• 基于C# WPF框架的贪吃蛇


    游戏开始界面

    在这里插入图片描述

    游戏开始

    共有两条蛇,吃到红色食物加1分,吃到绿色毒食物减1分,知道0不减;
    碰到墙壁游戏结束,碰到对方游戏结束,碰到自己游戏结束
    在这里插入图片描述

    此游戏通过Canvas画布布局,通过C#代码实现

    游戏主界面大小为1200*1000
    <Window x:Class="贪吃蛇__.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
            xmlns:local="clr-namespace:贪吃蛇__"
            mc:Ignorable="d"
            Title="贪吃蛇" Loaded="Window_Loaded" Height="700" Width="900">
        <Canvas Name="BG" Width = "1200" Height = "1000"></Canvas>
    </Window>
    
    全局声明:
           Random ran = new Random();// 随机对象
            int size = 20; // 边框距离BG距离,格子数
            Canvas gameArea = new Canvas(); // 游戏区对象
            Border food = new Border(); //食物对象
            Border dufood = new Border(); // 毒食物对象
            List<Border> snakeList1 = new List<Border>(); // 存储蛇1的泛型
            List<Border> snakeList2 = new List<Border>(); // 存储蛇2的泛型
            DispatcherTimer moveTimer1 = new DispatcherTimer(); // 蛇1移动定时器
            DispatcherTimer moveTimer2 = new DispatcherTimer(); // 蛇2移动定时器
            SoundPlayer EatFm = new SoundPlayer(@"../../music/EatFood.wav"); // 吃食物音乐
            SoundPlayer EatDuFm = new SoundPlayer(@"../../music/EatDufood.wav");// 吃毒食物音乐
            SoundPlayer Overm = new SoundPlayer(@"../../music/Over.wav"); // 游戏结束音乐
            SoundPlayer BGm = new SoundPlayer(@"../../music/BGmusic.wav"); // 背景音乐
            int score = 0; //记录分数
            Label feng = new Label(); // 分数对象
            bool Pand = true; // 游戏开始和暂停判断
    
    加载事件:
    private void Window_Loaded(object sender, RoutedEventArgs e)
            {
                this.Background = Brushes.Cyan;
                this.WindowState = WindowState.Maximized; // 屏幕最大化
                BG.Background = new LinearGradientBrush(Colors.Yellow, Colors.Pink, 10);
                // 边框
                Border bianKuang = new Border();
                bianKuang.Width = 1040;
                bianKuang.Height = 840;
                Canvas.SetLeft(bianKuang, size);
                Canvas.SetTop(bianKuang, size);
                bianKuang.BorderThickness = new Thickness(20); // 边框厚度
                bianKuang.CornerRadius = new CornerRadius(10);  // 画圆
                bianKuang.BorderBrush = Brushes.Green;
                BG.Children.Add(bianKuang);
                Image map = new Image(); 
                map.Source = new BitmapImage(new Uri("../../img/BGimg.png",UriKind.Relative));
                ImageBrush mp = new ImageBrush();
                mp.ImageSource = map.Source; // 显示图片
    
