• SuperSocket基础二


    SuperSocket基础(二)-----一个完整的SocketServer项目


    由于时间关系未能及时更新,关于SuperSocket,对于初学者而言,一个SuperSock的Server真的不好写。官方文档写的很清晰,如何接受客户端发来的二进制报文并做响应的解析。下面就从一个完整的项目出发,记录SuperSocket的开发过程。

    1、项目场景:现有十多个RTU设备,用来监测自来水管的压力和流量,需要将十多个传感器传来的值接收并做解析来使用。用SuperSocket写一个Socket服务器,实时监听客户端发来的数据报文。

    具体的开发过程:

    一、在vs中新建一个项目,Windows窗体或者控制台程序都可以,在项目解决方案中鼠标右键点击管理NuGet程序包,在线安装SuperSocket。

    二、自定义自己服务器中相关的类,建议类的建立顺序:RequestInfo>ReceiveFilter>AppSession>AppServer

    1、建立一个RequestInfo

     public class DTRequestInfo : IRequestInfo
        {
    
            /// <summary>
            /// 构造函数
            /// </summary>
            /// <param name="key">键值</param>
            /// <param name="body">接收的数据体</param>
            public DTRequestInfo(string key,byte[] body)
            {
                this.Key = key;
                this.Body = body;
            }
            public string Key
            {
                get;set;
            }
            /// <summary>
            /// 请求信息缓存
            /// </summary>
            public byte[] Body { get; set; }
            /// <summary>
            /// 设备ID
            /// </summary>
            public string DeviceID { get; set; }
    
        }
    RequestInfo

    2、建立一个数据接收过滤器帮助 类,作为过滤器的继承的父类,主要的作用是用来接收处理客户端传类的二进制字符,返回有效的数据部分。

    /// <summary>
        /// 处理获取的所有数据
        /// </summary>
        /// <typeparam name="TRequestInfo"></typeparam>
       public abstract class ReceiveFilterHelper<TRequestInfo> : ReceiveFilterBase<TRequestInfo>
            where TRequestInfo : IRequestInfo
        {
            private  SearchMarkState<byte> m_BeginSearchState;
            private  SearchMarkState<byte> m_EndSearchState;
            private bool m_FoundBegin = false;
            protected TRequestInfo NullRequestInfo = default(TRequestInfo);
            /// <summary>
            /// 初始化实例
            /// </summary>
            protected ReceiveFilterHelper()
            {
    
            }
            /// <summary>
            /// 过滤指定的会话
            /// </summary>
            /// <param name="readBuffer">数据缓存</param>
            /// <param name="offset">数据起始位置</param>
            /// <param name="length">缓存长度</param>
            /// <param name="toBeCopied"></param>
            /// <param name="rest"></param>
            /// <returns></returns>
            public override TRequestInfo Filter(byte[] readBuffer, int offset, int length, bool toBeCopied, out int rest)
            {
                rest = 0;
                int searchEndMarkOffset;
                int searchEndMarkLength;
                //在此处做了处理,将接收到的第一个字符作为起始过滤标志,到结束。返回指定长度的数据。
                byte[] startMark = new byte[] { readBuffer[offset] };
                byte[] endMark = new byte[] {0xff };
                m_BeginSearchState = new SearchMarkState<byte>(startMark);
                m_EndSearchState = new SearchMarkState<byte>(endMark);
                //上一个开始标记长度
                int prevMatched = 0;
                int totalParsed = 0;
    
                if (!m_FoundBegin)
                {
                    prevMatched = m_BeginSearchState.Matched;
                    int pos = readBuffer.SearchMark(offset, length, m_BeginSearchState, out totalParsed);
    
                    if (pos < 0)
                    {
                        //不要缓存无效数据
                        if (prevMatched > 0 || (m_BeginSearchState.Matched > 0 && length != m_BeginSearchState.Matched))
                        {
                            State = FilterState.Error;
                            return NullRequestInfo;
                        }
    
                        return NullRequestInfo;
                    }
                    else //找到匹配的开始标记
                    {
                        //But not at the beginning
                        if (pos != offset)
                        {
                            State = FilterState.Error;
                            return NullRequestInfo;
                        }
                    }
    
                    //找到开始标记
                    m_FoundBegin = true;
    
                    searchEndMarkOffset = pos + m_BeginSearchState.Mark.Length - prevMatched;
    
