• javascript数组 去重


      数组去重的方法有很多,到底哪种是最理想的,自己不清楚。于是自己测试了下数组去重的效果和性能。测试十万个数据,代码和所耗大概时间如下。

      到底采用哪种方法,根据实际情况而定吧。

    /*方法一: 1,'1' 会被认为是相同的; 所有hash对象,如:{x;1},{y:1}会被认为是相同的 //10ms */
    Array.prototype.unique=function(){
        var newArr=[],obj={};
        for(var i=0,len=this.length;i<len;i++){
            if(!obj[this[i]]){ 
                newArr.push(this[i]);
                obj[this[i]]=true;
            }
        }
        return newArr;
    }
    
    /*方法一改进版:所有hash对象,如:{x;1},{y:1}会被认为是相同的  //30ms*/
    Array.prototype.unique=function(){
        var newArr=[],obj={};
        for(var i=0,len=this.length;i<len;i++){
            if(!obj[typeof(this[i])+this[i]]){ 
                newArr.push(this[i]);
                obj[typeof(this[i])+this[i]]=this[i];
            }
        }
        return newArr;
    }
    
    /*方法二: 去重结果最好,但耗性能     //250ms*/
    Array.prototype.unique=function(){
        var newArr=this.concat();
        for(var i=0,len=newArr.length;i<len;i++) {
            for(var j=i+1,len=newArr.length;j<len;j++) {
                //注意 ===
                if(newArr[i]===newArr[j]) {
                    newArr.splice(j,1);
                    j--;
                }
            }
        }
        return newArr;
    }
    
    /*方法三:  不能去重hash对象  //25ms */
    Array.prototype.unique = function(){
        var newArr = []; //一个新的临时数组
        for(var i = 0,len=this.length; i < len; i++){        
            if (newArr.indexOf(this[i]) == -1){    //如果当前数组的第i已经保存进了临时数组,那么跳过,否则把当前项push到临时数组里面
                newArr.push(this[i]);
            }
        }
        return newArr;
    }
    
    
    var arr0=[11,21,221,13,24,"134","1",{x:1,y:1},{name:"pobaby",age:"12",hobby:"football"},{name:"pobaby1",age:"121",hobby:"football1"},{x:134},{y:132},{x:143},{y:3421},"神秘人物", "火柴人技巧格斗", "超音速战场", "小小辛打砖块", "火柴人技巧格斗", "加菲猫超人", "小小辛打砖块", "卑鄙的我2", "电流导线", "飞天手推车","神D秘人物", "火柴人S技巧格斗", "超音SD速战场", "小小SD辛打砖块", "火柴人SD技巧格斗", "加菲S猫超人", "小小DF辛打砖块", "卑鄙的FS我2", "电D流导线", "飞天SD手推车","神秘SD人物", "火柴人技D巧格斗", "超音ASD速战场", "小小辛打SAD砖块", "火柴人技SD巧格斗", "加菲FDS猫超人", "小小辛打SDF砖块", "卑鄙SDF的我2", "电流SDF导线", "飞天手DF推车","神秘SD人物", "火柴人技AS巧格斗", "超音速战FS场", "小小辛SDF打砖块", "火柴人SDF技巧格斗", "加菲SD猫超人",113,231,2221,123,234,"1334","21",{x:13,y:132},{name:"pobaby2",age:"122",hobby:"football2"},{name:"pobaby13",age:"1231",hobby:"football41"},{x:13544},{y:1352},{x:14543},{y:34521},"神秘人sd物", "火柴人技sd巧格斗", "超音速sd战场", "小小辛sd打砖块", "火柴人技巧gw格斗", "加菲猫ui超人", "小小辛yi打砖块", "卑鄙的yi我2", "电流yt导线", "飞天手ytui推车","神Dyu秘人物", "火yui柴人S技yui巧格斗", "超音SDyu速战场", "小小SD辛打砖uyi块", "火柴yui人SD技巧格斗", "加yui菲S猫超人", "小小DF辛打砖ui块", "卑鄙uyi的FS我2", "电D流导yui线", "飞天SD手推uyi车","神i秘SD人物", "火柴人技Dhk巧格斗", "超音ASD速战hk场", "小小辛打SAhkD砖块", "火柴人技SD巧ghk格斗", "加菲FDS猫k超人", "小小辛打SDF砖ytui块", "卑鄙SDF的yui我2", "电流SDyuF导线", "飞天手yuiDF推车","神iy秘SD人hk物", "火柴uyi人技AS巧格hk斗", "超音hg速战FS场", "小小辛SDF打砖hjk块", "火柴人SDF技hj巧格斗", "加菲SDhk猫超人" ];
    
    /*十万个随机数据*/
    var arr=[],num;
    for(var i = 0; i < 100000; i++){
        num=Math.floor(Math.random()*50);
        arr.push(arr0[num]);
    }
    
    
    var t1= new Date().getTime(); console.log(t1); //开始时间
    
    arr.unique(); //去重
    
    var t2 = new Date().getTime(); console.log(t2); //结束时间
    
    console.log(t2-t1);

    参考:http://www.ituring.com.cn/article/49791

            http://blog.jobbole.com/33099/

            http://php.js.cn/blog/array-unique-in-javascript/

            http://www.nowamagic.net/javascript/js_RemoveRepeatElement.php

  • 相关阅读:
    博客园
    hdu 2071 Max Num
    函数的可选参数
    JqueryUI的使用方法
    [转]淘宝网的设计流程
    hover!= mouseover+mouseout。但hover=mouseenter + mouseleave
    转:理解Progressive enhancement
    jQuery对象和DOM对象的区别
    JS字符串的slice和splice
    内家武功招数
  • 原文地址:https://www.cnblogs.com/duanhuajian/p/3499993.html
Copyright © 2020-2023  润新知