)); snake[(*len)] = (char *)malloc(sizeof(char) * 2); memcpy(snake[(*len)], tail, 2); ++(*len); ++score[0]; if(score[3] < 16) ++score[3]; tail[2] = 1; } else tail[2] = 0; return snake; } void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化 { int i, j; char **snake = NULL; *len = 3; score[0] = score[3] =3; snake = (char **)realloc(snake, sizeof(char *) * (*len)); for (i = 0; i < *len; ++i) snake[i] = (char *)malloc(sizeof(char) * 2); for (i = 0; i < 3; ++i) { snake[i][0] = N/2 + 1; snake[i][1] = N/2 + 1 + i; } for (i = 1; i <= N; ++i) for (j = 1; j <= N; ++j) plate[i][j] = 1; apple[0] = rand()%N + 1; apple[1] = rand()%N + 1; apple[2] = 1; for (i = 0; i < N + 2; ++i) { gotoxy(0, i); for (j = 0; j < N + 2; ++j) { switch (plate[i][j]) { case 0: color(12);printf("□");color(11); continue; case 1: printf("■"); continue; default: ; } } putchar(' '); } for (i = 0; i < (*len); ++i) { gotoxy(snake[i][1] * 2, snake[i][0]); printf("★"); } putchar(' '); *snake_x = snake; } void Manual() { gotoxy(N+30,2); color(10); printf("按 W S A D 移动方向"); gotoxy(N+30,4); printf("按 space 键暂停"); gotoxy(N+30,8); color(11); printf("历史最高分为: "); color(12); gotoxy(N+44,8); printf("%d",score[1]*10); color(11); gotoxy(N+30,12); printf("你现在得分为: 0"); } int File_in() //取记录的分数 { FILE *fp; if((fp = fopen("C:\tcs.txt","a+")) == NULL) { gotoxy(N+18, N+2); printf("文件不能打开 "); exit(0); } if((score[1] = fgetc(fp)) != EOF); else score[1] = 0; return 0; } int File_out() //存数据 { FILE *fp; if(score[1] > score[0]) {gotoxy(10,10); color(12); puts("闯关失败 加油耶"); gotoxy(0,N+2); return 0; } if((fp = fopen("C:\tcs.txt","w+")) == NULL) { printf("文件不能打开 "); exit(0); } if(fputc(--score[0],fp)==EOF) printf("输出失败 "); gotoxy(10,10); color(12); puts("恭喜您打破记录"); gotoxy(0,N+2); return 0; } void Free(char **snake, int len) //释放空间 { int i; for (i = 0; i < len; ++i) free(snake[i]); free(snake); } int main(void) { int len; char ch = 'g'; char a[N+2][N+2] = {{0}}; char **snake; srand((unsigned)time(NULL)); color(11); File_in(); init(a, &snake, &len); Manual(); while (ch != 0x1B) // 按 ESC 结束 { Draw(snake, len); if (!apple[2]) { apple[0] = rand()%N + 1; apple[1] = rand()%N + 1; apple[2] = 1; } Sleep(200-score[3]*10); setbuf(stdin, NULL); if (kbhit()) { gotoxy(0, N+2); ch = getche(); } snake = Move(snake, ch, &len); if (Block(snake[0])==1) { gotoxy(N+2, N+2); puts("你输了"); File_out(); Free(snake, len); getche(); exit(0); } } Free(snake, len); exit(0); }