• 面向对象:继承关系


    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class shengwu
        {
            private string _Name;
    
            public string Name
            {
                get { return _Name; }
                set { _Name = value; }
            }
            public void life()
            {
                Console.WriteLine("I am alive!");
            }
    
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class dongwu:shengwu
        {
            private string _Dname;
    
            public string Dname
            {
                get { return _Dname; }
                set { _Dname = value; }
            }
            public void eat()
            {
                Console.WriteLine("I am hungry!");
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class zhiwu:shengwu
        {
            private string _Zname;
    
            public string Zname
            {
                get { return _Zname; }
                set { _Zname = value; }
            }
            public void light()
            {
                Console.WriteLine("光合作用!");
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class zhiwu:shengwu
        {
            private string _Zname;
    
            public string Zname
            {
                get { return _Zname; }
                set { _Zname = value; }
            }
            public void light()
            {
                Console.WriteLine("光合作用!");
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class tiger:dongwu
        {
            private string type;
    
            public string Type
            {
                get { return type; }
                set { type = value; }
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        class Program
        {
            static void Main(string[] args)
            {
                shengwu data = new shengwu();//父类
                data.Name = "GOD";
                Console.WriteLine(data.Name);
                data.life();
    
    
    
                dongwu ddata = new dongwu();
                ddata.eat();//子类自身的属性:多态
                ddata.life();//子类继承父类的life()方法
                ddata.Dname="dog";//子类继承父类的Sname
    
    
    
                zhiwu zdata = new zhiwu();
                zdata.Zname = "";//继承父类同上
    
    
    
                tiger tdata = new tiger();
                tdata.Name = "";//继承祖父类shengwu
                tdata.Dname = "";//继承父类dongwu
                tdata.Type = "";//自身属性
    
    
    
                object odata = data;//所有类的基类
                shengwu sdata = ddata;//子类可以直接转化为父类;ddata子类转成shengwu父类
                dongwu adata = (dongwu)ddata;//父类转子类条件:父类的对象必须是由某个子类的对象转换来的,才能转换回去:把转化成父类的ddata转换为子类ddata
                Console.WriteLine(adata.Dname);//
                //zhiwu zzdata = (zhiwu)ddata;不可以,ddata本身为dongwu类,不能强制转换为zhiwu类
                Console.ReadLine();
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/dlexia/p/4525467.html
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