                // 游戏区
                gameArea.Width = 1000;
                gameArea.Height = 800;
                gameArea.Background = mp;
                mp.Stretch = Stretch.Fill;
                Canvas.SetLeft(gameArea, 2 * size);
                Canvas.SetTop(gameArea, 2 * size);
                BG.Children.Add(gameArea);
                // 得分对象
                feng.Width = 120;
                feng.Height = 50;
                Canvas.SetLeft(feng, 1060);
                Canvas.SetTop(feng, 100);
                feng.Background = Brushes.Coral;
                feng.Foreground = Brushes.DeepSkyBlue;
                feng.FontFamily = new FontFamily("楷体");
                feng.Content = "  得分:" + score + "分";
                feng.FontSize = 20;
                BG.Children.Add(feng);
                // 蛇1移动定时器
                moveTimer1.Tick += MoveTimer1_Tick; ;
                moveTimer1.Interval = TimeSpan.FromMilliseconds(100);
               // 蛇2移动定时器
                moveTimer2.Tick += MoveTimer2_Tick;
                moveTimer2.Interval = TimeSpan.FromMilliseconds(100);
                // 开始按钮
                Button Kaise = new Button();
                Kaise.Cursor = Cursors.Hand; // 鼠标移动到按钮处变成手型
                Kaise.Width = 120;
                Kaise.Height = 50;
                Canvas.SetLeft(Kaise, 1060);
                Canvas.SetTop(Kaise, 160);
                Kaise.Content = "开始游戏";
                Kaise.FontFamily = new FontFamily("楷体");
                Kaise.BorderBrush = Brushes.Cyan; // 边框颜色
                Kaise.Foreground = Brushes.DarkRed; // 字体颜色
                Kaise.FontSize = 20;
                Kaise.Background = Brushes.DarkKhaki;
                Kaise.Click += Kaise_Click;
                BG.Children.Add(Kaise);
                // 暂停按钮
                Button Zanting = new Button();
                Zanting.Cursor = Cursors.Hand; // 鼠标移动到按钮处变为手型
                Zanting.Width = 120;
                Zanting.Height = 50;
                Canvas.SetLeft(Zanting, 1060);
                Canvas.SetTop(Zanting, 220);
                Zanting.Content = "暂停游戏";
                Zanting.FontFamily = new FontFamily("楷体");
                Zanting.BorderBrush = Brushes.Cyan;
                Zanting.Foreground = Brushes.DarkRed;
                Zanting.FontSize = 20;
                Zanting.Background = Brushes.BurlyWood;
                Zanting.Click += Zanting_Click;
                BG.Children.Add(Zanting);
                // 背景音乐播放
                BGm.Play();
            }
    
    开启游戏按钮
    // 开启游戏
            private void Kaise_Click(object sender, RoutedEventArgs e)
            {
                BGm.Stop(); // 背景音乐停止
                this.KeyDown += MainWindow_KeyDown;
                if (Pand == true)
                {
                    CreateSnake1(); // 生成蛇1方法
                    CreateSnake2(); // 生成蛇2方法
                    CreateFood(); // 生成食物
                    CReateDufood();// 生成毒食物
                }
                moveTimer1.Start(); // 蛇1移动
                moveTimer2.Start();// 蛇2移动
                Pand = false;
            }
    
    暂停按钮
            // 暂停游戏
            private void Zanting_Click(object sender, RoutedEventArgs e)
            {
                this.KeyDown -= MainWindow_KeyDown;
                moveTimer1.Stop(); // 蛇1移动
                moveTimer2.Stop();// 蛇2移动
                Pand = false;
            }
    
    创建食物方法:
    // 创建食物
            private void CreateFood()
            {
                food.Width = food.Height = size;
                food.Background = Brushes.Red;
                food.CornerRadius = new CornerRadius(20);
                Canvas.SetLeft(food, ran.Next(1, 50) * size);
                Canvas.SetTop(food, ran.Next(1, 40) * size);
                // 判断食物在蛇位置上
                for (int i = 0; i < snakeList1.Count; i++)
                {
                    for (int j = 0; j < snakeList2.Count; j++)
                    {
                        if (Canvas.GetLeft(food)==Canvas.GetLeft(snakeList1[i])&&Canvas.GetTop(food)==Canvas.GetTop(snakeList1[i])||Canvas.GetLeft(food)==Canvas.GetLeft(snakeList2[j])&&Canvas.GetTop(food)==Canvas.GetTop(snakeList2[j]))
                        {
                            Canvas.SetLeft(food, ran.Next(1, 50) * size);
                            Canvas.SetTop(food, ran.Next(1, 40) * size);
                        }
                    }
                }
                gameArea.Children.Add(food);
            }
    
    创建毒食物方法:
     // 创建毒食物
            private void CReateDufood()
            {
                dufood.Width = dufood.Height = size;
                dufood.Background = Brushes.GreenYellow;
                dufood.CornerRadius = new CornerRadius(20);
                Canvas.SetLeft(dufood, ran.Next(1, 50) * size);
                Canvas.SetTop(dufood, ran.Next(1, 40) * size);
                // 毒食物与食物位置重合
                if (Canvas.GetLeft(dufood)==Canvas.GetLeft(food)&&Canvas.GetTop(dufood)==Canvas.GetTop(food))
                {
                    Canvas.SetLeft(dufood, ran.Next(1, 50) * size);
                    Canvas.SetTop(dufood, ran.Next(1, 40) * size);
                }
                // 毒食物在蛇身上
                for (int i = 0; i < snakeList1.Count; i++)
                {
                    for (int j = 0; j < snakeList2.Count; j++)
                    {
    
