以下是开发初期收集整理的一点资料 多线程之NSInvocationOperation 多线程编程是防止主线程堵塞,增加运行效率等等的最佳方法。而原始的多线程方法存在很多的毛病,包括线程锁死等。在Cocoa中,Apple提供了NSOperation这个类,提供了一个优秀的多线程编程方法。 本次介绍NSOperation的子集,简易方法的NSInvocationOperation: @implementation MyCustomClass - (void)launchTaskWithData:(id)data { //创建一个NSInvocationOperation对象,并初始化到方法 //在这里,selector参数后的值是你想在另外一个线程中运行的方法(函数,Method) //在这里,object后的值是想传递给前面方法的数据 NSInvocationOperation* theOp = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(myTaskMethod:) object:data]; // 下面将我们建立的操作“Operation”加入到本地程序的共享队列中(加入后方法就会立刻被执行) // 更多的时候是由我们自己建立“操作”队列 [[MyAppDelegate sharedOperationQueue] addOperation:theOp]; } // 这个是真正运行在另外一个线程的“方法” - (void)myTaskMethod:(id)data { // Perform the task. } @end一个NSOperationQueue 操作队列,就相当于一个线程管理器,而非一个线程。因为你可以设置这个线程管理器内可以并行运行的的线程数量等等。下面是建立并初始化一个操作队列: @interface MyViewController : UIViewController { NSOperationQueue *operationQueue; //在头文件中声明该队列 } @end @implementation MyViewController - (id)init { self = [super init]; if (self) { operationQueue = [[NSOperationQueue alloc] init]; //初始化操作队列 [operationQueue setMaxConcurrentOperationCount:1]; //在这里限定了该队列只同时运行一个线程 //这个队列已经可以使用了 } return self; } - (void)dealloc { [operationQueue release]; //正如Alan经常说的,我们是程序的好公民,需要释放内存! [super dealloc]; } @end简单介绍之后,其实可以发现这种方法是非常简单的。很多的时候我们使用多线程仅仅是为了防止主线程堵塞,而NSInvocationOperation就是最简单的多线程编程,在iPhone编程中是经常被用到的。 /////////////////////////////////////////////////////////////////////////////////////////////////// 1 在主线程里加入一个loading画面…… 2 { 3 [window addSubview:view_loading]; 4 [NSThread detachNewThreadSelector:@selector(init_backup:) toTarget:self withObject:nil]; 5 } 可以通过performSelectorOhMainThread更新UI元素,比如设置进度条等等。最后消除loading画面,载入主View。 7 - (void)init_backup:(id)sender 8 { 9 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; 10 11 // ... 12 int i = status; 13 [self performSelectorOnMainThread:@selector(show_loading:) withObject:[NSNumber numberWithInt:i] waitUntil Done:NO]; 14 15 [view_loading removeFromSuperview]; 16 [window addSubview:tabcontroller_main.view]; 17 [pool release]; 18 } /////////////////////////////////////////////////////// 利用iphone的多线程实现和线程同步 从接口的定义中可以知道,NSThread和大多数iphone的接口对象一样,有两种方式可以初始化: 一种使用initWithTarget :(id)target selector:(SEL)selector object:(id)argument,但需要负责在对象的retain count为0时调用对象的release方法清理对象。 另一种则使用所谓的convenient method,这个方便接口就是detachNewThreadSelector,这个方法可以直接生成一个线程并启动它,而且无需为线程的清理负责。 #import <UIKit/UIKit.h> @interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> { int tickets; int count; NSThread* ticketsThreadone; NSThread* ticketsThreadtwo; NSCondition* ticketsCondition; UIWindow *window; } @property (nonatomic, retain) IBOutlet UIWindow *window; @end 然后在实现中添加如下代码: // SellTicketsAppDelegate.m // SellTickets // // Created by sun dfsun2009 on 09-11-10. // Copyright __MyCompanyName__ 2009. All rights reserved. // #import "SellTicketsAppDelegate.h" @implementation SellTicketsAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { tickets = 100; count = 0; // 锁对象 ticketCondition = [[NSCondition alloc] init]; ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; [ticketsThreadone setName:@"Thread-1"]; [ticketsThreadone start]; ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil]; [ticketsThreadtwo setName:@"Thread-2"]; [ticketsThreadtwo start]; //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil]; // Override point for customization after application launch [window makeKeyAndVisible]; } - (void)run{ while (TRUE) { // 上锁 [ticketsCondition lock]; if(tickets > 0) { [NSThread sleepForTimeInterval:0.5]; count = 100 - tickets; NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]); tickets--; }else { break; } [ticketsCondition unlock]; } } - (void)dealloc { [ticketsThreadone release]; [ticketsThreadtwo release]; [ticketsCondition release]; [window release]; [super dealloc]; } @end ------------------------------------------------------------------------------------- // 定义 #import <UIKit/UIKit.h> @interface ThreadSyncSampleViewController : UIViewController { int _threadCount; NSCondition *_myCondition; } @end //实现文件如下: #import "ThreadSyncSampleViewController.h" @implementation ThreadSyncSampleViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // //_myCondition = nil; // _myCondition = [[NSCondition alloc] init]; // NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:30 target:self selector:@selector(threadTester) userInfo:nil repeats:YES]; [timer fire]; } - (void)threadTester{ [_myCondition lock]; _threadCount = -2; //如果有n个要等待的thread,这里置成 -n [_myCondition unlock]; // NSLog(@""); NSLog(@"------------------------------------------------------------------------------"); [NSThread detachNewThreadSelector:@selector(threadOne) toTarget:self withObject:nil]; [NSThread detachNewThreadSelector:@selector(threadTwo) toTarget:self withObject:nil]; [NSThread detachNewThreadSelector:@selector(threadThree) toTarget:self withObject:nil]; return; } - (void)threadOne{ NSLog(@"@@@ In thread 111111 start."); [_myCondition lock]; int n = rand()%5 + 1; NSLog(@"@@@ Thread 111111 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount); sleep(n); //[NSThread sleepForTimeInterval:n]; _threadCount ++ ; NSLog(@"@@@ Thread 111111 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount); [_myCondition signal]; NSLog(@"@@@ Thread 1111111 has signaled ,now _threadCount is : %d",_threadCount); [_myCondition unlock]; NSLog(@"@@@ In thread one complete."); [NSThread exit]; return; } - (void)threadTwo{ NSLog(@"### In thread 2222222 start."); [_myCondition lock]; int n = rand()%5 + 1; NSLog(@"### Thread 2222222 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount); sleep(n); // [NSThread sleepForTimeInterval:n]; _threadCount ++ ; NSLog(@"### Thread 2222222 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount); [_myCondition signal]; NSLog(@"### Thread 2222222 has signaled ,now _threadCount is : %d",_threadCount); [_myCondition unlock]; //_threadCount ++ ; NSLog(@"### In thread 2222222 complete."); [NSThread exit]; return; } - (void)threadThree{ NSLog(@"<<< In thread 333333 start."); [_myCondition lock]; while (_threadCount < 0) { [_myCondition wait]; } NSLog(@"<<< In thread 333333 ,_threadCount now is %d ,will start work.",_threadCount); [_myCondition unlock]; NSLog(@"<<< In thread 333333 complete."); [NSThread exit]; return; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [_myCondition release]; [super dealloc]; } @end