- (void)drawRect:(CGRect)rect {
UIBezierPath * path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(fView_Width(self)/2., 6*DX_Proportion)];
[path addLineToPoint:CGPointMake(fView_Width(self) - 6*DX_Proportion, 30/2.*DX_Proportion + 6*DX_Proportion)];
[path addLineToPoint:CGPointMake(fView_Width(self) - 6*DX_Proportion, 90/2.*DX_Proportion + 6*DX_Proportion)];
[path addLineToPoint:CGPointMake(fView_Width(self)/2., fView_Height(self) - 6*DX_Proportion)];
[path addLineToPoint:CGPointMake(6*DX_Proportion, 90/2.*DX_Proportion + 6*DX_Proportion)];
[path addLineToPoint:CGPointMake(6*DX_Proportion, 30/2.*DX_Proportion + 6*DX_Proportion)];
[path closePath];
path.lineWidth = 3*DX_Proportion;
[self.linColor set];
[path stroke];
CAShapeLayer * shapLayer = [CAShapeLayer layer];
shapLayer.path = path.CGPath;
self.imageView.layer.mask = shapLayer;
}