                        if (Canvas.GetLeft(dufood) == Canvas.GetLeft(snakeList1[i]) && Canvas.GetTop(dufood) == Canvas.GetTop(snakeList1[i]) || Canvas.GetLeft(dufood) == Canvas.GetLeft(snakeList2[j]) && Canvas.GetTop(dufood) == Canvas.GetTop(snakeList2[j]))
                        {
                            Canvas.SetLeft(dufood, ran.Next(1, 50) * size);
                            Canvas.SetTop(dufood, ran.Next(1, 40) * size);
                        }
                    }
                }
                gameArea.Children.Add(dufood);
            }
    
    蛇1创建方法:
     // 创建蛇1方法
            private void CreateSnake1()
            {
                int lenght = 4; // 默认蛇长度
                for (int i = 0; i < lenght; i++)
                {
                    Border sna1 = new Border(); // 蛇对象
                    sna1.Width = sna1.Height = size; // 蛇宽度,高度
                    sna1.Tag = "Right";// 默认方法存储到Tag中
                    if (i == 0)
                    {
                        sna1.Background = Brushes.Thistle;
                    }
                    else
                    {
                        sna1.Background = Brushes.Purple;
                    }
                    Canvas.SetLeft(sna1, gameArea.Width / 2 - (size * i));
                    Canvas.SetTop(sna1, gameArea.Height / 2);
                    sna1.CornerRadius = new CornerRadius(20);
                    gameArea.Children.Add(sna1);
                    snakeList1.Add(sna1);
                }
            }
    
    蛇2创建方法:
    // 创建蛇2方法
            private void CreateSnake2()
            {
                int length = 4;
                for (int i = 0; i < length; i++)
                {
                    Border sna2 = new Border();
                    sna2.Width = sna2.Height = size;
                    sna2.Tag = "Left";
                    if (i == 0)
                    {
                        sna2.Background = Brushes.Thistle;
                    }
                    else
                    {
                        sna2.Background = Brushes.Orange;
                    }
                    sna2.CornerRadius = new CornerRadius(20);
                    Canvas.SetLeft(sna2, gameArea.Width / 2 + (i * size));
                    Canvas.SetTop(sna2, gameArea.Width / 2);
                    gameArea.Children.Add(sna2);
                    snakeList2.Add(sna2);
    
