• iOS- 非整星的评分控件(支持小数)


    概述

    订单评论里实现星级评分控件: 简单整星评价与非整星的精评价.

    详细

    现在很多应用都有评分功能. 有了订单就有订单评论,订单评论里就有星级评分控件了! 一般来说, 都是简单整星的评价, 但是也有奇葩的小数星评价.

    一、程序实现

    一. 简单整星评价

    576025-96073893eccf7bdc.jpg

    实现步骤:

    • 1.创建 imageView, 用来改变星级图片.

    • 2.通过手势来区分点击到的位置.

    • 3.通过位置判断 imageView 显示的图片(一般都是5颗星评价,根据星星点亮颗数进行命名:score1~score5)

    创建星星starImage和分数score:

    @property (nonatomic, weak) UIImageView *starImage;
    @property (nonatomic, copy) NSString *score;

    设置starImage:

     UIImageView *starImage = [[UIImageView alloc] init];
        starImage.userInteractionEnabled = YES;
        starImage.backgroundColor = [UIColor clearColor];
        starImage.frame = CGRectMake(CGRectGetMaxX(label.frame) + 15, 0, 80, 14);
        starImage.image = [UIImage imageNamed:@"score0"];
        [bgView addSubview:starImage];
        self.starImage = starImage;

    添加星级评价手势:

        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(scoreClick:)];
        [starImage addGestureRecognizer:tap];

    手势操作结果:

    - (void)scoreClick:(UITapGestureRecognizer *)tap {
        CGPoint point = [tap locationInView:tap.view];
        NSLog(@"%@", NSStringFromCGPoint(point));
        
        if (point.x < self.starImage.width / 5) {
            self.starImage.image = [UIImage imageNamed:@"score1"]; // 展示点亮图片
            self.score = @"1"; // 评论分数
        } else if (point.x < self.starImage.width / 5 * 2) {
            self.starImage.image = [UIImage imageNamed:@"score2"];
            self.score = @"2";
        } else if (point.x < self.starImage.width / 5 * 3) {
            self.starImage.image = [UIImage imageNamed:@"score3"];
            self.score = @"3";
        } else if (point.x < self.starImage.width / 5 * 4) {
            self.starImage.image = [UIImage imageNamed:@"score4"];
            self.score = @"4";
        } else if (point.x < self.starImage.width) {
            self.starImage.image = [UIImage imageNamed:@"score5"];
            self.score = @"5";
        }
    }

    二. 非整星精评价

    上面需求并没有那么细,就评论整颗星星评价, 但是也有新需求半颗星星,这边就先整理下. 同时这次不仅支持非整星精评价, 也支持简单整星评价.

    A5B530A9-1989-4796-953B-D9C57083CD83.png

    实现步骤:

    • 1. 初始化单个星星的实现, 按百分比裁剪图片改变星星整体图片(一张灰色暗色星星图, 一张高亮色星星图).

    • 2. 初始化星星按钮的布局, 通过触摸事件响应区分点击到的位置, 展现整体评价效果.

    • 3. 对score分数属性和allowFraction是否小数整颗星属性露出展现,在当前控制器里使用代理做分数改变后的操作, 初始化星星评价组件。


    Step1. 初始化单个星星的实现

    单个星星的实现, 要考虑到全灰状态,全亮状态,百分比高亮状态. 这里用UIButton来实现, 先把图片缩放到和Button大小一样, 可以根据百分比将图像进行裁剪,让新图像的宽度只有百分比所占的整个图像的宽度. 这里自定义ZLStarButton

    按百分比裁剪图片:

    + (UIImage *)cutImage:(UIImage *)image fraction:(CGFloat)fractonPart{
        
        CGFloat width = image.size.width * fractonPart * image.scale;
        CGRect newFrame = CGRectMake(0, 0, width , image.size.height * image.scale);
        CGImageRef resultImage = CGImageCreateWithImageInRect(image.CGImage, newFrame);
        UIImage *result = [UIImage imageWithCGImage:resultImage scale:image.scale orientation:image.imageOrientation];
        CGImageRelease(resultImage);
        
        return result;
    }

    暗色置灰的状态设置为UIButton的正常普通状态:

    - (void)setDarkImg:(UIImage *)darkImg{
        
        _darkImg = [ZLStarButton reSizeImage:darkImg toSize:self.frame.size];
        [self setImage:_darkImg forState:UIControlStateNormal];
        
    }

    全高亮的状态设置为UIButton的点击状态:

    - (void)setBrightImg:(UIImage *)brightImg{
        
        _brightImg = [ZLStarButton reSizeImage:brightImg toSize:self.frame.size];
        [self setImage:_brightImg forState:UIControlStateSelected];
    }

    在BackgroundImage设置为灰色的星星图像,设置为Button的高亮状态:

    - (void)setFractionPart:(CGFloat)fractionPart{
        
        if (fractionPart == 0) {
            return;
        }
        
        UIImage *image = [ZLStarButton cutImage:self.brightImg fraction:fractionPart];
        self.imageView.contentMode = UIViewContentModeScaleAspectFit;
        self.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
        self.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;
        [self setImage:image forState:UIControlStateHighlighted];
        [self setBackgroundImage:self.darkImg forState:UIControlStateHighlighted];
        self.selected = NO;
        self.highlighted = YES;
    }

    如果点击到星星的一部分,把点击点转换成小数部分给上层。C语言的round函数可以四舍五入,这里的10代表保留一位小数。

    - (CGFloat)fractionPartOfPoint:(CGPoint)point{
        
        CGFloat fractionPart =  (point.x - self.frame.origin.x) / self.frame.size.width;
        return round(fractionPart  *  10)  /  10;
    }

    Step2. 初始化星星按钮的布局, 通过触摸事件ZLStarRatingControl响应区分点击到的位置, 展现整体评价效果.

    根据星星的数量逐个添加在视图上,用UIView的tag来标记对应的星星按钮。

    - (void)setupView {
        for (NSInteger index = 0; index < self.numberOfStars; index++) {
            ZLStarButton *starButton = [ZLStarButton.alloc initWithSize:self.starSize];
            starButton.tag = index;
            starButton.darkImg = self.darkStarImg;
            starButton.brightImg = self.brightStarImg;
            starButton.userInteractionEnabled = NO;
            [self addSubview:starButton];
        }
    }

    计算每个星星的位置及计算间隔和上下边距并layout

    - (void)layoutSubviews {
        [super layoutSubviews];
        
        for (NSInteger index = 0; index < self.numberOfStars; index ++) {
            ZLStarButton *starButton =  [self starForTag:index];
            CGFloat starY = (self.frame.size.height - self.starSize.height) / 2;
            CGFloat margin = 0;
            if (self.numberOfStars > 1) {
                margin = (self.frame.size.width - self.starSize.width * self.numberOfStars) / (self.numberOfStars - 1);
            }
            starButton.frame = CGRectMake((self.starSize.width + margin) * index, starY, self.starSize.width, self.starSize.height);
        }
    }

    根据tag和根据点击的CGPoint找到对应的星星按钮:

    - (ZLStarButton *)starForPoint:(CGPoint)point {
        
        for (NSInteger i = 0; i < self.numberOfStars; i++) {
            ZLStarButton *starButton = [self starForTag:i];
            if (CGRectContainsPoint(starButton.frame, point)) {
                return starButton;
            }
        }
        return nil;
    }
    - (ZLStarButton *)starForTag:(NSInteger)tag {
        
        __block UIView *target;
        [self.subviews enumerateObjectsUsingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
            if (obj.tag == tag) {
                target = obj;
                *stop = YES;
            }
        }];
        return (ZLStarButton *)target;
    }

    处理触摸事件:

    从最后一个星星到某个星星从右到左依次熄灭

    - (void)starsDownToIndex:(NSInteger)index {
        for (NSInteger i = self.numberOfStars; i > index; --i) {
            ZLStarButton *starButton = [self starForTag:i];
            starButton.selected = NO;
            starButton.highlighted = NO;
        }
    }

    从第一个到某个星星开始从左到右依次点亮

    - (void)starsUpToIndex:(NSInteger)index {
        for (NSInteger i = 0; i <= index; i++) {
            ZLStarButton *starButton = [self starForTag:i];
            starButton.selected = YES;
            starButton.highlighted = NO;
        }
    }

    ZLStarRatingControl.h 文件设置一个评分的属性score,重写其setter方法. allowFraction,用来判断组件是否需要分数表示. 判断评分的整数部分是否已经亮着,亮着那么说明从左到右最后一个亮着的右边,反之在左边,分别调用从右到左依次熄灭,或从左到右依次点亮的方法,最后再设置分数部分.

    - (void)setScore:(CGFloat)score{
        if (_score == score) {
            return;
        }
        _score = score;
        NSInteger index = floor(score); // floor函数是取最大整数,相当于直接去除小数点后面的数字。
        CGFloat fractionPart = score - index;
        
        if (!self.isAllowFraction || fractionPart == 0) { // 不允许小数半颗星(取整颗星)
            index -= 1;
        }
        
        ZLStarButton *starButton = [self starForTag:index];
        if (starButton.selected || score == 0) { // 当选中或者分数为0则依次熄灭
            [self starsDownToIndex:index];
        } else { // 当未选中则依次点亮
            [self starsUpToIndex:index];
        }
        starButton.fractionPart = fractionPart;
    }

    这里面用到UIControl的四个方法:

    开始点击的时候的事件处理: 点击时候只要确定点击的星星,确定其小数部分,然后调用评分属性score的setter方法就好了.

    - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
        CGPoint point = [touch locationInView:self];
        ZLStarButton *pressedStar = [self starForPoint:point];
        if (pressedStar) {
            self.currentStar = pressedStar;
            NSInteger index = pressedStar.tag;
            CGFloat fractionPart = 1;
            if (self.isAllowFraction) { // 允许小数半颗星
                fractionPart = [pressedStar fractionPartOfPoint:point];
            }
            self.score = index + fractionPart;
        }
        return YES;
    }

    手指未抬起在屏幕上继续移动的事件处理: 移动处理除了和点击一样的判断逻辑,还要注意手指移开了星星之外的地方,分为所在星星的左边(当前星星熄灭),右边(当前星星完全点亮)两种状态.

    - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
        
        CGPoint point = [touch locationInView:self];
        
        ZLStarButton *pressedStar = [self starForPoint:point];
        
        if (pressedStar) {
            self.currentStar = pressedStar;
            NSInteger index = pressedStar.tag;
            CGFloat fractionPart = 1;
            if (self.isAllowFraction) { // 允许小数半颗星
                fractionPart = [pressedStar fractionPartOfPoint:point];
            }
            self.score = index + fractionPart;
        } else {
            
            if (point.x < self.currentStar.frame.origin.x) {
                self.score = self.currentStar.tag;
            } else if (point.x > (self.currentStar.frame.origin.x + self.currentStar.frame.size.width)){
                self.score = self.currentStar.tag + 1;
            }
        }
        return YES;
    }

    离开屏幕处理

    - (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
        [super endTrackingWithTouch:touch withEvent:event];
        if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {
            [self.delegate starsControl:self didChangeScore:self.score];
        }
    }

    因为别的特殊情况事件被结束取消的处理

    - (void)cancelTrackingWithEvent:(UIEvent *)event {
        [super cancelTrackingWithEvent:event];
        if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {
            [self.delegate starsControl:self didChangeScore:self.score];
        }
    }

    完成触摸操作时,设置一个代理, 可以用一个回调将当前的评分传给外界。

    @protocol ZLStarRatingControlDelegate <NSObject>
    @optional
    /**
     * 回调改变星星评价后的分数
     @param starsControl 星星组件
     @param score 分数
     */
    - (void)starsControl:(ZLStarRatingControl *)starsControl didChangeScore:(CGFloat)score;
    @end

    初始化星星组件方法:

    初始化一个星星评价组件

    - (instancetype)initWithFrame:(CGRect)frame
                            stars:(NSInteger)number
                         starSize:(CGSize)size
                  darkStarImg:(UIImage *)darkImg
             brightStarImg:(UIImage *)brightImg{
        
        if (self = [super initWithFrame:frame]) {
            _numberOfStars = number;
            _darkStarImg = darkImg;
            _brightStarImg = brightImg;
            _starSize = size;
            _allowFraction = NO;
            self.clipsToBounds = YES;
            self.backgroundColor = [UIColor clearColor];
            [self setupView];
        }
        return self;
    }

    初始化一个星星评价组件,默认5颗星,默认星星的长宽为frame的高度

    - (instancetype)initWithFrame:(CGRect)frame
                  darkStarImg:(UIImage *)darkImg
             brightStarImg:(UIImage *)brightImg{
        
        return [self initWithFrame:frame stars:5 starSize:CGSizeMake(frame.size.height, frame.size.height) darkStarImg:darkImg brightStarImg:brightImg];
    }

    初始化一个星星评价组件,默认星星的长宽为frame的高度

    - (instancetype)initWithFrame:(CGRect)frame
                            stars:(NSInteger)number
                  darkStarImg:(UIImage *)darkImg
             brightStarImg:(UIImage *)brightImg{
        
        return [self initWithFrame:frame stars:number starSize:CGSizeMake(frame.size.height, frame.size.height) darkStarImg:darkImg brightStarImg:brightImg];
    }

    Step3. 在当前控制器里使用代理做分数改变后的操作, 初始化星星评价组件.

    使用代理做分数改变后的操作:

    - (void)starsControl:(ZLStarRatingControl *)starsControl didChangeScore:(CGFloat)score{
        
        self.soreLabel.text = [NSString stringWithFormat:@"%.1f", score];
    }

    初始化星星评价组件时, 如果不需要精确只是整颗星评分,则不需要设置starsControl.allowFraction = YES;

    - (ZLStarRatingControl *)starsControl{
        
        if (!_starsControl) {
            
            // 初始化一个星星评价组件
    //        _starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) stars:4 starSize:CGSizeMake(50, 50) darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]];
            
            // 初始化一个星星评价组件,默认星星的长宽为frame的高度
    //        _starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) stars:6 darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]];
            // 初始化一个星星评价组件,默认5颗星,默认星星的长宽为frame的高度
            _starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]];
            _starsControl.delegate = self;
            _starsControl.allowFraction = YES;
            // 测试显示
            _starsControl.score = 3.5f;
        }
        return _starsControl;
    }

    二、运行效果

    星级评分.gif

    三、压缩文件截图

    F745BA79-9D20-49A6-83E4-DC3609990024.png

    界面性问题可以根据自己项目需求调整即可, 具体可参考代码, 项目能够直接运行!

    注:本文著作权归作者,由demo大师发表,拒绝转载,转载需要作者授权

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  • 原文地址:https://www.cnblogs.com/demodashi/p/8486472.html
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