• iOS--手把手教你一步一步完成摇骰子动画


    写在前面

    去年就已经上了摇骰子功能,今年把这个模块总结一下
    ,用到的知识点很多,但都是比较基础的。
    我先罗列一下知识点,骰子的数量可控,
    根据不同的玩法返回对应的数值,要涉及到去重,摇一摇开启动画
    1,UIImageView的动画 --旋转动画
    2,高级动画--组动画
    3,玩法组合--随机数产生,骰子数值回调
    4,加入系统摇一摇功能
    5,闭包回调,枚举类型运用
    这里只列出了部分代码,完整代码,请移步github 
    
    

    查看源码:gitHub:DDGDiceAnimation

    gif动画效果不太明显,请下载代码运行查看真实效果

    image

    UIImageView的动画

    //也可用晃动动画,这里采用了图片动画
    UIImageView 自己封装好动画,需要传入图片数组
     //转动骰子的载入
    let myImages:[UIImage] = [UIImage(named:"7.png")!,UIImage(named:"8.png")!,UIImage(named:"9.png")!]
    //骰子1的转动图片切换
    let imageDong11 = UIImageView(frame: CGRect(x: 85.0, y: 115.0,  90.0,height: 90.0))
    //设置图片动画切换时间
    imageDong11.animationDuration = 0.1
    //设置图片动画资源
    imageDong11.animationImages = myImages
    //开启动画
    imageDong11.startAnimating()
    
    

    骰子1的组动画

    //设置动画
    let spin = CABasicAnimation(keyPath: "transform.rotation")
    spin.duration = animations
    spin.toValue = Double.pi * 16.0
    //******************位置变化***************
    //设置骰子1的位置变化
    //注意不要染骰子运动到屏幕之外
    let dice1Point = self.getRandomNumbers(8, lenth: UInt32(ScreenWidth))
    //用关键帧动画 ,设置四个点,按照这四个点移动
    let p1 = CGPoint(x: CGFloat(dice1Point[0]), y: CGFloat(dice1Point[1]))
    let p2 = CGPoint(x: CGFloat(dice1Point[2]), y: CGFloat(dice1Point[3]))
    let p3 = CGPoint(x: CGFloat(dice1Point[4]), y: CGFloat(dice1Point[5]))
    let p4 = CGPoint(x: CGFloat(dice1Point[6]), y: CGFloat(dice1Point[7]))
    //把点转换成NSValue数组下一步要用
    let keypoint = [NSValue(cgPoint: p1),NSValue(cgPoint: p2),NSValue(cgPoint: p3),NSValue(cgPoint: p4)]
    //初始化动画的属性是位置动画
    let animation1 = CAKeyframeAnimation(keyPath: "position")
    animation1.values = keypoint
    animation1.duration = animations
    imageDong11.layer.position = CGPoint(x: ScreenWidth / 2  - 60, y: ScreenHeight / 2.0 - 50)
     //骰子1的动画组合
    let animGroup1 = CAAnimationGroup()
    animGroup1.animations = [animation1]
    animGroup1.duration = animations
    //动画结束时会调用代理方法,将计算好的骰子动画传给控制器
    animGroup1.delegate = self
    imageDong11.layer.add(animGroup1, forKey: "position")
    
    //随机产生不同的号码
    func getRandomNumbers(_ count:Int,lenth:UInt32) -> [Int] {
        var randomNumbers = [Int]()
        for _ in 0...(count - 1) {
            var number = Int()
            number = Int(arc4random_uniform(lenth))+1
            while randomNumbers.contains(number) {
                number = Int(arc4random_uniform(lenth))+1
            }
                randomNumbers.append(number)
            }
            return randomNumbers
        }
    
    

    加入摇一摇动画

    加入系统的摇一摇动画(晃动手机就调用)
    这个比较简单
    //导入系统库
    import AudioToolbox
    //调用并重写系统方法
    override func motionBegan(_ motion: UIEventSubtype, with event: UIEvent?) {
            if motion == .motionShake {
                if isDiceMoving == false {
                    //开始动画
                    self.diceAnimationStart()
                }
            }
    }
    //模拟器调用方法
    点击模拟器
    Simulator -> Hardware -> Shake Gestrue
    

    动画结束时的回调

    func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
        //隐藏图片
        image1.isHidden = true
        //停止图片的动画
        imageDong1.stopAnimating()
        //色子1
        let dice1 = Int(arc4random_uniform(6)) + 1
        //设置骰子停止时的显示的图片
        imageDong1.image = UIImage(named: "(dice1).png")
        //动画结束时将骰子的数组传出到控制器
        self.animationStop(true, diceArr: [])
        补充,骰子的玩法类型比较多
        "和值","三同号","二同号","三不同号","二不同号"
        所以定义了一个  枚举enum
        //色子玩法类型
        enum DiceAnimationType {
            //和值
            case hzType
            //三同号
            case same3Type
            //二同号
            case same2Type
            //三不同号
            case diff3Type
            //二不同号
            case diff2Type
        }
    