                }
            }
    
    蛇1移动
    // 蛇1移动定时器
            private void MoveTimer1_Tick(object sender, EventArgs e)
            {
                for (int i = 0; i < snakeList1.Count; i++)
                {
                    if (snakeList1[i].Tag.ToString() == "Right") // 向右移动
                    {
                        Canvas.SetLeft(snakeList1[i], Canvas.GetLeft(snakeList1[i]) + size);
                    }
                    else if (snakeList1[i].Tag.ToString() == "Left") // 向左移动
                    {
                        Canvas.SetLeft(snakeList1[i], Canvas.GetLeft(snakeList1[i]) - size);
                    }
                    else if (snakeList1[i].Tag.ToString() == "Up") // 向上移动
                    {
                        Canvas.SetTop(snakeList1[i], Canvas.GetTop(snakeList1[i]) - size);
                    }
                    else if (snakeList1[i].Tag.ToString() == "Down") // 向下移动
                    {
                        Canvas.SetTop(snakeList1[i], Canvas.GetTop(snakeList1[i]) + size);
                    }
                }
                for (int i = snakeList1.Count - 1; i > 0; i--)
                {
                    // 蛇身跟随蛇头,占蛇头位置
                    snakeList1[i].Tag = snakeList1[i - 1].Tag;
                }
                // 蛇碰到墙
                if (Canvas.GetTop(snakeList1[0]) <= -1 || Canvas.GetTop(snakeList1[0]) == gameArea.Height || Canvas.GetLeft(snakeList1[0]) <= -1 || Canvas.GetLeft(snakeList1[0]) == gameArea.Width)
                {
                    GameOver();
                }
                // 蛇1碰到蛇2
                for (int x = 0; x < snakeList2.Count; x++)
                {
                    if (Canvas.GetLeft(snakeList1[0]) == Canvas.GetLeft(snakeList2[x]) && Canvas.GetTop(snakeList1[0]) == Canvas.GetTop(snakeList2[x]))
                    {
                        GameOver();
                    }
                }
                // 吃到食物
                if ( snakeList1.Count>0&&Canvas.GetTop(snakeList1[0]) == Canvas.GetTop(food) && Canvas.GetLeft(snakeList1[0]) == Canvas.GetLeft(food))
                {
                    gameArea.Children.Remove(food); //删除吃的食物
                    CreateFood(); // 重新创建食物
                    EatFm.Play(); // 吃食物的音乐
                    //新创建的蛇身
                    Border Slimuse = new Border();//增添蛇身
                    Slimuse.Width = Slimuse.Height = size;
                    Slimuse.Tag = " ";
                    Slimuse.Background = Brushes.Purple;
                    Slimuse.CornerRadius = new CornerRadius(20); // 变圆
                    Canvas.SetLeft(Slimuse, Canvas.GetLeft(snakeList1[snakeList1.Count - 1])); // 获取到蛇尾的Left位置
                    Canvas.SetTop(Slimuse, Canvas.GetTop(snakeList1[snakeList1.Count - 1])); // 获取到蛇尾的Top位置
                    gameArea.Children.Add(Slimuse);
                    snakeList1.Add(Slimuse);
                    score++;
                    feng.Content = "  得分:" + score + "分";
                }
                //吃到毒食物
                if (snakeList1.Count > 0 && Canvas.GetTop(snakeList1[0]) == Canvas.GetTop(dufood) && Canvas.GetLeft(snakeList1[0]) == Canvas.GetLeft(dufood))
                {
                    EatDuFm.Play(); // 吃毒食物音乐
                    gameArea.Children.Remove(dufood);// 删掉吃的毒食物
                    CReateDufood(); // 重新创建毒食物
                    if (score > 0)
                    {
                        score--;
                        feng.Content = "  得分:" + score + "分";
                    }
                    gameArea.Children.Remove(snakeList1[snakeList1.Count - 1]); // 清除蛇身最后一节
                    snakeList1.Remove(snakeList1[snakeList1.Count - 1]); // 清除集合最后一节
                }
                // 蛇头碰到蛇身体
                for (int i = 1; i < snakeList1.Count; i++)
                {
                    // 蛇头碰到蛇身
                    if (Canvas.GetTop(snakeList1[0]) == Canvas.GetTop(snakeList1[i]) && Canvas.GetLeft(snakeList1[0]) == Canvas.GetLeft(snakeList1[i]))
                    {
                        GameOver();
                    }
                }
            }
    
    蛇2移动
    // 蛇2移动定时器
            private void MoveTimer2_Tick(object sender, EventArgs e)
            {
                for (int i = 0; i < snakeList2.Count; i++)
                {
                    if (snakeList2[i].Tag.ToString() == "Left") // 向左移动
                    {
                        Canvas.SetLeft(snakeList2[i], Canvas.GetLeft(snakeList2[i]) - size);
                    }
                    else if (snakeList2[i].Tag.ToString() == "Right") // 向右移动
                    {
                        Canvas.SetLeft(snakeList2[i], Canvas.GetLeft(snakeList2[i]) + size);
                    }
                    else if (snakeList2[i].Tag.ToString() == "Up") // 向上
                    {
                        Canvas.SetTop(snakeList2[i], Canvas.GetTop(snakeList2[i]) - size);
                    }
                    else if (snakeList2[i].Tag.ToString() == "Down")  // 向下
                    {
                        Canvas.SetTop(snakeList2[i], Canvas.GetTop(snakeList2[i]) + size);
                    }
                }
                for (int i = snakeList2.Count - 1; i > 0; i--)
                {
                    // 蛇身跟随蛇头移动
                    snakeList2[i].Tag = snakeList2[i - 1].Tag;
                }
                