                    //This block only contain (part of)begin mark
                    if (offset + length <= searchEndMarkOffset)
                    {
                        AddArraySegment(m_BeginSearchState.Mark, 0, m_BeginSearchState.Mark.Length, false);
                        return NullRequestInfo;
                    }
    
                    searchEndMarkLength = offset + length - searchEndMarkOffset;
                }
                else//Already found begin mark
                {
                    searchEndMarkOffset = offset;
                    searchEndMarkLength = length;
                }
    
                while (true)
                {
                    var prevEndMarkMatched = m_EndSearchState.Matched;
                    var parsedLen = 0;
                    var endPos = readBuffer.SearchMark(searchEndMarkOffset, searchEndMarkLength, m_EndSearchState, out parsedLen);
    
                    //没有找到结束标记
                    if (endPos < 0)
                    {
                        rest = 0;
                        if (prevMatched > 0)//还缓存先前匹配的开始标记
                            AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false);
                        AddArraySegment(readBuffer, offset, length, toBeCopied);
                    }
    
                    //totalParsed += parsedLen;
                    //rest = length - totalParsed;
                    totalParsed = 0;
                    byte[] commandData = new byte[BufferSegments.Count + prevMatched + totalParsed];
    
                    if (BufferSegments.Count > 0)
                        BufferSegments.CopyTo(commandData, 0, 0, BufferSegments.Count);
    
                    if (prevMatched > 0)
                        Array.Copy(m_BeginSearchState.Mark, 0, commandData, BufferSegments.Count, prevMatched);
    
                    Array.Copy(readBuffer, offset, commandData, BufferSegments.Count + prevMatched, totalParsed);
    
                    var requestInfo = ProcessMatchedRequest(commandData, 0, commandData.Length);
    
                    
                    Reset();
                    return requestInfo;
                    if (prevMatched > 0)//Also cache the prev matched begin mark
                        AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false);
                    AddArraySegment(readBuffer, offset, length, toBeCopied);
                    //return NullRequestInfo;
                }
            }
            /// <summary>
            /// Processes the matched request.
            /// </summary>
            /// <param name="readBuffer">The read buffer.</param>
            /// <param name="offset">The offset.</param>
            /// <param name="length">The length.</param>
            /// <returns></returns>
            protected abstract TRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length);
    
            /// <summary>
            /// Resets this instance.
            /// </summary>
            public override void Reset()
            {
                m_BeginSearchState.Matched = 0;
                m_EndSearchState.Matched = 0;
                m_FoundBegin = false;
                base.Reset();
            }
        }
    ReceiveFilterHelper


    3、建立一个数据接收过滤器,继承ReceiveFilterHelper类,过来接收并过滤指定的信息内容。

     /// <summary>
        /// 数据接收过滤器
        /// </summary>
        public class DTReceiveFilter : ReceiveFilterHelper<DTRequestInfo>
        {
            /// <summary>
            /// 重写方法
            /// </summary>
            /// <param name="readBuffer">过滤之后的数据缓存</param>
            /// <param name="offset">数据起始位置</param>
            /// <param name="length">数据缓存长度</param>
            /// <returns></returns>
            protected override DTRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length)
            {
                //返回构造函数指定的数据格式
                return new DTRequestInfo(Encoding.UTF8.GetString(readBuffer, offset, length), readBuffer);
            }
        }
    ReceiveFilter


    4、建立一个AppSession,用来发送和接收客户端信息,一个客户端相当于一个session,这一点很重要,应为每一个RUT设备都有一个固定的编号,需要给session的item中添加Key值用来区分不同的客户端。

     public class DTSession:AppSession<DTSession,DTRequestInfo>
        {
    
            protected override void HandleException(Exception e)
            {
                base.HandleException(e);
            }
    
            protected override void OnSessionStarted()
            {
                base.OnSessionStarted();
            }
            protected override int GetMaxRequestLength()
            {
                return base.GetMaxRequestLength();
            }
    
            protected override void HandleUnknownRequest(DTRequestInfo requestInfo)
            {
                base.HandleUnknownRequest(requestInfo);
            }
        }
    AppSession


    5、建立AppServer,自定义适合自己项目的服务。这个项目需要的就是服务端给客户端RTU发送数据请求指令,客户端才能做出响应返回数据十六进制的数据报文。

    Timer requestTimer = null;
    
            public DTServer() : base(new DefaultReceiveFilterFactory<DTReceiveFilter, DTRequestInfo>())
            {
                //定时发送请求压力的报文
                double sendInterval = double.Parse(ConfigurationManager.AppSettings["sendInterval"]);
                requestTimer = new Timer(sendInterval);
                requestTimer.Elapsed += RequestTimer_Elapsed;
                requestTimer.Enabled = true;
                requestTimer.Start();
            }
    