    }
    

    完成动画回调的完整代码

        func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
            image1.isHidden = true
            image2.isHidden = true
            image3.isHidden = true
            
            imageDong1.stopAnimating()
            imageDong2.stopAnimating()
            imageDong3.stopAnimating()
            
            //产生随机数
            switch self.diceAnimationType {
            case .hzType:
                //色子1
                let dice1 = Int(arc4random_uniform(6)) + 1
                imageDong1.image = UIImage(named: "(dice1).png")
                //色2
                let dice2 = Int(arc4random_uniform(6)) + 1
                imageDong2.image = UIImage(named: "(dice2).png")
                //色3
                let dice3 = Int(arc4random_uniform(6)) + 1
                imageDong3.image = UIImage(named: "(dice3).png")
                self.animationStop(true, diceArr: [dice1,dice2,dice3])
            case .diff2Type:
                let diff2Arr = self.getRandomNumbers(2,lenth: 5)
                //色子1
                imageDong1.image = UIImage(named: "(diff2Arr[0]).png")
                //色2
                imageDong2.image = UIImage(named: "(diff2Arr[1]).png")
                //色3
                let dice3 = Int(arc4random_uniform(6))
                imageDong3.image = UIImage(named: "(dice3).png")
                self.animationStop(true, diceArr: diff2Arr)
            case .diff3Type:
                //从1到4
                let diff3Arr0 = self.getRandomNumbers(1,lenth: 4)[0]
                //从2到5
                var diff3Arr1 = self.getRandomNumbers(1,lenth: 4)[0]
                //从3到6
                var diff3arr2 = self.getRandomNumbers(1,lenth: 4)[0]
                if diff3Arr0 == 1 {
                    diff3Arr1 = self.getRandomNumbers(1,lenth: 4)[0] + 1
                    diff3arr2 = diff3arr2 + 2
                    if diff3Arr1 >= diff3arr2 {
                        diff3arr2 = diff3Arr1 + 1
                    }
                } else if diff3Arr0 == 2 {
                    diff3Arr1 = self.getRandomNumbers(1, lenth: 3)[0] + 2
                    diff3arr2 = self.getRandomNumbers(1, lenth: 3)[0] + 3
                    if diff3Arr1 >= diff3arr2 {
                        diff3arr2 = diff3Arr1 + 1
                    }
                } else if diff3Arr0 == 3 {
                    diff3Arr1 = self.getRandomNumbers(1, lenth: 2)[0] + 3
                    diff3arr2 = self.getRandomNumbers(1, lenth: 2)[0] + 4
                    if diff3Arr1 >= diff3arr2 {
                        diff3arr2 = diff3Arr1 + 1
                    }
                } else {
                    diff3Arr1 = 5
                    diff3arr2 = 6
                }
                //色子1
                imageDong1.image = UIImage(named: "(diff3Arr0).png")
                //色2
                imageDong2.image = UIImage(named: "(diff3Arr1 ).png")
                //色3
                imageDong3.image = UIImage(named: "(diff3arr2 ).png")
                self.animationStop(true, diceArr:[diff3Arr0 ,diff3Arr1  ,diff3arr2 ])
            case .same2Type:
                let same2Arr = self.getRandomNumbers(2,lenth: 6)
                //色1
                imageDong1.image = UIImage(named: "(same2Arr[0]).png")
                //色2
                imageDong2.image = UIImage(named: "(same2Arr[0]).png")
                //色3
                imageDong3.image = UIImage(named: "(same2Arr[1]).png")
                self.animationStop(true, diceArr: [same2Arr[0],same2Arr[0],same2Arr[1]])
            case .same3Type:
                let same3Arr = self.getRandomNumbers(1,lenth: 6)
                //色1
                imageDong1.image = UIImage(named: "(same3Arr[0]).png")
                //色2
                imageDong2.image = UIImage(named: "(same3Arr[0]).png")
                //色3
                imageDong3.image = UIImage(named: "(same3Arr[0]).png")
                self.animationStop(true, diceArr: [same3Arr[0],same3Arr[0],same3Arr[0]])
            }
        }
    

    DDGDiceAnimation is available under the MIT license. See the LICENSE file for more info.
    如果有问题欢迎提出,QQ:532835032 ,如果对您有帮助,希望您动动鼠标,不吝给个star.!

    instructions (备注)

    个人其他相关库附上链接,希望可以帮到你:

    文件缓存OC版:https://github.com/dudongge/DDGDataCache_OC

    文件缓存Swift版:https://github.com/dudongge/DDGDataCache_Swift

    图片截屏库:https://github.com/dudongge/DDGScreenShot

  • 相关阅读:
    JAVA程序员_常用英语
    Java基础常见英语词汇
    oracle sqlplus常用命令大全
    Ognl_JSTL_学习笔记
    DBA操作
    ssh面试题总结
    数据库面试笔试题集
    基本select 语句总结
    JSP面试知识
    featureCounts 软件说明
  • 原文地址:https://www.cnblogs.com/dudongge/p/9123693.html
Copyright © 2020-2023  润新知