                // 蛇2碰到墙
                if (Canvas.GetLeft(snakeList2[0]) <= -1 || Canvas.GetLeft(snakeList2[0]) >= gameArea.Width || Canvas.GetTop(snakeList2[0]) <= -1 || Canvas.GetTop(snakeList2[0]) >= gameArea.Height)
                {
                    GameOver();// 调用游戏结束方法
                }
                // 蛇2碰到蛇1
                for (int x = 0; x < snakeList1.Count; x++)
                {
                    if (Canvas.GetLeft(snakeList2[0]) == Canvas.GetLeft(snakeList1[x]) && Canvas.GetTop(snakeList2[0]) == Canvas.GetTop(snakeList1[x]))
                    {
                        GameOver();// 调用游戏结束方法
                    }
                }
                // 吃到食物
                if (snakeList2.Count>0&& Canvas.GetLeft(snakeList2[0]) == Canvas.GetLeft(food) && Canvas.GetTop(snakeList2[0]) == Canvas.GetTop(food))
                {
                    gameArea.Children.Remove(food); // 删除食物
                    CreateFood(); // 创建新食物
                    EatFm.Play();// 吃食物音乐
                    Border Slom = new Border();// 添加的蛇身 创建新蛇身
                    Slom.Tag = " ";
                    Slom.Width = Slom.Height = size;
                    Slom.Background = Brushes.Orange;
                    Slom.CornerRadius = new CornerRadius(20);
                    Canvas.SetLeft(Slom, Canvas.GetLeft(snakeList2[snakeList2.Count - 1]));
                    Canvas.SetTop(Slom, Canvas.GetTop(snakeList2[snakeList2.Count - 1]));
                    snakeList2.Add(Slom);
                    gameArea.Children.Add(Slom);
                    score++;
                    feng.Content = "  得分:" + score + "分";
                }
                // 吃到毒食物
                if (snakeList2.Count > 0&&Canvas.GetLeft(snakeList2[0])==Canvas.GetLeft(dufood)&&Canvas.GetTop(snakeList2[0])==Canvas.GetTop(dufood))
                {
                    EatDuFm.Play(); // 吃毒食物音乐
                    gameArea.Children.Remove(dufood); // 消除毒食物
                    CReateDufood(); // 创建新毒食物
                    if (score>0)
                    {
                        score--;
                        feng.Content = "  得分:" + score + "分";
                    }
                    gameArea.Children.Remove(snakeList2[snakeList2.Count - 1]);
                    snakeList2.Remove(snakeList2[snakeList2.Count - 1]);
                }
                // 蛇头碰到蛇身
                for (int i = 1; i < snakeList2.Count; i++)
                {
                    if (Canvas.GetLeft(snakeList2[0]) == Canvas.GetLeft(snakeList2[i]) && Canvas.GetTop(snakeList2[0]) == Canvas.GetTop(snakeList2[i]))
                    {
                        GameOver();// 调用游戏结束方法
                    }
                }
            }
    
    游戏结束方法:
    // 游戏结束方法
            private void GameOver()
            {
                this.KeyDown -= MainWindow_KeyDown;
                moveTimer1.Stop();
                moveTimer2.Stop();
                gameArea.Children.Clear(); // 清除游戏区子级
                // Overm.Play(); // 游戏结束音乐
                MessageBoxResult Out = MessageBox.Show("游戏结束,得分为:" + score + ",是否重新开始游戏", "游戏结束", MessageBoxButton.YesNo, MessageBoxImage.Asterisk);
                if (Out == MessageBoxResult.Yes)
                {
                    snakeList1.Clear(); // 清除存储蛇1的泛型
                     snakeList2.Clear(); // 清除存储蛇2的泛型
                    Pand = true;
                    score = 0;
                    feng.Content = "  得分:" + score + "分";
                }
                else
                {
                   this.Close();
                }
            }
    
    键盘事件
    // 键盘事件
           private void MainWindow_KeyDown(object sender, KeyEventArgs e)
           {
               switch (e.Key)
               {
                   case Key.Left:
                       snakeList1[0].Tag = "Left";
                       break;
                   case Key.Right:
                       snakeList1[0].Tag = "Right";
                       break;
                   case Key.Up:
                       snakeList1[0].Tag = "Up";
                       break;
                   case Key.Down:
                       snakeList1[0].Tag = "Down";
                       break;
                   case Key.A:
                       snakeList2[0].Tag = "Left";
                       break;
                   case Key.D:
                       snakeList2[0].Tag = "Right";
                       break;
                   case Key.W:
                       snakeList2[0].Tag = "Up";
                       break;
                   case Key.S:
                       snakeList2[0].Tag = "Down";
                       break;
                   default:
                       break;
               }
           }
    
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  • 原文地址:https://www.cnblogs.com/dust-856/p/12075402.html
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