            private void RequestTimer_Elapsed(object sender, ElapsedEventArgs e)
            {
                //发送请求报文
                var sessionList = GetAllSessions();
                //Logger.Error(sessionList);
                foreach (var session in sessionList)
                {
                    Dictionary<string, string> routs = ConfigManager.GetAllConfig();
                    try
                    {
                        foreach (var item in routs)
                        {
                            if (item.Key.ToString().Contains("rout2_"))
                            {
                                string routeID = item.Key.ToString().Split('_')[1];
                                byte[] rout = ConvertHelper.strToToHexByte(routeID);
                                byte[] address = ConvertHelper.strToToHexByte(item.Value.ToString());
                                /// 合成报文 
                                List<byte> data = new List<byte>();
                                data.Add(rout[0]);
                                data.Add(0x04);//读取数据
                                data.Add(address[0]);
                                data.Add(address[1]);
                                data.Add(address[2]);
                                data.Add(address[3]);
                                byte[] checkcode = CRC16.crc_16(data.ToArray());
                                data.Add(checkcode[1]);
                                data.Add(checkcode[0]);
                                /// 发送报文
                                //使用字节抽屉存储
                               // ArraySegment<byte> sendData = new ArraySegment<byte>(data.ToArray());
                                session.Send(data.ToArray(), 0, data.ToArray().Length);
                               // Console.WriteLine("发送数据:" + ConvertHelper.byteToHexStr(data.ToArray()));
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        //写入日志
                       /// Logger.Info(ex.Message);
                    }
                }
            }
            protected override void OnNewSessionConnected(DTSession session)
            {
                base.OnNewSessionConnected(session);
                //Logger.Error(session.SessionID);
            }
            protected override void ExecuteCommand(DTSession session, DTRequestInfo requestInfo)
            {
                base.ExecuteCommand(session, requestInfo);
            }
            protected override void OnStarted()
            {
                base.OnStarted();
            }
            protected override void OnStartup()
            {
                base.OnStartup();
            }
    
            protected override bool Setup(IRootConfig rootConfig, IServerConfig config)
            {
                return base.Setup(rootConfig, config);
            }
        }
    AppServer

    三、以上都为准备工作,下面具体的使用。

    1、在程序启动时开启服务,用来监听客户端。

      appServer = new DTServer();
                int Port = int.Parse(ConfigurationManager.AppSettings["Port"].ToString());
                if (!appServer.Setup(Port))
                {
                    label1.Text = "端口装载失败";
                    return;
                }
                if (!appServer.Start())
                {
                    label1.Text = "服务启动失败";
                    return;
                }
                label1.Text = "压力采集终端服务已开启";
                //监听地址
                for (int i = 0; i < IpEntry.AddressList.Length; i++)
                {
                    if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork)
                    {
                        label2.Text = "监听IP:" + IpEntry.AddressList[i];
                        label3.Text = "端口:" + Port.ToString();
                    }
                }
                //注册事件
                appServer.NewRequestReceived += new SuperSocket.SocketBase.RequestHandler<DTSession, DTRequestInfo>(appServer_NewRecivede);

    2、请求接收事件

     private  void appServer_NewRecivede(DTSession session, DTRequestInfo requestInfo)
            {
                byte[] bytes = requestInfo.Body;
                if (bytes[0] == 0xfe)
                    return;
                //设备地址
                //设备地址
                string devAddress = bytes[0].ToString("X");
                string dataType = bytes[1].ToString("X");
                if (dataType != "4")
                {
                    string tt = string.Empty;
                    foreach (var item in bytes.Take(4).Reverse())
                    {
                        tt += item.ToString("X2");
                    }
                    //resultInfo.DeviceID = tt;
                    session.Items["deviceid"] = tt;
                    return;
                }
                //数据长度
                int dataLenth = bytes[2];
                //数据
                byte[] datas = bytes.Skip(3).Take(dataLenth).ToArray();
                //从缓冲区截取有效数据
                string datastrs = ConvertHelper.byteToHexStr(bytes.Take(dataLenth + 5).ToArray());
                //采集值
                int value = datas[1] + datas[0] * 256;
                //数值转换
                //电流
                double f = 3.3 / 1023 * value / 150 * 1000;
                //压力
                double yl = 0.0625 * (f - 4);
                if (session.Items.Count==0)
                {
                    return;
                }
                //将结果写入log
                session.Logger.Info("设备编号:" + session.Items["deviceid"].ToString() + "    压力值:" + yl.ToString() + "    时间:" + DateTime.Now.ToString() + "  报文:" + datastrs);
                        }


    3、利用SocketTool工具进行验证,发送十六进制字符,并在项目日志中进行查看结果。

     

     以上就是整个项目中的全部代码和开发过程。感兴趣的可加QQ:1301485237  交流学习。

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  • 原文地址:https://www.cnblogs.com/dongteng/p/7436328.html
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